Post by Traumatizer on Mar 16, 2014 16:26:34 GMT -5
Traits that all Dragon Slayers of their type posses
Fire Dragon Slayer: You can eat and consume any type of flame generated by Dragons and lesser beings(this includes hellfire since Natsu ate it from Atlas Flame and super heated metal such as when Natsu ate super heated railway tracks) this also sates your need to eat food.
Secondary affects of your attacks: You deal your level in fire damage on the start of their next turn
Eating a torch or similar amount of fire heals you for your level and restore five times that amount for MP
Iron Dragon Slayer: You can eat anything made out of Iron and by extension steel created from Dragons and lesser beings this also sates your need to eat food.
Also since Iron Dragons won't gain immunity to weapon damage they gain 2x their level as DR instead.
Secondary affects of your attacks: You cause bleed damage equal to twice your level on the start of their next turn, has no affect on undead or bloodless creatures.
Eating a pound of iron or steel heals you for your level and restores five times that amount
Lightning Dragon Slayer: You can eat and consume electricity generated by Dragons and lesser beings this also sates your need to eat food.
Secondary affects of your attacks: You paralyze your enemy for one round should they fail a CON based fortitude save.
Eating electricity from a normal power source(not shoving your head into a power box) heals you for your level and restores five times that amount of MP
Sky Dragon Slayers: You can eat and consume wind generated by Dragons and lesser beings this also sates your need to eat food.
Secondary affects of your attacks: You deal your level in damage force damage
"Eating" wind heals you for your level and restores five times that amount of MP, however you can't do this in a heavily polluted area.
Poison Dragon Slayer: You can eat and consume any poison and disease(since the poison of a Dragon Slayer contains a virus that corrodes ALL forms of matter from within) generated by Dragons and lesser beings this also sates your need to eat.
Secondary affects of your attacks: You deal one point of damage to each physical statistic should they fail a CON based fortitude save.
Consuming a potent poison source such as paint thinner, pure alcohol or a disease laced beverage heals you for your level and restores five times that amount of MP, you can also breath extremely polluted area and heal eat it like a Sky Dragon Slayer can eat wind/air.
White Dragon Slayers: You can eat and consume light(also Sting ate a white arrow made of metal but they never explained why he could) generated by Dragons and lesser beings this also sates your need to eat.
Secondary affects of your attacks: You place a Stigmata on your opponent, that is all that is known at the moment so no extra affects sorry.
Eating light from any source heals you for your level and restores five times that amount of MP
Shadow Dragon Slayer: You can eat and consume shadows(which includes darkness) generated by Dragons and lesser beings.
Secondary affects of your attacks: None at the moment, even less is known about them than White Dragon Slayers.
Eating shadows or Darkness heals you for your level and restores five times that amount of MP.
White Dragon Slayers are immune to all Holy/Light and lasers of Dragon Tier and Lower
Shadow Dragon Slayers are Immune to all Profane/Darkness and Shadows of Dragon Tier or lower
To eat an opposing element would restore your MP on a 1-1 ratio and not heal your HP, however after the encounter you are sickened for the rest of the day.
Poison Dragon slayer attacks like Wing Slash of the Poison Dragon deal corrosive(this is not treated as acid for immunities and resistances) damage
DRAGON SLAYERS CAN NOT EAT THEIR ELEMENT IF THEY ARE THE ONES WHO MADE IT!!!
Feats available to specific types of Dragon Slayers
Poison Dragon Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can as a full round action that costs 100 MP fire a volley of poison "scales" to overwhelm your target. Each volley fires one third of your level of "scales" that deal your level in corrosive damage. To hit you must make a ranged touch attack with a range of 90ft which can not crit, each "scale" does not have to be fired at the same target.
Greater Poison Dragon Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can as a full round action that costs 100 MP fire a volley of poison "scales" to overwhelm your target. Each volley fires two thirds of your level of "scales" that deal your level in corrosive damage. To hit you must make a ranged touch attack with a range of 90ft which can not crit, each "scale" does not have to be fired at the same target.
Superior Poison Dragon Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can as a full round action that costs 100 MP fire a volley of poison "scales" to overwhelm your target. Each volley fires your level of "scales" that deal your level in corrosive damage. To hit you must make a ranged touch attack with a range of 90ft which can not crit, each "scale" does not have to be fired at the same target.
Poison Dragons Twin Fang [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You produce two large fangs, one from each arm and launch them at your foes. This spell can be cast as a standard action or as part of a full attack for 200 MP. Each "fang" deals your level in d6's of corrosive damage with a 60ft line and apply your secondary affects.
Note: This spell will remain "Poison" only until more Poison Dragon Slayer specific spells are used.
Greater Poison Dragons Twin Fang [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You produce two large fangs, one from each arm and launch them at your foes. This spell can be cast as a standard action or as part of a full attack for 200 MP. Each "fang" deals your level in d6's and CON mod(just CON mod not CON mod in d6's) of corrosive damage with a 60ft line and apply your secondary affects.
Superior Poison Dragons Twin Fang [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You produce two large fangs, one from each arm and launch them at your foes. This spell can be cast as a standard action or as part of a full attack for 200 MP. Each "fang" deals 2x your level in d6's plus your CON mod(just CON mod not CON mod in d6's) of corrosive damage with a 60ft line and apply your secondary affects.
Poison Dragons Fang Thrust [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can produce a "fang" made of tangible poison to harm and push back your opponents. Casting this spell is a standard action or it can be done as part of a full attack. This spell costs 100 MP and requires a ranged touch attack that can't crit, that deals 1d6 per level and pushes them back your level in squares should they fail a strength check equal to the damage they took.
