Post by Deleted on Jul 16, 2014 5:03:32 GMT -5
Sun Akiko
Height: 5'2"
Weight: 100 lbs.
Hair: Bright Gold
Eyes: Lilac, changes to red when using bankai
Species: Spirit
Level: 22
HP: 179
RR: 1,585 / 2,377 / 7,925 / 11,885 (45 * [22 + 11] + 100)
SPV: Grade Bracket 5
DR: 22/-
Wealth: +23
Reputation: +17
AD: 7
Dam: Gauntlets 1d8+10 (16) +9BW? +2d6 Fire Damage when charged (Move Action) -
Igniting touch deals 2d6 damage for six rounds on a failed ref (Con based) save
Spirit Blasts (+23/+29) 6d8+12 3 per round
Greater Spirit Blast (+26/+32) 18d8+36
(When Faith in Flame is active increase dealt damage each fire-damage damage die by one)
Exp: Need to figure this out
STR: 11 (+0)
DEX: 31 (+10) / 43 (+16)
CON: 16 (+3)
INT: 20 (+5)
WIS: 12 (+1)
CHA: 16 (+3)
BASE SKILLS (re-calculate)
1. Unarmed Strike +40 (25) (+4 bonus via epic feat) (+47/+42/+37/+32)+46/+41 if all are -1) (+53/+48/+43/+38)+52/+51 if all are -1)
2. Fortitude Save +32 (25)
3. Reflex Save +35 (25)
4. Defense +35 (25)
5. Weapon Attack +40 (25) (+4 bonus via epic feat)
6. Initiative +35 (25)
7. Flash Step +35 (25)
CORE SKILLS
1. Bluff +33 (25) (+2 to Diplomacy Checks, Disguise Checks to act in Character, Intimidate Checks, Sleight of Hand Checks )
2. Concentration +33 (25)
3. Intimidate +37 (25)
4. Jump +30 (25)
5. Knowledge (Kido Lore) +35 (25) (+2 Synergy bonus)
6. Sense Motive +31 (25) (+2 bonus to diplomacy)
7. Spellcraft +35 (25) (+2 Synergy bonus)
8. Tumble +40 (25) (+2 to Balance Checks) (+2 Synergy bonus)
Flaws
-Frail (-1 HP Per Level)
-Murky-Eyed (Needs to succeed two miss chance against concealed foes)
Feats
Fan Service: Loudmouth (-2 Hide, Move Silently, Diplomacy, +2 Intimidate, Fort)
1
- Shinigami
- Spellcaster (Intellect)
- Seasoned (Add int. bonus to favored core, and half that to non-favored core)
- Talented (Weapon Attack, Initiative, Flash Step)
- Weapon Skill Focus (Unarmed Strike)
- Skill Mastery (Intimidate, Concentration, Spellcraft)
- Weapon Skill Focus (Weapon Attack)
- Well Endowed (+2/-2 Gender-based charisma bonus)
2
-
3
- Weapon Finesse
- Elemental Power (Fire)
- Shikai
Alternate Form: Gauntlets
4
- Flurry of Blows
- Signature Reiatsu (Dragon)
5
- Blooded
- Elemental Force (Fire)
6
-
- Improved Flash Step
- Eishohaki
7
- Leadership
- Elemental Mastery (Fire)
8
- Bankai
9
- Greater Flurry of Blows
- Improved Flurry of Blows
- Perfect Shikai (+1 BW)
10
- Supersonic Strike
- Reiatsu Energy Aura (Fire, +14 fire damage)
11
- Advanced Unarmed Strike (1d8)
- Enduring Release (Length Ability)
12
- Flash Step Evasion
- Improved Flash Step Evasion
- Reiatsu Counterspelling
13
- Zantetsuken
- Perfect Bankai (4 Shikai, 2 Bankai)
- Improved Reiatsu Capacity
- Reiatsu Authoritative Aura
14
- Streetfighting
15
- Expanded Release
- Expanded Release
16
- Kentate
17
- Double Reiatsu Arua
18
- Expanded Release
- Expanded Release
19
- Reiatsu Shield
20
- Improved Flurry of Blows
21
- Epic Prowess (+4 bonus on all attack rolls, cannot botch attacks)
- Improved Finesse
22
- Epic Heroic Attribute (Intellect)
Prestige Paths
13th Division Storm Lord (Level 3)
Captain (Level 9)
Shikai: Kenonenshō (Fire + Dragon type, has yet to unlock any Dragon abilities) (Need to figure out how many as of current feat chain)
1. Fist Blast (May add +1 BW to a single melee attack, but must pay (figure out rr cost here) in order to use this ability again. This ability may only be applied once to a single melee attack, “reloading” up to two of this ability requires an immediate action)
