Post by Traumatizer on Mar 21, 2014 17:53:47 GMT -5
Celestial Spirit Mage [RACIAL, EXCLUSIVE OF ANY OTHER RACE]
Benefits: You are a Celestial Spirit Mage, a magician who employes celestial spirits to do battle and in some cases more mundane tasks. You gain +2 to Intelligence, Wisdom and Charisma and the ability to make contracts with celestial spirits by obtaining their keys. When you obtain a silver key, the first time you summon have to make a diplomacy check for each day of the year and for everyday you succeed on the check you can summon them on that day. It takes one hour to make a contract with a silver key and once made it can not be changed unless you die, are arrested and have said key permanently removed or you willingly end the contract. In the case of the Golden Keys you only have to acquire them, however it should be noted that they are stronger than the silver keys but there is only one Golden Key for each star sign and Ophiuchus the 13th key(He will not be added yet due to he fact no one knows what he is capable of since he got one shot in the GMG). You add your INT mod to your spirits STR, your WIS mod to their DEX and your CHA mod to their CON. To summon a spirit is a standard action and they act on your turn starting from your next turn.
Note: This is a Hold type magic. It costs 400 MP to summon a golden key and 10 MP per level of the summon for a silver key. You can also "share MP" by using your MP to pay for any amount of their Special attacks.
Force Gate Closure [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Iron Will
Benefit: Normally celestial spirits can only be returned to the spirit world when both of you are willing for the spirit to do so, this feat lets you force them to return when you want them to.
Multiple Summons [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, 20+ Charisma
Benefit: You can now summon up to two spirits at a time instead of one. This feat can be taken multiple times each time increasing the Charisma prerequisites by 5.
Combination Attacks [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Multiple Summons
Benefit: You can now have your Celestial Spirits preform unison raids with one another, yourself and those whom you could preform a unison raid with.
Celestial Battle Tactics [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: You can as a standard action make a d20 roll and add your INT mod to he result, your Celestial Spirit/s attacks receive the result as a moral bonus to all attacks made that round.
Quick Summon [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: It is now a move action to summon a Celestial Spirit. This feat can be taken twice more, the second time it becomes a swift action and the third time it becomes an immediate action.
Renegotiate the Contract [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: Once per year you can renegotiate the contracts you have with each spirit belonging to a silver key.
Note: The DM can give you a circumstantial bonus or penalty depending on how they feel about you and how they feel about the others they may have contracts with.
Well Received By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Exclusive of Feared by The Spirit World
Benefit: You are well liked by the denizens of the spirit world and as such you receive a +5 bonus to all rolls involving celestial spirits except intimidate.
Loved By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Well Received by the Spirit World DM fiat
Benefit: You are loved by the spirit world and the denizens of that world will do anything in their power to help you such as give you equipment, be summoned without your permission to save you and the stat prerequisites for Celestial Spirit Magic feats are lowered by 2.
Feared By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Exclusive of Well Received By the Spirit World
Benefit: You are feared by the denizens of the spirit world and as such you receive a +5 bonus to all rolls involving celestial spirits and you may now use the intimidate skill to make your contracts.
Respected By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: You are one of the very few mortals who are truly respected by the spirit world and as such you gain a stackable +5 bonus on all rolls involving Celestial Spirits
Favored Spirit [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: When you take this feat choose a spirit you have access to and for you only when you summon them they have an extra 5 stat points to distribute at your choosing. This feat can only be taken a total of five times.
Durable Spirits [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: When you take this feat each of your spirits gain 1HP per level and 1DR per 5 when you summon them. This feat may be taken multiple times.
Benefits: You are a Celestial Spirit Mage, a magician who employes celestial spirits to do battle and in some cases more mundane tasks. You gain +2 to Intelligence, Wisdom and Charisma and the ability to make contracts with celestial spirits by obtaining their keys. When you obtain a silver key, the first time you summon have to make a diplomacy check for each day of the year and for everyday you succeed on the check you can summon them on that day. It takes one hour to make a contract with a silver key and once made it can not be changed unless you die, are arrested and have said key permanently removed or you willingly end the contract. In the case of the Golden Keys you only have to acquire them, however it should be noted that they are stronger than the silver keys but there is only one Golden Key for each star sign and Ophiuchus the 13th key(He will not be added yet due to he fact no one knows what he is capable of since he got one shot in the GMG). You add your INT mod to your spirits STR, your WIS mod to their DEX and your CHA mod to their CON. To summon a spirit is a standard action and they act on your turn starting from your next turn.
Note: This is a Hold type magic. It costs 400 MP to summon a golden key and 10 MP per level of the summon for a silver key. You can also "share MP" by using your MP to pay for any amount of their Special attacks.
Force Gate Closure [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Iron Will
Benefit: Normally celestial spirits can only be returned to the spirit world when both of you are willing for the spirit to do so, this feat lets you force them to return when you want them to.
Multiple Summons [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, 20+ Charisma
Benefit: You can now summon up to two spirits at a time instead of one. This feat can be taken multiple times each time increasing the Charisma prerequisites by 5.
Combination Attacks [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Multiple Summons
Benefit: You can now have your Celestial Spirits preform unison raids with one another, yourself and those whom you could preform a unison raid with.
Celestial Battle Tactics [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: You can as a standard action make a d20 roll and add your INT mod to he result, your Celestial Spirit/s attacks receive the result as a moral bonus to all attacks made that round.
Quick Summon [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: It is now a move action to summon a Celestial Spirit. This feat can be taken twice more, the second time it becomes a swift action and the third time it becomes an immediate action.
Renegotiate the Contract [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: Once per year you can renegotiate the contracts you have with each spirit belonging to a silver key.
Note: The DM can give you a circumstantial bonus or penalty depending on how they feel about you and how they feel about the others they may have contracts with.
Well Received By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Exclusive of Feared by The Spirit World
Benefit: You are well liked by the denizens of the spirit world and as such you receive a +5 bonus to all rolls involving celestial spirits except intimidate.
Loved By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Well Received by the Spirit World DM fiat
Benefit: You are loved by the spirit world and the denizens of that world will do anything in their power to help you such as give you equipment, be summoned without your permission to save you and the stat prerequisites for Celestial Spirit Magic feats are lowered by 2.
Feared By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Prerequisites: Celestial Spirit Mage, Exclusive of Well Received By the Spirit World
Benefit: You are feared by the denizens of the spirit world and as such you receive a +5 bonus to all rolls involving celestial spirits and you may now use the intimidate skill to make your contracts.
Respected By the Spirit World [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: You are one of the very few mortals who are truly respected by the spirit world and as such you gain a stackable +5 bonus on all rolls involving Celestial Spirits
Favored Spirit [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: When you take this feat choose a spirit you have access to and for you only when you summon them they have an extra 5 stat points to distribute at your choosing. This feat can only be taken a total of five times.
Durable Spirits [CELESTIAL SPIRIT MAGIC, SOUL]
Benefit: When you take this feat each of your spirits gain 1HP per level and 1DR per 5 when you summon them. This feat may be taken multiple times.