Greater Poison Dragons Fang Thrust [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Poison Dragons Fang Thrust
Benefit: You can produce a "fang" made of tangible poison to harm and push back your opponents. Casting this spell is a standard action or it can be done as part of a full attack. This spell costs 100 MP and requires a ranged touch attack that can't crit, that deals 1d6 per level plus, your CON mod(just CON mod not CON mod in d6's) and pushes them back your level in squares should they fail a strength check equal to the damage they took.
Superior Poison Dragons Fang Thrust [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Greater Poison Dragons Fang Thrust
Benefit: You can produce a "fang" made of tangible poison to harm and push back your opponents. Casting this spell is a standard action or it can be done as part of a full attack. This spell costs 100 MP and requires a ranged touch attack that can't crit, that deals 2d6 per level, plus CON mod(just CON mod not CON mod in d6's) and pushes them back your level in squares should they fail a strength check equal to the damage they took.
Poison Dragons Spiral Jaw [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: This spell has the same cost as the Y Dragons Claw spell and functions exactly the same.
Greater Poison Dragons Spiral Jaw [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Poison Dragons Spiral Jaw
Benefit: This spell has the same cost as the Greater Y Dragons Claw spell and functions exactly the same.
Superior Poison Dragons Spiral Jaw [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Greater Poison Dragons Jaw
Benefit: This spell has the same cost as the Superior Y Dragons Claw spell and functions exactly the same.
Potence [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: The damage of your secondary affects for your attacks becomes 1d4 damage to each physical attribute
Greater Potence [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Potence
Benefit: The damage of your secondary affects for your attacks becomes 1d6 damage to each physical attribute
Superior Potence [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: The damage of your secondary affects for your attacks becomes 2d4 damage to each physical attribute
Poison/Shadow Dragons Shield [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can use your semi tangible element to create a shield that will block up to 25 points of damage. Should the attack fail to overcome the shield you get a free attack of opportunity on them. This spell costs 50 MP and is an immediate action to cast.
Greater Poison/Shadow Dragons Shield [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can use your semi tangible element to create a shield that will block up to 50 points of damage. Should the attack fail to overcome the shield you get a free attack of opportunity on them. This spell costs 50 MP and is an immediate action to cast.
Superior Poison/Shadow Dragons Shield [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can use your semi tangible element to create a shield that will block up to 100 points of damage. Should the attack fail to overcome the shield you get a free attack of opportunity on them. This spell costs 50 MP and is an immediate action to cast.
Poison/Shadow Dragons Blade [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can create a Longsword made up of your element, these Longswords can be used either as melee or ranged weapons(if used as a range action it is a standard action to fire them all). If used as ranged weapons they have a range of 60ft and dissipate after the attack. If used as a melee weapon they last till you let go of them. It takes a move action to create these blades and it costs 50 MP per blade. You can only generate one blade per casting.
Greater Poison/Shadow Dragons Blade [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can create a Longsword made up of your element, these Longswords can be used either as melee or ranged weapons(if used as a range action it is a standard action to fire them all) and go up in BW as if they were a Zanpakutou. If used as ranged weapons they have a range of 60ft and dissipate after the attack. If used as a melee weapon they last till you let go of them. It takes a move action to create these blades and it costs 50 MP per blade. You can only generate one blade per casting.
Superior Poison/Shadow Dragons Blade [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can create a Longsword made up of your element, these Longswords can be used either as melee or ranged weapons(if used as a range action it is a standard action to fire them all) and go up in BW as if they were a Zanpakutou and benefit from the extra damage from Iron fist of the X Dragon(type damage only). If used as ranged weapons they have a range of 60ft and dissipate after the attack. If used as a melee weapon they last till you let go of them. It takes a move action to create these blades and it costs 50 MP per blade. You can only generate your level in blade per casting.
Iron Dragons Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: As a move action that costs 50 MP you can coat your body in scales that increase your unarmed damage, DR and regular fire resistance by half your level minimum of 1.
Greater Iron Dragons Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer, Iron Dragon Scales
Benefit: As a move action that costs 50 MP you can coat your body in scales that increase your unarmed damage, DR and regular fire resistance by your level minimum of 1.
Superior Iron Dragons Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer, Greater Iron Dragon Scales
Benefit: As a move action that costs 50 MP you can coat your body in scales that increase your unarmed damage, DR and regular fire resistance level minimum of 1 and add the keen property to your unarmed attacks.
Iron Dragons Lance: Demon Logs [DRAGON SLAYER, MAGICAL]
Prerequisite: Iron Dragon Slayer
Benefit: This spell turns your arm into a large spear head and then launches a volley of these spears at your desired target/s. Casting this spell is a Full round action that generates five spears and launches them at your foes in rapid succession. Each spear deals 1d8 damage plus 1d8 damage per 5 ranks above 1 for ranged attack and you add your strength mod to the damage. To hit with a spear roll a ranged touch attack, this spell costs 40 MP per spear.
Greater Iron Dragons Lance: Demon Logs [DRAGON SLAYER, MAGICAL]
Prerequisite: Iron Dragon Slayer, Iron Dragon Lance: Demon Logs
Benefit: This spell turns your arm into a large spear head and then launches a volley of these spears at your desired target/s. Casting this spell is a Full round action that generates ten spears and launches them at your foes in rapid succession. Each spear deals 1d8 damage plus 1d8 damage per 5 ranks above 1 for ranged attack and you add your strength mod to the damage. To hit with a spear roll a ranged touch attack, this spell costs 40 MP per spear.
Superior Iron Dragons Lance: Demon Logs [DRAGON SLAYER, MAGICAL]
Prerequisite: Iron Dragon Slayer, Greater Iron Dragons Lance: Demon Logs
Benefit: This spell turns your arm into a large spear head and then launches a volley of these spears at your desired target/s. Casting this spell is a Full round action that generates fifteen spears and launches them at your foes in rapid succession. Each spear deals 1d8 damage plus 1d8 damage per 5 ranks above 1 for ranged attack and you add your strength mod to the damage. To hit with a spear roll a ranged touch attack, this spell costs 40 MP per spear.
