Post by Dionon on May 17, 2013 20:16:53 GMT -5
It has been 1,000 years since the death of Genryusei Yamamoto. 1,000 years for Earth to evolve and change. 1,000 years for it to destroy itself. But it hasn't. It nearly did, 400 years ago, but it saved itself at the last minute. The world that you know has changed.
With so many people in one place, over 1 billion people in the space the rough size of New York City, Hollow attacks are rampant.
Welcome to...
Bleach: Dystopia
Each race has changed in it's own way.
Shinigami have become stronger, modernizing the practice of creating Zanpakutou. Their swords are stronger, their resolve is grimmer, and they know, as strong as they are, that the Karakura Megalopolis is a harsh sentance.
Hollows are more prevailant. They roam the streets looking for strong souls to devour. They are ruled over by the King of Hueco Mundo, a title given to the strongest Hollow, they seek out souls to devour, and lure back into Hueco Mundo for their king to eat.
The hollow attacks have made it so that Fullbringers are more prevalent.
Superhumans act as a defense mechanism for Humanity. They act as protectors of the Karakura Megalopolis, roaming the streets looking for those that would harm the innocent.
Soulcasters are all but unheard of, as only the line of Orihime Inoue has that power. There are more of them, but they are as rare as the spiritually aware used to be.
Quincy have modernized themselves. Leaving behind their Spiritual bows, now the sound of gun blasts define their presence. They hunt in the shadows, leaving dead in their wake. They are enigmas, who still have not truly recovered from their defeat 1,000 years ago. The Vandereich still exists, though it is smaller, leaner, and less like an army, and more like a group of cells that work together.
Unfortunately for the Bounto, their line couldn't breed true. Go Koga, the last of the Bounto did not have any children, and their creator, Ran Toa, didn't create any more.
Shinkoukenjin and Oni fought their war, broke each other's backs and went back to their plotting. Each planning for when the other becomes more powerful. The Shinkoukenjin plan for the day that the Oni martial their forces once again. The Oni plan for the day when they can breach the dimensional boundries once again and march on the world of the living collecting souls for their furnaces.
Four new races have cropped up. The Gaian, The Solar, The Lunar and Awakened Zanpakutou Spirits. Each is unique in their own way, but something is strange about the Gaian, Solar and Lunar. They are very similar in their own way, but have completely different societies.
Zanpakutou Spirits have been randomly awakening throughout Soul Society. And it's not just relegated to Soul Society. Even Arrancar Zanpakutou have begun awakening.
The Crunch:
What Level to Start: 6
Stat Points:
40 points to spend as per Bleach D20 Classless standard character creation.
Acceptable Races:
Any race from the released books except for Hollow, Oni, Sasori, Henpuku, Mamushi, Saiyajin, Namekse-Jin, Shin-Jin, Changeling, Ki Using Human, Android or Majin.
Changes to the races:
Shinigami: Shinigami all use D20 Modern Katanas now, That is their base form and you can still take Alternate Zanpakutou Form feat to make it different.
Quincy: All Quincies use guns now, at least the good majority of them. A normal quincy has a gun, and gains it as an alternate bow if they so choose. They may still take the Alternate Bow Form feat.
Superhumans: No Change
Fullbringer: No Change
Soulcaster: No Change
Bounto: Do not exist
Kirenketsu: No Change
Hououza: No Change
Tora: No Change
Shougakobou: No Change
Gaian: No Change
Lunar: No Change
Solar: No Change
Awakened Zanpakutou Spirit: Awakened Zanpakutou Spirit sall use D20 Modern Katanas now, That is their base form and you can still take Alternate Zanpakutou Form feat to make it different.
Accepted Prestige Paths:
Anything from the Core book, Darkness and Starlight, the Shinkoukenjin book and the expanded shinkoukenjin book. Geneticist, Mecha Engineer, Martial Arts Master, Master Monk, The Survivor, The Superhero, Fighter or Stance Master.
Accepted Feats:
Anything within the Core book, Darkness and Starlight, the Shinkoukenjin book, the Expanded Shinkoukenjin book, Advanced Eugenetics, Super Mecha, Greater Hero, Superior Hero, Superheroics, Extra Combat Roll, Extra Martial Mastery
New Prestige Paths
Superhuman Patroller
Superhumans act as an impromptu police force in the Karakura Megalopolis. They tend to act first and decisively, taking down criminals with calculated strikes.
Prerequisites:
Feats: Superhuman, Advanced Unarmed Strike, Superhuman Threshold
Skills: Unarmed Strike 6+ Ranks, Gather Information 6+ Ranks
Special: Must have stopped a crime in progress through non lethal means.
