Post by niro on Apr 23, 2020 15:59:15 GMT -5
Well.. I was bored and thought that we needed some new sword types. So from time to time, I might just be struck by inspiration and post some yokai types. Here’s a cat type
Yokai type: Bakeneko/Nekomata
Both Bakemono and Nekomata are said to appear as very large cats with longer tails than they should possess. A nekomata is an older bakeneko whose tail has partially split in two (distinguishable from having two tails, since they join before they reach the body).
Feline physiology
Eating feat-line
- bite attack
- Swallow hole, increase
Claws
- While released, your hands turn into claws. These claws deal 1d6+str damage, crit: 20/x2
Sharp claws 1-
- your claw die is increased by one step
Vorpal claws 1-
- your critical threat range is increased by 1. This can be taken multiple times
Bloody claws
- when you hit a target, you make them bleed for 3 rounds.
- The bleed damage per round is X where X is your number of Bakeneko picks
Twin Claws
- Your attacks with your claws are so fast that when you attack once, you actually hit twice.
- Whenever you hit a target, you hit again using the same attack number but deal half damage
Tail
- while your Zanpakutou is released, you gain a tail.
- You gain a tail attack
Twin tails
- your tail has branched. It is now two and therefore you may make two tail attacks at your lowest attack bonus
Enhanced tail
- Your tail is treated as a secondary hand. It can hold items or can be enchanted via Bakeneko picks (ex. claw upgrades would allow your tail be deal claw damage etc)
Multiple lives I -> IX
- each time you take this ability you are able to cheat death by resurrecting the next round back to full health
- Once a usage has been... used. It will take 1 year to be usable again
- So in a battle you can resurrect 9 times.. but after that you will have to wait one year for a single resurrection to be off cooldown
Kasha nature I
- for every person/humanoid (at your level or +\- 1 level) you have killed, when dealing damage you gain a +1.
- This buff last 1 day
Kasha nature II
- for every person/humanoid (at your level or +\- 3 levels) you have killed, when dealing damage you gain a +1
Kasha nature III
- for every person/humanoid (at your level or +\- 5 levels) you have killed, when dealing damage you gain a +1
Leap
- you gain a +1 to jump checks per Bakeneko pick
- Each time you pick this ability, increase the bonus by 1
Corpse leap
- in battle, you may jump over a recently killed target and resurrect them as an undead. This undead will resurrect at 1 hp and still use its physical abilities (punch, bite etc)
Leap length I ->
- if you can jump over multiple corpses, you can resurrect more than one
- This increases your number of zombies that you can create vis Corpse Leap by 1
- Can be taken multiple times. Each time it increases the number by 1
Zombie brain power I
- your zombies can now use its regular abilities such as spells, spirit power skills and such
Zombie brain power II
- your zombies can now use tier 1 releases (if they possessed it before dying) at full power
Zombie brain power III ->
- by taking this abilitie your zombies can use 1 level higher release than previously
- can be taken multiple times and each grants a +1 release tier (if they possessed it before)
Zombie brawn I ->
- can be taken multiple times
- Your zombies now resurrect with 10% max hp
- Each time you take this ability, the hp of your zombie increases by 10%
Gloom
- around you, an aura of gloom lingers.
- The radius of the aura is 5 feet
- The aura will each round decrease your willpower save by 1 (willpower save to negate vs (1/2 Lvl+cha mod+# of gloom feats)
Improved Aura I ->
- Can be taken multiple times, each time increases the aura by 5 feet
Improved gloom I ->
- can be taken multiple times, each times it increases the willpower decrease from Gloom by 1
Suicidal thoughts
- your gloomy aura can make a target kill themselves. If you succeed on a willpower contest, you can make a target forgo their round and merely make one attack against themselves.
Improved self-harming
- your Suicidal Thoughts makes the attack a critical
Expert self-harming 1 ->
- your Suicidal Thoughts attack has their critical multiplier increases by +1
- Can be taken multiple times and each time it increases the multiplier by 1
Multiple thoughts I ->
- can be taken multiple times, each time it increases you number of beings you can target via your Suicidal thoughts by +1
It might be overpowered.. so if you try it in a campaign, please post what was broken or needed a buff so I can try and fix it
Yokai type: Bakeneko/Nekomata
Both Bakemono and Nekomata are said to appear as very large cats with longer tails than they should possess. A nekomata is an older bakeneko whose tail has partially split in two (distinguishable from having two tails, since they join before they reach the body).