Iron Dragons Club [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You can transform your arm or leg into a large club with a variety of affects. This spell can be used for several purposes, 1) You can for your turn, turn either your arm or leg into a large club and make a full attack with said limb dealing damage as a large club. 2) You can as a standard action make an attack with said affected limb against anyone within 60ft. 3) As a move action after using the second option you can produce your CON mod in one size down clubs that protrude from the large club that will each attack one enemy within 30ft. 4) As a move action after using option 2 or a swift action after using option 3 you can detach the log and leave it where it is with your limb returning to normal. This spell costs 50 MP to use for option 1, an additional 30 per other option you use. The damage of each club goes up by 1BW per 5 ranks of unarmed attack you have above one
Greater Iron Dragons Club [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer, Iron Dragons Club
Benefit: You can transform your arm or leg into a large club with a variety of affects. This spell can be used for several purposes, 1) You can for your turn, turn either your arm or leg into a huge club and make a full attack with said limb dealing damage as a large club. 2) You can as a standard action make an attack with said affected limb against anyone within 60ft. 3) As a move action after using the second option you can produce your CON mod in one size down clubs that protrude from the large club that will each attack one enemy within 30ft. 4) As a move action after using option 2 or a swift action after using option 3 you can detach the log and leave it where it is with your limb returning to normal. This spell costs 50 MP to use for option 1, an additional 30 per other option you use. The damage of each club goes up by 1BW per 5 ranks of unarmed attack you have above one
Superior Iron Dragons Club [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You can transform your arm or leg into a large club with a variety of affects. This spell can be used for several purposes, 1) You can for your turn, turn either your arm or leg into a large club and make a full attack with said limb dealing damage as a gargantuan club. 2) You can as a standard action make an attack with said affected limb against anyone within 60ft. 3) As a move action after using the second option you can produce your CON mod in one size down clubs that protrude from the large club that will each attack one enemy within 30ft. 4) As a move action after using option 2 or a swift action after using option 3 you can detach the log and leave it where it is with your limb returning to normal. This spell costs 50 MP to use for option 1, an additional 30 per other option you use. The damage of each club goes up by 1BW per 5 ranks of unarmed attack you have above one
Iron Dragons Sword [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You turn your arm into a chainsaw great sword that rips flesh and severs limbs as if they were hot butter. This spell turns your arm into a great sword that goes up in damage as if it were a racial weapon using your unarmed skill. As a move action that costs 50 MP you turn your primary arm into a great sword that uses the unarmed skill to hit and has no attack penalty, however you obviously can not use said arm to hold or do anything that a regular arm would do. This spell lasts until dismissed.
Greater Iron Dragons Sword [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You turn your arm into a chainsaw great sword that rips flesh and severs limbs as if they were hot butter. This spell turns your arm into a great sword that goes up in damage as if it were a racial weapon using your unarmed skill and gains the keen property. As a move action that costs 50 MP you turn your primary arm into a great sword that uses the unarmed skill to hit and has no attack penalty, however you obviously not can use said arm to hold or do anything that a regular arm would do. This spell lasts until dismissed.
Superior Iron Dragons Sword [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You turn your arm into a chainsaw great sword that rips flesh and severs limbs as if they were hot butter. This spell turns your arm into a great sword that goes up in damage as if it were a racial weapon using your unarmed skill gains the keen and enduring properties. As a move action that costs 50 MP you turn your primary arm into a great sword that uses the unarmed skill to hit and has no attack penalty, however you obviously can not use said arm to hold or do anything that a regular arm would do. This spell lasts until dismissed.
Lightning Dragons Heavenward Halberd [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer
Benefit: This spell creates a large Halberd made of pure lightning that is capable of extreme levels of damage. Casting this spell is a standard action and generates a large Halberd that goes up in damage as if it were a racial weapon using your ranged attack skill and deals an additional 1d6 of damage per level. This spell costs 150 MP
Greater Lightning Dragons Heavenward Halberd [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer, Lightning Dragons Heavenward Halberd
Benefit: This spell creates a large Halberd made of pure lightning that is capable of extreme levels of damage. Casting this spell is a standard action and generates a large Halberd that goes up in damage as if it were a racial weapon using your ranged attack skill and deals an additional 1d6 of damage per level plus CON mod(just CON mod not CON mod in d6's). This spell costs 150 MP
Superior Lightning Dragons Heavenward Halberd [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer
Benefit: This spell creates a large Halberd made of pure lightning that is capable of extreme levels of damage. Casting this spell is a standard action and generates a large Halberd that goes up in damage as if it were a racial weapon using your ranged attack skill and deals an additional 2d6 of damage per level, plus CON mod(just CON mod not CON mod in d6's). This spell costs 150 MP
Lightning Dragons Break Down Fist [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer
Benefit: Same as Lightning Dragons Heavenward Halberd except it uses your unarmed damage gone up by 1 size increase, uses the unarmed attack skill for damage and to hit and can be done as part of a full attack. This spell cost's 120 MP
Greater Lightning Dragons Break Down Fist [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer, Lightning Dragons Breakdown fist
Benefit: Same as Greater Lightning Dragons Heavenward Halberd except it uses your unarmed damage gone up by 1 size increase. uses the unarmed attack skill for damage and to hit and can be done as part of a full attack. This spell cost's 120 MP
