Post by zygardegodslayer on Dec 3, 2020 10:45:49 GMT -5
A very interesting class here, in Absolute dragonball, with interesting abilities. However, I have... several questions.
GENETIC TAMPERING [PRESTIGE]
You can tinker with a creature's genetic structure. Doing so difficult and requires a Craft (Chemical) check with a
DC depending on what is attempted. You may do any of the following. This takes 1 day per 2 levels of the victim.
– Add or remove a natural weapon (DC: 15+Victim's hit dice+Victim's Strength Modifier)
– Rearrange their Statistics (DC 15+Number of Statistic Points to be moved). Must lower a statistic to raise
another at the same rate.
– Increase or Decrease a victim's size category (DC: 15+Victim's Hit dice+ Victim's Constitution Modifier)
– Add a statistic Bonus without giving a statistic penalty (DC 25 + twice the added points + Victim's Hit
dice)
– Change the color of the victim's Skin, Hair, Eyes, Etc (DC 15)
– Add an Extraordinary Feat as a Bonus Feat (DC 17+Victim's Level)
– Add an Oldblood Feat regardless of prerequisites (DC 20+ Victim's Level)
– Add a Heritage Feat after adding an Oldblood Feat (DC 20+Victim's Level)
1. What is an Extraordinary feat? I can't find the term anywhere.
2. Colour changes, the easiest physical alteration, are DC15, but the next step up seems to be outright quadrupling their mass(with increase size category, DCMuchHigherThanFifteen). Is this meant to imply that any physical alterations(such as changing height within normal range of the species) are under the colour thing? Or do they count as the size change(unlikely, I think, but maybe?) or is it just something else entirely?
3. Is there any way to stop the races that can build custom transformations from maxing out that skill(at probably 100+) and creating absurdly powerful clones? Or is that allowed?
GENETIC TAMPERING [PRESTIGE]
You can tinker with a creature's genetic structure. Doing so difficult and requires a Craft (Chemical) check with a
DC depending on what is attempted. You may do any of the following. This takes 1 day per 2 levels of the victim.
– Add or remove a natural weapon (DC: 15+Victim's hit dice+Victim's Strength Modifier)
– Rearrange their Statistics (DC 15+Number of Statistic Points to be moved). Must lower a statistic to raise
another at the same rate.
– Increase or Decrease a victim's size category (DC: 15+Victim's Hit dice+ Victim's Constitution Modifier)
– Add a statistic Bonus without giving a statistic penalty (DC 25 + twice the added points + Victim's Hit
dice)
– Change the color of the victim's Skin, Hair, Eyes, Etc (DC 15)
– Add an Extraordinary Feat as a Bonus Feat (DC 17+Victim's Level)
– Add an Oldblood Feat regardless of prerequisites (DC 20+ Victim's Level)
– Add a Heritage Feat after adding an Oldblood Feat (DC 20+Victim's Level)
1. What is an Extraordinary feat? I can't find the term anywhere.
2. Colour changes, the easiest physical alteration, are DC15, but the next step up seems to be outright quadrupling their mass(with increase size category, DCMuchHigherThanFifteen). Is this meant to imply that any physical alterations(such as changing height within normal range of the species) are under the colour thing? Or do they count as the size change(unlikely, I think, but maybe?) or is it just something else entirely?
3. Is there any way to stop the races that can build custom transformations from maxing out that skill(at probably 100+) and creating absurdly powerful clones? Or is that allowed?