2. Fist Blast
3. Fist Blast
4. Fist Blast
5. Phoenix Fire
6. Speed
7. Flame Blade
8. Dexterity Increase
9. Spirit Blast
10. Spirit Blast
11. Spirit Blast (6d8)
12. Dexterity Increase
13. Dexterity Increase
14. Improved Spirit Blast (+1 to hit, 6d8+12)
15. Rapid Spirit Blast
16. Rapid Spirit Blast (3 per full-round action)
17. Greater Spirit Blast
18. Spirit of Flame (You may convert the damage of your Spirit Blasts to fire damage)
19. Spirit Blade
Bankai: Kenonenshō Tomerarenai (Fire, Dragon, Time Type) (Check if perfect bankai's effects apply to shikai abilities)
1. Fist Blast (May add +1 BW to a single melee attack, but must pay (figure out rr cost here) in order to use this ability again. This ability may only be applied once to a single melee attack, “reloading” up to two of this ability requires an immediate action)
2. Fist Blast
3. Fist Blast
4. Fist Blast
5. Phoenix Fire
6. Speed
7. Flame Blade
8. Dexterity Increase
9. Spirit Blast
10. Spirit Blast
11. Spirit Blast (6d8)
12. Dexterity Increase
13. Dexterity Increase
14. Improved Spirit Blast (+1 to hit, 6d8+12)
15. Rapid Spirit Blast
16. Rapid Spirit Blast (3 per full-round action)
17. Greater Spirit Blast
18. Spirit of Flame (You may convert the damage of your Spirit Blasts to fire damage)
19. Spirit Blade
20. Fist Blast
21. Fist Blast
22. Fist Blast
23. Fist Blast
24. Igniting Touch
25. Faith in the Flames
B1. Furious Blade
B2. Furious Blade
B3. Eternal Guardian (Cold, Acid)
B4. Mystic Regeneration
B5. Bankai Restoration
B6. Vital Pierce
B7. Vital Pierce
B8. Expanded Bankai (Improved Speed, Greater Speed)
B9. Expanded Bankai (Superior Speed, Perfect Speed)
Height: 5'2"
Weight: 100 lbs.
Hair: Bright Gold
Eyes: Lilac, changes to red when using bankai
Species: Spirit
Level: 22
HP: 179
RR: 1,585 / 2,377 / 7,925 / 11,885 (45 * [22 + 11] + 100)
SPV: Grade Bracket 5
DR: 22/-
Wealth: +23
Reputation: +17
AD: 7
Dam: Gauntlets 1d8+10 (16) +9BW? +2d6 Fire Damage when charged (Move Action) -
Igniting touch deals 2d6 damage for six rounds on a failed ref (Con based) save
Spirit Blasts (+23/+29) 6d8+12 3 per round
Greater Spirit Blast (+26/+32) 18d8+36
(When Faith in Flame is active increase dealt damage each fire-damage damage die by one)
Exp: Need to figure this out
STR: 11 (+0)
DEX: 31 (+10) / 43 (+16)
CON: 16 (+3)
INT: 20 (+5)
WIS: 12 (+1)
CHA: 16 (+3)
BASE SKILLS (re-calculate)
1. Unarmed Strike +40 (25) (+4 bonus via epic feat) (+47/+42/+37/+32)+46/+41 if all are -1) (+53/+48/+43/+38)+52/+51 if all are -1)
2. Fortitude Save +32 (25)
3. Reflex Save +35 (25)
4. Defense +35 (25)
5. Weapon Attack +40 (25) (+4 bonus via epic feat)
6. Initiative +35 (25)
7. Flash Step +35 (25)
CORE SKILLS
1. Bluff +33 (25) (+2 to Diplomacy Checks, Disguise Checks to act in Character, Intimidate Checks, Sleight of Hand Checks )
2. Concentration +33 (25)
3. Intimidate +37 (25)
4. Jump +30 (25)
5. Knowledge (Kido Lore) +35 (25) (+2 Synergy bonus)
6. Sense Motive +31 (25) (+2 bonus to diplomacy)
7. Spellcraft +35 (25) (+2 Synergy bonus)
8. Tumble +40 (25) (+2 to Balance Checks) (+2 Synergy bonus)
Flaws
-Frail (-1 HP Per Level)
-Murky-Eyed (Needs to succeed two miss chance against concealed foes)
Feats
Fan Service: Loudmouth (-2 Hide, Move Silently, Diplomacy, +2 Intimidate, Fort)
1
- Shinigami
- Spellcaster (Intellect)