Superior Lightning Dragons Break Down Fist [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer, Greater Lightning Dragons Break down fist
Benefit: Same as Superior Lightning Dragons Heavenward Halberd except it uses your unarmed damage gone up by 1 size increase, uses the unarmed attack skill for damage and to hit and can be done as part of a full attack. This spell cost's 120 MP
Fire Dragons Brilliant Flame [DRAGON SLAYER, MAGICAL]
Prerequisites: Fire Dragon Slayer
Benefit: This spell creates an explosion by gathering flames in each hand and then quickly slamming them together. This spell can be cast as either a standard action or as part of a full attack. The area of effect of this spell is a 30ft blast within a short range and it deals 1d6 damage per level. This spell costs 100 MP
Greater Fire Dragons Brilliant Flame [DRAGON SLAYER, MAGICAL]
Prerequisites: Fire Dragon Slayer, Fire Dragons Brilliant Flame
Benefit: This spell creates an explosion by gathering flames in each hand and then quickly slamming them together. This spell can be cast as either a standard action or as part of a full attack. The area of effect of this spell is a 30ft blast within a medium range and it deals 1d6 damage per level plus CON mod(not CON mod in d6's just CON mod in damage). This spell costs 100 MP
Superior Fire Dragons Brilliant Flame [DRAGON SLAYER, MAGICAL]
Prerequisites: Fire Dragon Slayer, Greater Fire Dragons Brilliant Flame
Benefit: This spell creates an explosion by gathering flames in each hand and then quickly slamming them together. This spell can be cast as either a standard action or as part of a full attack. The area of effect of this spell is a 30ft blast within a long range and it deals 2d6 damage per level plus CON mod(not CON mod in d6's just CON mod in damage). This spell costs 100 MP
Sky Dragons Healing Spell [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell is one of the last of it's kind(in FT healing magic has long been lost) and is capable of healing the wounds inflicted by a real dragon. This spell is cast as a standard action and heals for 1d6 per level in HP and cures exhaustion. This spell costs 100 MP to cast and it can not be cast on the user of said spell.
Greater Sky Dragons Healing Spell [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell is one of the last of it's kind(in FT healing magic has long been lost) and is capable of healing the wounds inflicted by a real dragon. This spell is cast as a standard action and heals for 1d6 per level plus CON score in HP, cures exhaustion and for each 3d6 die of healing you forgo you heal one point of stat damage. This spell costs 100 MP to cast and it can not be cast on the user of said spell.
Superior Sky Dragons Healing Spell [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell is one of the last of it's kind(in FT healing magic has long been lost) and is capable of healing the wounds inflicted by a real dragon. This spell is cast as a standard action and heals for 2d6 per level plus CON score in HP and cures exhaustion and for each 3d6 of healing you forgo you heal one point of stat damage. This spell costs 100 MP to cast and it can not be cast on the user of said spell.
Troia [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell cures the sickened condition. This spell is cast as a standard action and it cures the sickened condition.
DM Note: In the filler arc Natsu humorously became immune to Troia's affect so if you are feeling like a dick you COULD do this to other party members.
Vernier [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: By casting this spell you surround your self and your allies in a magical aura that enhances speed and grants flight. This spell is cast as a standard action and grants you and your CHA mod in allies perfect flight with a speed of 2xLS(land speed). This spell lasts for an encounter and costs 125 MP.
Arms [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: By casting this spell you surround your self and your allies in a magical aura that enhances attack and damage. This spell is cast as a standard action and grants you and your CHA mod in allies your level as a stackable enhancement modifier to melee abilities, attack and damage. This spell lasts for an encounter and costs 125 MP
Armour [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: By casting this spell you surround your self and your allies in a magical aura that enhances defense. This spell is cast as a standard action and grants you and your CHA mod in allies your level as a stackable enhancement bonus to defense and DR. This spell lasts for an encounter and costs 125 MP
Y Dragons Claw [DRAGON SLAYER, MAGICAL]
Prerequisites: Dragon Slayer that isn't Poison Dragon Slayer
Benefit: This spell infuses your feet with your element that allows you to either preform powerful kicks or jump incredible heights. This spell if cast offensively is a standard action or as part of an attack action for 60 MP, if cast as a utility it is a move action that costs 60 MP. If this spell is used offensively it adds 1d6 per level of your type in damage to your unarmed attacks and increase your crit multiplier by 1. If cast as a utility spell you gain your level as a circumstance bonus to jump checks and you don't need to make a running start.
Greater Y Dragons Claw [DRAGON SLAYER, MAGICAL]
Prerequisites: Dragon Slayer that isn't Poison Dragon Slayer
Benefit: This spell infuses your feet with your element that allows you to either preform powerful kicks or jump incredible heights. This spell if cast offensively is a standard action or as part of an attack action for 60 MP, if cast as a utility it is a move action that costs 60 MP. If this spell is used offensively it adds 1d6 per level plus your CON mod of your type in damage to your unarmed attacks and increase your crit multiplier by 2. If cast as a utility spell you gain your level plus CON mod as a circumstance bonus to jump checks and you don't need to make a running start.
Superior Y Dragons Claw [DRAGON SLAYER, MAGICAL]
Prerequisites: Dragon Slayer that isn't Poison Dragon Slayer
Benefit: This spell infuses your feet with your element that allows you to either preform powerful kicks or jump incredible heights. This spell if cast offensively is a standard action or as part of an attack action for 60 MP, if cast as a utility it is a move action that costs 60 MP. If this spell is used offensively it adds 2d6 per level plus CON mod of your type in damage to your unarmed attacks and increase your crit multiplier by 3. If cast as a utility spell you gain your twice level plus CON mod as a circumstance bonus to jump checks and you don't need to make a running start.
Fire Dragon Slayer: You can eat and consume any type of flame generated by Dragons and lesser beings(this includes hellfire since Natsu ate it from Atlas Flame and super heated metal such as when Natsu ate super heated railway tracks) this also sates your need to eat food.