1 – MEGA STRIKE [PRESTIGE]
Your unarmed strikes are considered one size category higher for damage. Also you can grapple creatures up to huge size.
2 – Bonus Feat
3 – NON-LETHAL SUBSTITUTION [PRESTIGE]
You can turn even your Evolution abilities into non-lethal damage. If you have elemental damage on your Evolution, you can turn that into double the dice of non-lethal damage if you hit with an unarmed strike for non-lethal damage. Also you can grapple creatures of gargantuan size
4 – Bonus Feat:
5 – PATROL EVERYWHERE [PRESTIGE]
You gain the ability to use the Swim skill to fly as a Shinigami does. While flying, you gain a +5 bonus to checks relating to maneuvers. You also gain the benefits of the Hover feat. Also you can now grapple creatures of colossal size or larger.
Shinigami Agent
The Shinigami have their agents in the world of the living. With their badge of office, they hold a special place in the hearts of Shinigami. They are considered seated officers for their purposes, placing them above most of the members of soul society that enter the World of the Living for longer than a few hours.
Prerequisites:
Feats: Any Racial Feat or Spiritually Aware
Skills: Appropriate Attack Skill 8+ Ranks, Defense 8+ Ranks, Any one Saving throw 8+ Ranks
Special: Must have made peaceful contact with a Shinigami and received a badge of office.
Special: This prestige path increases your Reputation by +3 and your Wealth by +2.
1 – BADGE OF OFFICE [PRESTIGE]
You receive a badge of office. This badge grants you the benefits of the Seated Officer feat when dealing with Shinigami. When dealing with Shinigami, you are considered to be the lowest seated officer in whatever squad the Shinigami is from. Also the badge allows you to perform Konso on plusses. Should you kill a spiritual creature, and place the medallion on their body, you send them along the cycle of reincarnation, regardless of whether they could have or not.
2 – Bonus Feat
3 – SPIRITUAL POWER [PRESTIGE]
While you are in the world of the living, you may use skills as a Shinigami does. If you already could use Skills as a Shinigami, you gain a +5 bonus to all skill rolls involving Shinigami specific skill applications. While on a plane rich in Reishi (Such as Soul Society and Hueco Mundo), you may make a DC 25 concentration check. Should you succeed, you may use the skills that you could only use in the world of the living on that plane. This bonus is canceled by Sekki Sekki Stone.
4 – Bonus Feat
5 – CAPTAIN CLASS PRIVILEGES [PRESTIGE]
You no longer risk execution for knowing captain level secrets. In addition, you are treated as famous among Shinigami granting anyone that tries to recognize you a +10 bonus to their roll. Also, you may attend captain meetings, and command other Shinigami Agents of lesser rank. Your badge changes to show your fame.
Veteran of the Block Wars
A veteran of the block wars was alive a long time ago when the Karakura Megalopolis was first still forming. Before the coming of the Patrollers. At that time, there was no law, people were just coming in and squatting in buildings. Soon territories were carved out, and people began warring with each other over who's territory was going to get the scarce resources that were available.
Prerequisites:
Feats: Weapon Skill Focus (Any), Blooded, Seasoned
Skills: Appropriate Attack Skill 8+ Ranks, Defense 8+ Ranks
Special: Must be over 100 years old and not Venerable
1 – VETERAN STRENGTH [PRESTIGE]
You have the ability to push yourself beyond the normal soldier. Once per day per feat in this tree, you may enter a state of adrenaline rush that grants you a +8 bonus to Strength, Dexterity or Wisdom (Your Choice) for 3+ Constitution Modifier in rounds. At the end of the adrenaline rush, you are fatigued.
2 – Bonus Feat
3 – VETERAN'S RESISTANCE [PRESTIGE]
You have the ability to survive anything from poisons to grenade strikes. When you are forced to make any sort of save, you may add your lowest modifier to the saving throw.
4 – Bonus Feat
5 – FOR THE NEIGHBORHOOD [PRESTIGE]
You have the ability to make a final strike against enemy forces. Once per day, you can make a Final Strike. A Final Strike is an explosion of energy that damages all creatures within a 10 foot burst per level. The damage is equal to your level in d8's. Once you have made your Final Strike, you are reduced to -1 hit points and stable. You recover hit points normally, or through any means that grants healing. You are exhausted for 8 hours after using this ability if healed.
Soulcaster Medic
Masquerading as a medical professional has allowed some Soulcasters to actually pick up some medical training.