Feline physiology
Eating feat-line
- bite attack
- Swallow hole, increase
Claws
- While released, your hands turn into claws. These claws deal 1d6+str damage, crit: 20/x2
Sharp claws 1-
- your claw die is increased by one step
Vorpal claws 1-
- your critical threat range is increased by 1. This can be taken multiple times
Bloody claws
- when you hit a target, you make them bleed for 3 rounds.
- The bleed damage per round is X where X is your number of Bakeneko picks
Twin Claws
- Your attacks with your claws are so fast that when you attack once, you actually hit twice.
- Whenever you hit a target, you hit again using the same attack number but deal half damage
Tail
- while your Zanpakutou is released, you gain a tail.
- You gain a tail attack
Twin tails
- your tail has branched. It is now two and therefore you may make two tail attacks at your lowest attack bonus
Enhanced tail
- Your tail is treated as a secondary hand. It can hold items or can be enchanted via Bakeneko picks (ex. claw upgrades would allow your tail be deal claw damage etc)
Multiple lives I -> IX
- each time you take this ability you are able to cheat death by resurrecting the next round back to full health
- Once a usage has been... used. It will take 1 year to be usable again
- So in a battle you can resurrect 9 times.. but after that you will have to wait one year for a single resurrection to be off cooldown
Kasha nature I
- for every person/humanoid (at your level or +\- 1 level) you have killed, when dealing damage you gain a +1.
- This buff last 1 day
Kasha nature II
- for every person/humanoid (at your level or +\- 3 levels) you have killed, when dealing damage you gain a +1
Kasha nature III
- for every person/humanoid (at your level or +\- 5 levels) you have killed, when dealing damage you gain a +1
Leap
- you gain a +1 to jump checks per Bakeneko pick
- Each time you pick this ability, increase the bonus by 1
Corpse leap
- in battle, you may jump over a recently killed target and resurrect them as an undead. This undead will resurrect at 1 hp and still use its physical abilities (punch, bite etc)
Leap length I ->
- if you can jump over multiple corpses, you can resurrect more than one
- This increases your number of zombies that you can create vis Corpse Leap by 1
- Can be taken multiple times. Each time it increases the number by 1
Zombie brain power I
- your zombies can now use its regular abilities such as spells, spirit power skills and such
Zombie brain power II
- your zombies can now use tier 1 releases (if they possessed it before dying) at full power
Zombie brain power III ->
- by taking this abilitie your zombies can use 1 level higher release than previously
- can be taken multiple times and each grants a +1 release tier (if they possessed it before)
Zombie brawn I ->
- can be taken multiple times
- Your zombies now resurrect with 10% max hp
- Each time you take this ability, the hp of your zombie increases by 10%
Gloom
- around you, an aura of gloom lingers.
- The radius of the aura is 5 feet
- The aura will each round decrease your willpower save by 1 (willpower save to negate vs (1/2 Lvl+cha mod+# of gloom feats)
Improved Aura I ->
- Can be taken multiple times, each time increases the aura by 5 feet
Improved gloom I ->
- can be taken multiple times, each times it increases the willpower decrease from Gloom by 1
Suicidal thoughts
- your gloomy aura can make a target kill themselves. If you succeed on a willpower contest, you can make a target forgo their round and merely make one attack against themselves.
Improved self-harming
- your Suicidal Thoughts makes the attack a critical
Expert self-harming 1 ->
- your Suicidal Thoughts attack has their critical multiplier increases by +1
- Can be taken multiple times and each time it increases the multiplier by 1
Multiple thoughts I ->
- can be taken multiple times, each time it increases you number of beings you can target via your Suicidal thoughts by +1
It might be overpowered.. so if you try it in a campaign, please post what was broken or needed a buff so I can try and fix it