Secondary affects of your attacks: You deal your level in fire damage on the start of their next turn
Eating a torch or similar amount of fire heals you for your level and restore five times that amount for MP
Iron Dragon Slayer: You can eat anything made out of Iron and by extension steel created from Dragons and lesser beings this also sates your need to eat food.
Also since Iron Dragons won't gain immunity to weapon damage they gain 2x their level as DR instead.
Secondary affects of your attacks: You cause bleed damage equal to twice your level on the start of their next turn, has no affect on undead or bloodless creatures.
Eating a pound of iron or steel heals you for your level and restores five times that amount
Lightning Dragon Slayer: You can eat and consume electricity generated by Dragons and lesser beings this also sates your need to eat food.
Secondary affects of your attacks: You paralyze your enemy for one round should they fail a CON based fortitude save.
Eating electricity from a normal power source(not shoving your head into a power box) heals you for your level and restores five times that amount of MP
Sky Dragon Slayers: You can eat and consume wind generated by Dragons and lesser beings this also sates your need to eat food.
Secondary affects of your attacks: You deal your level in damage force damage
"Eating" wind heals you for your level and restores five times that amount of MP, however you can't do this in a heavily polluted area.
Poison Dragon Slayer: You can eat and consume any poison and disease(since the poison of a Dragon Slayer contains a virus that corrodes ALL forms of matter from within) generated by Dragons and lesser beings this also sates your need to eat.
Secondary affects of your attacks: You deal one point of damage to each physical statistic should they fail a CON based fortitude save.
Consuming a potent poison source such as paint thinner, pure alcohol or a disease laced beverage heals you for your level and restores five times that amount of MP, you can also breath extremely polluted area and heal eat it like a Sky Dragon Slayer can eat wind/air.
White Dragon Slayers: You can eat and consume light(also Sting ate a white arrow made of metal but they never explained why he could) generated by Dragons and lesser beings this also sates your need to eat.
Secondary affects of your attacks: You place a Stigmata on your opponent, that is all that is known at the moment so no extra affects sorry.
Eating light from any source heals you for your level and restores five times that amount of MP
Shadow Dragon Slayer: You can eat and consume shadows(which includes darkness) generated by Dragons and lesser beings.
Secondary affects of your attacks: None at the moment, even less is known about them than White Dragon Slayers.
Eating shadows or Darkness heals you for your level and restores five times that amount of MP.
White Dragon Slayers are immune to all Holy/Light and lasers of Dragon Tier and Lower
Shadow Dragon Slayers are Immune to all Profane/Darkness and Shadows of Dragon Tier or lower
To eat an opposing element would restore your MP on a 1-1 ratio and not heal your HP, however after the encounter you are sickened for the rest of the day.
Poison Dragon slayer attacks like Wing Slash of the Poison Dragon deal corrosive(this is not treated as acid for immunities and resistances) damage
DRAGON SLAYERS CAN NOT EAT THEIR ELEMENT IF THEY ARE THE ONES WHO MADE IT!!!
Feats available to specific types of Dragon Slayers
Poison Dragon Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can as a full round action that costs 100 MP fire a volley of poison "scales" to overwhelm your target. Each volley fires one third of your level of "scales" that deal your level in corrosive damage. To hit you must make a ranged touch attack with a range of 90ft which can not crit, each "scale" does not have to be fired at the same target.
Greater Poison Dragon Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can as a full round action that costs 100 MP fire a volley of poison "scales" to overwhelm your target. Each volley fires two thirds of your level of "scales" that deal your level in corrosive damage. To hit you must make a ranged touch attack with a range of 90ft which can not crit, each "scale" does not have to be fired at the same target.
Superior Poison Dragon Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can as a full round action that costs 100 MP fire a volley of poison "scales" to overwhelm your target. Each volley fires your level of "scales" that deal your level in corrosive damage. To hit you must make a ranged touch attack with a range of 90ft which can not crit, each "scale" does not have to be fired at the same target.
Poison Dragons Twin Fang [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You produce two large fangs, one from each arm and launch them at your foes. This spell can be cast as a standard action or as part of a full attack for 200 MP. Each "fang" deals your level in d6's of corrosive damage with a 60ft line and apply your secondary affects.
Note: This spell will remain "Poison" only until more Poison Dragon Slayer specific spells are used.
Greater Poison Dragons Twin Fang [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You produce two large fangs, one from each arm and launch them at your foes. This spell can be cast as a standard action or as part of a full attack for 200 MP. Each "fang" deals your level in d6's and CON mod(just CON mod not CON mod in d6's) of corrosive damage with a 60ft line and apply your secondary affects.
Superior Poison Dragons Twin Fang [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You produce two large fangs, one from each arm and launch them at your foes. This spell can be cast as a standard action or as part of a full attack for 200 MP. Each "fang" deals 2x your level in d6's plus your CON mod(just CON mod not CON mod in d6's) of corrosive damage with a 60ft line and apply your secondary affects.
Poison Dragons Fang Thrust [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: You can produce a "fang" made of tangible poison to harm and push back your opponents. Casting this spell is a standard action or it can be done as part of a full attack. This spell costs 100 MP and requires a ranged touch attack that can't crit, that deals 1d6 per level and pushes them back your level in squares should they fail a strength check equal to the damage they took.
Greater Poison Dragons Fang Thrust [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Poison Dragons Fang Thrust
Benefit: You can produce a "fang" made of tangible poison to harm and push back your opponents. Casting this spell is a standard action or it can be done as part of a full attack. This spell costs 100 MP and requires a ranged touch attack that can't crit, that deals 1d6 per level plus, your CON mod(just CON mod not CON mod in d6's) and pushes them back your level in squares should they fail a strength check equal to the damage they took.