Prerequisites:
Feats: Soulcaster, Superior Soulcasting, Soulcaster's Gift, Field Medic
Skills: Treat Injury 8+ Ranks
Special: Must be able to heal 60 points of damage
1 – FIELD SURGEON [PRESTIGE]
You gain the benefits of the Surgery feat if you didn't have it already. You may increase the DC of the Surgery by 10 to make the time taken into minutes instead of hours. If you already had the Surgery feat, this feat becomes “Bonus Feat and you may increase the DC of Surgery by 10 to make the time taken into minutes instead of hours.”
2 – Bonus Feat
3 – SURGEON'S RECOVERY [PRESTIGE]
You've learned how to integrate your Twin Sacred Return Shield into your surgeries. When you make a Surgery check, you may choose to reduce the the DC by 1 by expending 2 of your hit points of healing for that character for the day. You may reduce the DC multiple times in one surgery to a minimum roll of 10.
4 – Bonus Feat
5 – SURGEON'S FULL RECOVERY [PRESTIGE]
You've learned the final trick of the Soulcaster trade. The ability to effortlessly bring back the dead. You can, as a NORMAL surgery (meaning it cannot be augmented by Surgeon's Recovery or Field Surgeon's reducer), attempt a surgery on a dead character that hasn't been dead more than 10 minutes per your level. Should you succeed in the surgery, you bring the character back to life, and heal it back to one quarter of it's maximum hit points. This uses up your surgery for that character for the day, but does NOT use up 50 of your healing points on that character for the day.
Fullbringer Broodlord
Fullbringers in this world run in Broods. Much like Xcecution of old, they are small cells of Fullbringers that do whatever they please. As a Fullbringer Broodlord it is your job to direct your brood.
Prerequisites:
Feats: Fullbringer, 50% Fullbring, 100% Fullbring, Swift Fullbring, Leadership
Skills: Knowledge (Current Events) 8+ Ranks, Diplomacy or Intimidate 8+ Ranks
Special: Must be part of a Brood of Fullbringers.
1 – BROODLORD [PRESTIGE]
You are recognized as the leader of a Brood of Fullbringers. As such, each of the Fullbringers in your brood is treated as a cohort of yours. Each recieves one level of power as long as that does not break the rules of Cohorts being at most one level lower than you. Should one of your new cohorts be above your level, they do not level until you do. There can only be ONE broodlord per brood.
2 – Bonus Feat
3 – BROOD POWER [PRESTIGE]
When you attack with your brood you do more damage. Increase your damage by +1 per dice, per member of your brood that is within 30 feet of you.
4 – Bonus Feat
5 – SUPERIOR BROOD POWER [PRESTIGE]
When you make an attack of opportunity against a character, all Cohorts you have within 30 feet can make an attack of opportunity against one character they are fighting as a free action. This can only be a regular attack, not augmented by any abilities that augment damage besides ones already active.
New Feats
FOR THE CITY! [REIATSU, SOUL]
Prerequisites: For the Neighborhood!
Benefit: Your “For the Neighborhood!” Does d10s of damage.
INCREDIBLE NON-LETHAL SUBSTITUTION [GENERAL, SOUL]
Prerequisites: Patrol Everywhere
Benefit: When you make your extra elemental damage into non-lethal damage, you may triple the dice of damage instead of doubling it.
The Spellcaster Feat
Spellcaster now reads as follows
SPELLCASTER [KIDO, REIATSU]
Prerequisites: Knowledge (Kido Lore) 4+ Ranks, Spellcraft 4+ Ranks
Special Prerequisites
Shinigami, Quincy, or Oni, first level or
Superhuman, Bounto, Fullbringer, Any Shinkoukenjun Race or Awakened Zanpakutou third level or
Hollow, Soulcaster, Solar, Gaian and Lunar fifth level
Benefits: You may select one spell-list from the SRD and cast spells from that list. You begin at zero and first level spells and gain an additional spell level every other level thereafter. This feat counts as 3 Reiatsu Feats. Casting a Zero Level spell is free, Casting a first level spell costs 10 Reiatsu, Every level beyond first costs 20 Reiatsu more to cast. Casting spells works like they say in the SRD for casting magic with the exception that you do not need material components or foci. You may take any Metamagic feat from the SRD. Each Metamagic Feat has the tags [METAMAGIC, REIATSU]. You may choose what your spellscore is from your Mental Statistics.
Special: You may select this feat multiple times for multiple lists. Should you select this feat again, it only counts as one reiatsu feat instead of 3.