- Seasoned (Add int. bonus to favored core, and half that to non-favored core)
- Talented (Weapon Attack, Initiative, Flash Step)
- Weapon Skill Focus (Unarmed Strike)
- Skill Mastery (Intimidate, Concentration, Spellcraft)
- Weapon Skill Focus (Weapon Attack)
- Well Endowed (+2/-2 Gender-based charisma bonus)
2
-
3
- Weapon Finesse
- Elemental Power (Fire)
- Shikai
Alternate Form: Gauntlets
4
- Flurry of Blows
- Signature Reiatsu (Dragon)
5
- Blooded
- Elemental Force (Fire)
6
-
- Improved Flash Step
- Eishohaki
7
- Leadership
- Elemental Mastery (Fire)
8
- Bankai
9
- Greater Flurry of Blows
- Improved Flurry of Blows
- Perfect Shikai (+1 BW)
10
- Supersonic Strike
- Reiatsu Energy Aura (Fire, +14 fire damage)
11
- Advanced Unarmed Strike (1d8)
- Enduring Release (Length Ability)
12
- Flash Step Evasion
- Improved Flash Step Evasion
- Reiatsu Counterspelling
13
- Zantetsuken
- Perfect Bankai (4 Shikai, 2 Bankai)
- Improved Reiatsu Capacity
- Reiatsu Authoritative Aura
14
- Streetfighting
15
- Expanded Release
- Expanded Release
16
- Kentate
17
- Double Reiatsu Arua
18
- Expanded Release
- Expanded Release
19
- Reiatsu Shield
20
- Improved Flurry of Blows
21
- Epic Prowess (+4 bonus on all attack rolls, cannot botch attacks)
- Improved Finesse
22
- Epic Heroic Attribute (Intellect)
Prestige Paths
13th Division Storm Lord (Level 3)
Captain (Level 9)
Shikai: Kenonenshō (Fire + Dragon type, has yet to unlock any Dragon abilities) (Need to figure out how many as of current feat chain)
1. Fist Blast (May add +1 BW to a single melee attack, but must pay (figure out rr cost here) in order to use this ability again. This ability may only be applied once to a single melee attack, “reloading” up to two of this ability requires an immediate action)
2. Fist Blast
3. Fist Blast
4. Fist Blast
5. Phoenix Fire
6. Speed
7. Flame Blade
8. Dexterity Increase
9. Spirit Blast
10. Spirit Blast
11. Spirit Blast (6d8)
12. Dexterity Increase
13. Dexterity Increase
14. Improved Spirit Blast (+1 to hit, 6d8+12)
15. Rapid Spirit Blast
16. Rapid Spirit Blast (3 per full-round action)
17. Greater Spirit Blast
18. Spirit of Flame (You may convert the damage of your Spirit Blasts to fire damage)
19. Spirit Blade
Bankai: Kenonenshō Tomerarenai (Fire, Dragon, Time Type) (Check if perfect bankai's effects apply to shikai abilities)
1. Fist Blast (May add +1 BW to a single melee attack, but must pay (figure out rr cost here) in order to use this ability again. This ability may only be applied once to a single melee attack, “reloading” up to two of this ability requires an immediate action)
2. Fist Blast
3. Fist Blast
4. Fist Blast
5. Phoenix Fire
6. Speed
7. Flame Blade
8. Dexterity Increase
9. Spirit Blast
10. Spirit Blast
11. Spirit Blast (6d8)
12. Dexterity Increase
13. Dexterity Increase
14. Improved Spirit Blast (+1 to hit, 6d8+12)
15. Rapid Spirit Blast
16. Rapid Spirit Blast (3 per full-round action)
17. Greater Spirit Blast
18. Spirit of Flame (You may convert the damage of your Spirit Blasts to fire damage)
19. Spirit Blade
20. Fist Blast
21. Fist Blast
22. Fist Blast
23. Fist Blast
24. Igniting Touch
25. Faith in the Flames
B1. Furious Blade
B2. Furious Blade
B3. Eternal Guardian (Cold, Acid)
B4. Mystic Regeneration
B5. Bankai Restoration
B6. Vital Pierce
B7. Vital Pierce
B8. Expanded Bankai (Improved Speed, Greater Speed)
B9. Expanded Bankai (Superior Speed, Perfect Speed)