Superior Poison Dragons Fang Thrust [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Greater Poison Dragons Fang Thrust
Benefit: You can produce a "fang" made of tangible poison to harm and push back your opponents. Casting this spell is a standard action or it can be done as part of a full attack. This spell costs 100 MP and requires a ranged touch attack that can't crit, that deals 2d6 per level, plus CON mod(just CON mod not CON mod in d6's) and pushes them back your level in squares should they fail a strength check equal to the damage they took.
Poison Dragons Spiral Jaw [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: This spell has the same cost as the Y Dragons Claw spell and functions exactly the same.
Greater Poison Dragons Spiral Jaw [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Poison Dragons Spiral Jaw
Benefit: This spell has the same cost as the Greater Y Dragons Claw spell and functions exactly the same.
Superior Poison Dragons Spiral Jaw [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Greater Poison Dragons Jaw
Benefit: This spell has the same cost as the Superior Y Dragons Claw spell and functions exactly the same.
Potence [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: The damage of your secondary affects for your attacks becomes 1d4 damage to each physical attribute
Greater Potence [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer, Potence
Benefit: The damage of your secondary affects for your attacks becomes 1d6 damage to each physical attribute
Superior Potence [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison Dragon Slayer
Benefit: The damage of your secondary affects for your attacks becomes 2d4 damage to each physical attribute
Poison/Shadow Dragons Shield [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can use your semi tangible element to create a shield that will block up to 25 points of damage. Should the attack fail to overcome the shield you get a free attack of opportunity on them. This spell costs 50 MP and is an immediate action to cast.
Greater Poison/Shadow Dragons Shield [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can use your semi tangible element to create a shield that will block up to 50 points of damage. Should the attack fail to overcome the shield you get a free attack of opportunity on them. This spell costs 50 MP and is an immediate action to cast.
Superior Poison/Shadow Dragons Shield [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can use your semi tangible element to create a shield that will block up to 100 points of damage. Should the attack fail to overcome the shield you get a free attack of opportunity on them. This spell costs 50 MP and is an immediate action to cast.
Poison/Shadow Dragons Blade [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can create a Longsword made up of your element, these Longswords can be used either as melee or ranged weapons(if used as a range action it is a standard action to fire them all). If used as ranged weapons they have a range of 60ft and dissipate after the attack. If used as a melee weapon they last till you let go of them. It takes a move action to create these blades and it costs 50 MP per blade. You can only generate one blade per casting.
Greater Poison/Shadow Dragons Blade [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can create a Longsword made up of your element, these Longswords can be used either as melee or ranged weapons(if used as a range action it is a standard action to fire them all) and go up in BW as if they were a Zanpakutou. If used as ranged weapons they have a range of 60ft and dissipate after the attack. If used as a melee weapon they last till you let go of them. It takes a move action to create these blades and it costs 50 MP per blade. You can only generate one blade per casting.
Superior Poison/Shadow Dragons Blade [DRAGON SLAYER, MAGICAL]
Prerequisites: Poison or Shadow Dragon Slayer
Benefit: You can create a Longsword made up of your element, these Longswords can be used either as melee or ranged weapons(if used as a range action it is a standard action to fire them all) and go up in BW as if they were a Zanpakutou and benefit from the extra damage from Iron fist of the X Dragon(type damage only). If used as ranged weapons they have a range of 60ft and dissipate after the attack. If used as a melee weapon they last till you let go of them. It takes a move action to create these blades and it costs 50 MP per blade. You can only generate your level in blade per casting.
Iron Dragons Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: As a move action that costs 50 MP you can coat your body in scales that increase your unarmed damage, DR and regular fire resistance by half your level minimum of 1.
Greater Iron Dragons Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer, Iron Dragon Scales
Benefit: As a move action that costs 50 MP you can coat your body in scales that increase your unarmed damage, DR and regular fire resistance by your level minimum of 1.
Superior Iron Dragons Scales [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer, Greater Iron Dragon Scales
Benefit: As a move action that costs 50 MP you can coat your body in scales that increase your unarmed damage, DR and regular fire resistance level minimum of 1 and add the keen property to your unarmed attacks.
Iron Dragons Lance: Demon Logs [DRAGON SLAYER, MAGICAL]
Prerequisite: Iron Dragon Slayer
Benefit: This spell turns your arm into a large spear head and then launches a volley of these spears at your desired target/s. Casting this spell is a Full round action that generates five spears and launches them at your foes in rapid succession. Each spear deals 1d8 damage plus 1d8 damage per 5 ranks above 1 for ranged attack and you add your strength mod to the damage. To hit with a spear roll a ranged touch attack, this spell costs 40 MP per spear.
Greater Iron Dragons Lance: Demon Logs [DRAGON SLAYER, MAGICAL]
Prerequisite: Iron Dragon Slayer, Iron Dragon Lance: Demon Logs
Benefit: This spell turns your arm into a large spear head and then launches a volley of these spears at your desired target/s. Casting this spell is a Full round action that generates ten spears and launches them at your foes in rapid succession. Each spear deals 1d8 damage plus 1d8 damage per 5 ranks above 1 for ranged attack and you add your strength mod to the damage. To hit with a spear roll a ranged touch attack, this spell costs 40 MP per spear.
Superior Iron Dragons Lance: Demon Logs [DRAGON SLAYER, MAGICAL]
Prerequisite: Iron Dragon Slayer, Greater Iron Dragons Lance: Demon Logs
Benefit: This spell turns your arm into a large spear head and then launches a volley of these spears at your desired target/s. Casting this spell is a Full round action that generates fifteen spears and launches them at your foes in rapid succession. Each spear deals 1d8 damage plus 1d8 damage per 5 ranks above 1 for ranged attack and you add your strength mod to the damage. To hit with a spear roll a ranged touch attack, this spell costs 40 MP per spear.
