Post by Traumatizer on Mar 18, 2014 17:50:52 GMT -5
Memory Make Magic [RACIAL, EXCLUSIVE OF ANY OTHER RACE]
Benefits: Memory Make Magic allows the caster to "memorize" any spell he has seen as long as it is a non lost caster type magic and there is enough time to do so. Memory Make Magic users can memorize some ones heart beat and thus are they can tell the difference between an illusion or copy of some one and the real one. You gain +2 to Charisma, Dexterity and Constitution as well as a Memory Make feat at first level and every third level here after.
Memorized Spell [MEMORY MAKE, MAGICAL]
Prerequisites: Memory Make Magic
Benefit: You can as a full round action memorize any non lost caster type spell cast in front of you with a spellcraft check with a DC equal to their caster level plus 20. Once you have memorized a spell you can use it as if you possessed that type of magic
Special: This feat can be taken as many times as you like, with each taking of this feat you can memorize one more spell
Quick Memory [MEMORY MAKE, MAGICAL]
Prerequisites: Memory Make Magic, Memorized Spell
Benefit: The time it takes you to memorize a spell is dropped sown to a standard action. If this spell is taken again it is dropped down to a move action.
Mixed Memories [MEMORY MAKE, MAGICAL]
Prerequisites: Memory Make Magic, 2 or more memorized spells
Benefit: Pick any two spells you have memorized, you can now combine those two spells together for 100 MP on top of the cost of these two spells and combine the spells to give them the highest damage of the two, both elements, which ever AoE of the two you want and empower the damage. Once you have chosen the spells, damage and AoE the choices are permanent.
Special: This spell can be taken multiple times
Forgotten Memory [MEMORY MAKE, MAGICAL]
Prerequisite: Memory Make Magic, at least one memorized spell
Benefit: As an immediate action for 150 MP you can either make your self immune to a spell you have memorized for one round or you can destroy one spell you have memorized. Eg: Rufus forgot Grays Ice Make Shield, which left Gray open to Rufus' attack.
Memory Make After Image [MEMORY MAKE, MAGICAL]
Prerequisite: Memory Make Magic
Benefit: As a move action that costs you 75 MP you can move, make yourself invisible for one round and leave a after image where you originally stood.
Benefits: Memory Make Magic allows the caster to "memorize" any spell he has seen as long as it is a non lost caster type magic and there is enough time to do so. Memory Make Magic users can memorize some ones heart beat and thus are they can tell the difference between an illusion or copy of some one and the real one. You gain +2 to Charisma, Dexterity and Constitution as well as a Memory Make feat at first level and every third level here after.
Memorized Spell [MEMORY MAKE, MAGICAL]
Prerequisites: Memory Make Magic
Benefit: You can as a full round action memorize any non lost caster type spell cast in front of you with a spellcraft check with a DC equal to their caster level plus 20. Once you have memorized a spell you can use it as if you possessed that type of magic
Special: This feat can be taken as many times as you like, with each taking of this feat you can memorize one more spell
Quick Memory [MEMORY MAKE, MAGICAL]
Prerequisites: Memory Make Magic, Memorized Spell
Benefit: The time it takes you to memorize a spell is dropped sown to a standard action. If this spell is taken again it is dropped down to a move action.
Mixed Memories [MEMORY MAKE, MAGICAL]
Prerequisites: Memory Make Magic, 2 or more memorized spells
Benefit: Pick any two spells you have memorized, you can now combine those two spells together for 100 MP on top of the cost of these two spells and combine the spells to give them the highest damage of the two, both elements, which ever AoE of the two you want and empower the damage. Once you have chosen the spells, damage and AoE the choices are permanent.
Special: This spell can be taken multiple times
Forgotten Memory [MEMORY MAKE, MAGICAL]
Prerequisite: Memory Make Magic, at least one memorized spell
Benefit: As an immediate action for 150 MP you can either make your self immune to a spell you have memorized for one round or you can destroy one spell you have memorized. Eg: Rufus forgot Grays Ice Make Shield, which left Gray open to Rufus' attack.
Memory Make After Image [MEMORY MAKE, MAGICAL]
Prerequisite: Memory Make Magic
Benefit: As a move action that costs you 75 MP you can move, make yourself invisible for one round and leave a after image where you originally stood.