Post by A_Shadow_of_Life on Mar 27, 2013 4:18:07 GMT -5
As the creator of the Plant Type, I will be issuing a suggested update, to put it more in line with the Classless system. Which, I love more than Classed.
If you agree with the update, you can apply it to classless, at you leisure.
Status: [Complete]
Barkskin:
Benefit: Upon release, the user gains a +1 enhancement bonus to their natural armor bonus to defense, and damage reduction, per 3 character levels as their skin is covered in reiatsu enhanced bark.
Thorn Body:
Prerequisites: Barkskin
Benefit: The users Barkskin also sprouts lethal thorns all over their body, harming those who physically attack the user. These thorns deal [BW]+Spellscore modifier in piercing damage. These thorns ignore damage mitigation equal to the amount the character normally ignores.
Brambles:
Prerequisites: Wooden Sword
Benefit: Your weapon sprouts deadly thorns all over, changing its damage type to bludgeoning and piercing, and dealing +2d6 bludgeoning and piercing damage.
Greater Brambles:
Prerequisites: Brambles
Benefit: Brambles now deals +4d6 bludgeoning and piercing damage.
Superior Brambles:
Prerequisites: Greater Brambles
Benefit: Brambles now deals +6d6 bludgeoning and piercing damage.
[Epic] Advanced Brambles:
Prerequisites: Superior Brambles
Benefit: Brambles now deals +6d6 bludgeoning and piercing damage.
[Epic] Epic Brambles:
Prerequisites: Advanced Brambles
Benefit: Brambles now deals +6d6 bludgeoning and piercing damage.
Photosynthesis:
Benefit: The user gains Fast Healing 3 when in an area with plant life, requiring an amount of plant life equal to twice his size.
Special: This may be taken multiple times, it increases the Fast Healing gained by 2 each additional time it is taken.
Special: This Fast Healing stacks with Metamorphosis.
Tree of Life:
Prerequisite: Photosynthesis, Barkskin, Metamorphosis
Benefit: You gain Regeneration equal to the number of plant abilities you have, which is bypassed by Fire and Negative Energy.
Improved Entangling Weapon:
Prerequisite: Entangling Weapon
Benefit: Your entangling weapon now benefits from magical vines.
Seed the Earth:
Prerequisites: Create Vegetation, Wall of Thorns
Benefit: You may as a standard action plant a seed in the ground, and 3 rounds later the seed grows into a plant creature equivalent to a Rank 1 golem. The first time this ability is used, you must pick the golem's shikai abilities which are then set permanently, instead of having construct traits it has plant traits and has Fast Healing equal to the number of Plant abilities you have. If the area is in a water dominant area, it grows in 1 round.
Improved Seed the Earth:
Prerequisite: Seed the Earth
Benefit: The plant creatures created by Seed the Earth are now Rank 3.
Seed the Body:
Prerequisite: Seed the Earth, Brambles
Benefit: As a standard action, you may make a melee attack against an opponent, dealing damage as normal. In addition, the thorns that pierce the victim, release a single seed within the target, and begins to use their body for the nutrition required to grow into full bloom. The target must make a fortitude save, if successful the seed is expelled. The seed begins to drain 100 reiatsu per round, once the target reaches 0 reiatsu or dies, flowers bloom over the targets body, bearing fruit. The fruit when eaten restores the consumer's hit points and reiatsu, equal to half the amount of reiatsu the seed consumed.
Special: This may be taken multiple times, each time after the first increases the reiatsu drained per round by 100.
Improved Seed the Body:
Prerequisite: Seed the Body
Benefit: Once the target dies or reaches 0 reiatsu, the flowers also turn into a Rank 4 Golem Plant creature, instead of having construct traits it has plant traits and has Fast Healing equal to the number of Plant abilities you have. The first time the Golem is summoned, you must select its shikai abilities, once chose they are set permanently.
Expansive Seed Collection:
Prerequisite: Improved Seed the Earth or Seed the Body
Benefit: You may have an additional Plant Golem selection of abilities to use, when using Seed the Earth or Seed the Body.
Special: This may be taken multiple times, each time gives another Golem template.
Army of Seeds:
Prerequisite: Seed the Earth
Benefit: You may have 1 additional Plant Golem active at one time.
Special: This may be taken multiple times, the effects stack.
Cocoon:
Prerequisites: Improved Seed the Earth, Photosynthesis
Benefits: The user activates this as a full round action, and it surrounded by a cocoon for 5 rounds. During this time, the users damage mitigation of all sorts is doubled against everything besides fire. Once the five rounds is over, the user exits the cocoon fully healed. This may only be used once per battle. In a forest area or an area water dominant, it takes only 3 rounds.
Special: This may be taken multiple times, each time after the first allows you to use Cocoon one more time per battle.
Reflexive Cocoon:
Prerequisite: Cocoon
Benefit: The user may activate Cocoon as an immediate action in response to an effect that would slay the target.