Iron Dragons Club [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You can transform your arm or leg into a large club with a variety of affects. This spell can be used for several purposes, 1) You can for your turn, turn either your arm or leg into a large club and make a full attack with said limb dealing damage as a large club. 2) You can as a standard action make an attack with said affected limb against anyone within 60ft. 3) As a move action after using the second option you can produce your CON mod in one size down clubs that protrude from the large club that will each attack one enemy within 30ft. 4) As a move action after using option 2 or a swift action after using option 3 you can detach the log and leave it where it is with your limb returning to normal. This spell costs 50 MP to use for option 1, an additional 30 per other option you use. The damage of each club goes up by 1BW per 5 ranks of unarmed attack you have above one
Greater Iron Dragons Club [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer, Iron Dragons Club
Benefit: You can transform your arm or leg into a large club with a variety of affects. This spell can be used for several purposes, 1) You can for your turn, turn either your arm or leg into a huge club and make a full attack with said limb dealing damage as a large club. 2) You can as a standard action make an attack with said affected limb against anyone within 60ft. 3) As a move action after using the second option you can produce your CON mod in one size down clubs that protrude from the large club that will each attack one enemy within 30ft. 4) As a move action after using option 2 or a swift action after using option 3 you can detach the log and leave it where it is with your limb returning to normal. This spell costs 50 MP to use for option 1, an additional 30 per other option you use. The damage of each club goes up by 1BW per 5 ranks of unarmed attack you have above one
Superior Iron Dragons Club [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You can transform your arm or leg into a large club with a variety of affects. This spell can be used for several purposes, 1) You can for your turn, turn either your arm or leg into a large club and make a full attack with said limb dealing damage as a gargantuan club. 2) You can as a standard action make an attack with said affected limb against anyone within 60ft. 3) As a move action after using the second option you can produce your CON mod in one size down clubs that protrude from the large club that will each attack one enemy within 30ft. 4) As a move action after using option 2 or a swift action after using option 3 you can detach the log and leave it where it is with your limb returning to normal. This spell costs 50 MP to use for option 1, an additional 30 per other option you use. The damage of each club goes up by 1BW per 5 ranks of unarmed attack you have above one
Iron Dragons Sword [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You turn your arm into a chainsaw great sword that rips flesh and severs limbs as if they were hot butter. This spell turns your arm into a great sword that goes up in damage as if it were a racial weapon using your unarmed skill. As a move action that costs 50 MP you turn your primary arm into a great sword that uses the unarmed skill to hit and has no attack penalty, however you obviously can not use said arm to hold or do anything that a regular arm would do. This spell lasts until dismissed.
Greater Iron Dragons Sword [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You turn your arm into a chainsaw great sword that rips flesh and severs limbs as if they were hot butter. This spell turns your arm into a great sword that goes up in damage as if it were a racial weapon using your unarmed skill and gains the keen property. As a move action that costs 50 MP you turn your primary arm into a great sword that uses the unarmed skill to hit and has no attack penalty, however you obviously not can use said arm to hold or do anything that a regular arm would do. This spell lasts until dismissed.
Superior Iron Dragons Sword [DRAGON SLAYER, MAGICAL]
Prerequisites: Iron Dragon Slayer
Benefit: You turn your arm into a chainsaw great sword that rips flesh and severs limbs as if they were hot butter. This spell turns your arm into a great sword that goes up in damage as if it were a racial weapon using your unarmed skill gains the keen and enduring properties. As a move action that costs 50 MP you turn your primary arm into a great sword that uses the unarmed skill to hit and has no attack penalty, however you obviously can not use said arm to hold or do anything that a regular arm would do. This spell lasts until dismissed.
Lightning Dragons Heavenward Halberd [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer
Benefit: This spell creates a large Halberd made of pure lightning that is capable of extreme levels of damage. Casting this spell is a standard action and generates a large Halberd that goes up in damage as if it were a racial weapon using your ranged attack skill and deals an additional 1d6 of damage per level. This spell costs 150 MP
Greater Lightning Dragons Heavenward Halberd [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer, Lightning Dragons Heavenward Halberd
Benefit: This spell creates a large Halberd made of pure lightning that is capable of extreme levels of damage. Casting this spell is a standard action and generates a large Halberd that goes up in damage as if it were a racial weapon using your ranged attack skill and deals an additional 1d6 of damage per level plus CON mod(just CON mod not CON mod in d6's). This spell costs 150 MP
Superior Lightning Dragons Heavenward Halberd [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer
Benefit: This spell creates a large Halberd made of pure lightning that is capable of extreme levels of damage. Casting this spell is a standard action and generates a large Halberd that goes up in damage as if it were a racial weapon using your ranged attack skill and deals an additional 2d6 of damage per level, plus CON mod(just CON mod not CON mod in d6's). This spell costs 150 MP
Lightning Dragons Break Down Fist [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer
Benefit: Same as Lightning Dragons Heavenward Halberd except it uses your unarmed damage gone up by 1 size increase, uses the unarmed attack skill for damage and to hit and can be done as part of a full attack. This spell cost's 120 MP
Greater Lightning Dragons Break Down Fist [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer, Lightning Dragons Breakdown fist
Benefit: Same as Greater Lightning Dragons Heavenward Halberd except it uses your unarmed damage gone up by 1 size increase. uses the unarmed attack skill for damage and to hit and can be done as part of a full attack. This spell cost's 120 MP
