Post by niro on Jan 3, 2015 8:02:56 GMT -5
Well I had some time and decided to continue to work on my small spider supplement and so:
Spider mother
Requirements: Summon lesser hollow, Bab +10, must be female
1 - Create spiderlings
Each day you can create 1d6 spiderlings (for stats look at www.dandwiki.com/wiki/SRD:Spider_Swarm)
2 - Bonus feat
3 - Sharing is caring
Each time you take damage it is shared between all your spiderlings. Let's say that you have 2 spiderlings and someone hits you for 3 damage. That damage is split between the three of you so you all take 1 damage
4 - Bonus feat
5 - Spidermind–
The Spider Mother gains the Hivemind (book of vile darkness p. 34) but slightly different. The Spider Mother also gains the stat bonuses to her Int and Cha as well as a bonus to her attack equal to +1/50 spiderling
Your spiderlings also work with the Hollow Brood Mother class.
And for those who don't know the hivemind template:
The Spidermind/Hivemind
if at least 40 spiders are arranged so that no one individual is more than 10 feet from another individual, the hivemind may come into effect. All the creatures operate with an Intelligence of 5 even if they previously had no Intelligence score. The creatures' Intelligence score increases by +1 for every 20 individuals (beyond the first 50) in the hivemind, up to an intelligence of 10 for a hivemind of 150 creatures. Beyond the 150-creature threshold, Intelligence increases by +1 for every 50 additional individuals. Thus a swarm of 500 spiderlings would have a hivemind intelligence of 17. For every point of Intelligence bonus possessed by the hivemind award each creature one feat and 1 skill point per hit die. Intelligence based skill bonuses increase accordingly. So the 500 spiderlingsin the sward (intelligence 18, +3 bonus) would have 3 extra skill points and three feats.
The increase to Intelligence gained for every creature in the hivemind over 50 also applies to Charisma. So the 500 spiderlings would get a +12 to their Charisma score. If the hivemind attains a Charisma score of 18 ot higher it gains the ability to cast spells as a sorcerer. For every point of Charisma over 17, the hivemind has one level of sorceror. A hivemind of 1000 spiderlings has a Charisma of 22 so it would cast spells as a 5th-level sorceror for example. The hivemind has 6 castrips, eight 1st-level spells and six 2nd-level spells each day. Any single creatyre can cast one of the hivemind's spells but those spell slots are then lost to other creatures n the hivemind. Creatures in a hivemind have no need for somatic or material components and their clicks (or whatever spiders do) serve as verbal components.
When creatures in a hivemind attack they all gain a +1 insight bonus on their attack rolls and a+1 insight bonus to theur armor class. Each creature knows the actions of every other member of the hivemind. The enture hivemind is aware of what every individual is experiencing.
Spider mother
Requirements: Summon lesser hollow, Bab +10, must be female
1 - Create spiderlings
Each day you can create 1d6 spiderlings (for stats look at www.dandwiki.com/wiki/SRD:Spider_Swarm)
2 - Bonus feat
3 - Sharing is caring
Each time you take damage it is shared between all your spiderlings. Let's say that you have 2 spiderlings and someone hits you for 3 damage. That damage is split between the three of you so you all take 1 damage
4 - Bonus feat
5 - Spidermind–
The Spider Mother gains the Hivemind (book of vile darkness p. 34) but slightly different. The Spider Mother also gains the stat bonuses to her Int and Cha as well as a bonus to her attack equal to +1/50 spiderling
Your spiderlings also work with the Hollow Brood Mother class.
And for those who don't know the hivemind template:
The Spidermind/Hivemind
if at least 40 spiders are arranged so that no one individual is more than 10 feet from another individual, the hivemind may come into effect. All the creatures operate with an Intelligence of 5 even if they previously had no Intelligence score. The creatures' Intelligence score increases by +1 for every 20 individuals (beyond the first 50) in the hivemind, up to an intelligence of 10 for a hivemind of 150 creatures. Beyond the 150-creature threshold, Intelligence increases by +1 for every 50 additional individuals. Thus a swarm of 500 spiderlings would have a hivemind intelligence of 17. For every point of Intelligence bonus possessed by the hivemind award each creature one feat and 1 skill point per hit die. Intelligence based skill bonuses increase accordingly. So the 500 spiderlingsin the sward (intelligence 18, +3 bonus) would have 3 extra skill points and three feats.
The increase to Intelligence gained for every creature in the hivemind over 50 also applies to Charisma. So the 500 spiderlings would get a +12 to their Charisma score. If the hivemind attains a Charisma score of 18 ot higher it gains the ability to cast spells as a sorcerer. For every point of Charisma over 17, the hivemind has one level of sorceror. A hivemind of 1000 spiderlings has a Charisma of 22 so it would cast spells as a 5th-level sorceror for example. The hivemind has 6 castrips, eight 1st-level spells and six 2nd-level spells each day. Any single creatyre can cast one of the hivemind's spells but those spell slots are then lost to other creatures n the hivemind. Creatures in a hivemind have no need for somatic or material components and their clicks (or whatever spiders do) serve as verbal components.
When creatures in a hivemind attack they all gain a +1 insight bonus on their attack rolls and a+1 insight bonus to theur armor class. Each creature knows the actions of every other member of the hivemind. The enture hivemind is aware of what every individual is experiencing.