Superior Lightning Dragons Break Down Fist [DRAGON SLAYER, MAGICAL]
Prerequisites: Lightning Dragon Slayer, Greater Lightning Dragons Break down fist
Benefit: Same as Superior Lightning Dragons Heavenward Halberd except it uses your unarmed damage gone up by 1 size increase, uses the unarmed attack skill for damage and to hit and can be done as part of a full attack. This spell cost's 120 MP
Fire Dragons Brilliant Flame [DRAGON SLAYER, MAGICAL]
Prerequisites: Fire Dragon Slayer
Benefit: This spell creates an explosion by gathering flames in each hand and then quickly slamming them together. This spell can be cast as either a standard action or as part of a full attack. The area of effect of this spell is a 30ft blast within a short range and it deals 1d6 damage per level. This spell costs 100 MP
Greater Fire Dragons Brilliant Flame [DRAGON SLAYER, MAGICAL]
Prerequisites: Fire Dragon Slayer, Fire Dragons Brilliant Flame
Benefit: This spell creates an explosion by gathering flames in each hand and then quickly slamming them together. This spell can be cast as either a standard action or as part of a full attack. The area of effect of this spell is a 30ft blast within a medium range and it deals 1d6 damage per level plus CON mod(not CON mod in d6's just CON mod in damage). This spell costs 100 MP
Superior Fire Dragons Brilliant Flame [DRAGON SLAYER, MAGICAL]
Prerequisites: Fire Dragon Slayer, Greater Fire Dragons Brilliant Flame
Benefit: This spell creates an explosion by gathering flames in each hand and then quickly slamming them together. This spell can be cast as either a standard action or as part of a full attack. The area of effect of this spell is a 30ft blast within a long range and it deals 2d6 damage per level plus CON mod(not CON mod in d6's just CON mod in damage). This spell costs 100 MP
Sky Dragons Healing Spell [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell is one of the last of it's kind(in FT healing magic has long been lost) and is capable of healing the wounds inflicted by a real dragon. This spell is cast as a standard action and heals for 1d6 per level in HP and cures exhaustion. This spell costs 100 MP to cast and it can not be cast on the user of said spell.
Greater Sky Dragons Healing Spell [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell is one of the last of it's kind(in FT healing magic has long been lost) and is capable of healing the wounds inflicted by a real dragon. This spell is cast as a standard action and heals for 1d6 per level plus CON score in HP, cures exhaustion and for each 3d6 die of healing you forgo you heal one point of stat damage. This spell costs 100 MP to cast and it can not be cast on the user of said spell.
Superior Sky Dragons Healing Spell [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell is one of the last of it's kind(in FT healing magic has long been lost) and is capable of healing the wounds inflicted by a real dragon. This spell is cast as a standard action and heals for 2d6 per level plus CON score in HP and cures exhaustion and for each 3d6 of healing you forgo you heal one point of stat damage. This spell costs 100 MP to cast and it can not be cast on the user of said spell.
Troia [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: This spell cures the sickened condition. This spell is cast as a standard action and it cures the sickened condition.
DM Note: In the filler arc Natsu humorously became immune to Troia's affect so if you are feeling like a dick you COULD do this to other party members.
Vernier [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: By casting this spell you surround your self and your allies in a magical aura that enhances speed and grants flight. This spell is cast as a standard action and grants you and your CHA mod in allies perfect flight with a speed of 2xLS(land speed). This spell lasts for an encounter and costs 125 MP.
Arms [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: By casting this spell you surround your self and your allies in a magical aura that enhances attack and damage. This spell is cast as a standard action and grants you and your CHA mod in allies your level as a stackable enhancement modifier to melee abilities, attack and damage. This spell lasts for an encounter and costs 125 MP
Armour [DRAGON SLAYER, MAGICAL]
Prerequisites: Sky Dragon Slayer
Benefit: By casting this spell you surround your self and your allies in a magical aura that enhances defense. This spell is cast as a standard action and grants you and your CHA mod in allies your level as a stackable enhancement bonus to defense and DR. This spell lasts for an encounter and costs 125 MP
Y Dragons Claw [DRAGON SLAYER, MAGICAL]
Prerequisites: Dragon Slayer that isn't Poison Dragon Slayer
Benefit: This spell infuses your feet with your element that allows you to either preform powerful kicks or jump incredible heights. This spell if cast offensively is a standard action or as part of an attack action for 60 MP, if cast as a utility it is a move action that costs 60 MP. If this spell is used offensively it adds 1d6 per level of your type in damage to your unarmed attacks and increase your crit multiplier by 1. If cast as a utility spell you gain your level as a circumstance bonus to jump checks and you don't need to make a running start.
Greater Y Dragons Claw [DRAGON SLAYER, MAGICAL]
Prerequisites: Dragon Slayer that isn't Poison Dragon Slayer
Benefit: This spell infuses your feet with your element that allows you to either preform powerful kicks or jump incredible heights. This spell if cast offensively is a standard action or as part of an attack action for 60 MP, if cast as a utility it is a move action that costs 60 MP. If this spell is used offensively it adds 1d6 per level plus your CON mod of your type in damage to your unarmed attacks and increase your crit multiplier by 2. If cast as a utility spell you gain your level plus CON mod as a circumstance bonus to jump checks and you don't need to make a running start.
Superior Y Dragons Claw [DRAGON SLAYER, MAGICAL]
Prerequisites: Dragon Slayer that isn't Poison Dragon Slayer
Benefit: This spell infuses your feet with your element that allows you to either preform powerful kicks or jump incredible heights. This spell if cast offensively is a standard action or as part of an attack action for 60 MP, if cast as a utility it is a move action that costs 60 MP. If this spell is used offensively it adds 2d6 per level plus CON mod of your type in damage to your unarmed attacks and increase your crit multiplier by 3. If cast as a utility spell you gain your twice level plus CON mod as a circumstance bonus to jump checks and you don't need to make a running start.