Metamorphosis:
Prerequisites: Cocoon
Benefit: Once the user emerges from their cocoon, they gain the following benefits -
- An enhancement bonus to their physical stats equal to their spellscore modifier.
- Damage Mitigation versus all forms of damage equal to their spellscore modifier. Half of this applies versus ability score damage. Does not mitigate drain, or fire damage.
- Fast Healing is increased by their spellscore modifier.
- Gain a fly speed with good maneuverability with a speed equal to their spellscore modifier x 10.
- Take double damage from fire effects.
This ability lasts for 3 + Spellscore modifier rounds.
[Epic] Seed the World:
Prerequisite: Improved Seed the Earth, 8 other Plant abilities
Benefit: You may plant a seed within the earth, as a standard action. After 3 rounds have passed, a Rank 7 Plant Golem creature, instead of having construct traits it has plant traits and has Fast Healing equal to the number of Plant abilities you have. The first time it is summoned, the shikai abilities must be picked, and are locked in place.
[Epic] Tree of Might:
Prerequisites: Seed the World, Verdant Forest
Benefit: You may as a full-round action plant a seed in the earth, and in 3 turns a Titanic sized tree grows from it. The Tree of Might grows fruit that are said to empower anyone whom devours it. The Tree of Might grows one fruit every 3 rounds. The fruit has the following properties;
- The subject is healed a number of hit points equal to their Spellscore times 5
- The subject is healed of any ability damage
- The subject gains a sacred bonus to their physical ability scores equal to the user's Spellscore Modifier for 5 rounds
Special: This may be taken multiple times, you can either increase the number of fruit grown per 3 turns by 1, or increase the number of hit points healed multiplier by 2.
Special: Eating a fruit is a move action.
If you agree with the update, you can apply it to classless, at you leisure.
Status: [Complete]
Barkskin:
Benefit: Upon release, the user gains a +1 enhancement bonus to their natural armor bonus to defense, and damage reduction, per 3 character levels as their skin is covered in reiatsu enhanced bark.
Thorn Body:
Prerequisites: Barkskin
Benefit: The users Barkskin also sprouts lethal thorns all over their body, harming those who physically attack the user. These thorns deal [BW]+Spellscore modifier in piercing damage. These thorns ignore damage mitigation equal to the amount the character normally ignores.
Brambles:
Prerequisites: Wooden Sword
Benefit: Your weapon sprouts deadly thorns all over, changing its damage type to bludgeoning and piercing, and dealing +2d6 bludgeoning and piercing damage.
Greater Brambles:
Prerequisites: Brambles
Benefit: Brambles now deals +4d6 bludgeoning and piercing damage.
Superior Brambles:
Prerequisites: Greater Brambles
Benefit: Brambles now deals +6d6 bludgeoning and piercing damage.
[Epic] Advanced Brambles:
Prerequisites: Superior Brambles
Benefit: Brambles now deals +6d6 bludgeoning and piercing damage.
[Epic] Epic Brambles:
Prerequisites: Advanced Brambles
Benefit: Brambles now deals +6d6 bludgeoning and piercing damage.
Photosynthesis:
Benefit: The user gains Fast Healing 3 when in an area with plant life, requiring an amount of plant life equal to twice his size.
Special: This may be taken multiple times, it increases the Fast Healing gained by 2 each additional time it is taken.
Special: This Fast Healing stacks with Metamorphosis.
Tree of Life:
Prerequisite: Photosynthesis, Barkskin, Metamorphosis
Benefit: You gain Regeneration equal to the number of plant abilities you have, which is bypassed by Fire and Negative Energy.
Improved Entangling Weapon:
Prerequisite: Entangling Weapon
Benefit: Your entangling weapon now benefits from magical vines.
Seed the Earth:
Prerequisites: Create Vegetation, Wall of Thorns
Benefit: You may as a standard action plant a seed in the ground, and 3 rounds later the seed grows into a plant creature equivalent to a Rank 1 golem. The first time this ability is used, you must pick the golem's shikai abilities which are then set permanently, instead of having construct traits it has plant traits and has Fast Healing equal to the number of Plant abilities you have. If the area is in a water dominant area, it grows in 1 round.
Improved Seed the Earth:
Prerequisite: Seed the Earth
Benefit: The plant creatures created by Seed the Earth are now Rank 3.
Seed the Body:
Prerequisite: Seed the Earth, Brambles
Benefit: As a standard action, you may make a melee attack against an opponent, dealing damage as normal. In addition, the thorns that pierce the victim, release a single seed within the target, and begins to use their body for the nutrition required to grow into full bloom. The target must make a fortitude save, if successful the seed is expelled. The seed begins to drain 100 reiatsu per round, once the target reaches 0 reiatsu or dies, flowers bloom over the targets body, bearing fruit. The fruit when eaten restores the consumer's hit points and reiatsu, equal to half the amount of reiatsu the seed consumed.
Special: This may be taken multiple times, each time after the first increases the reiatsu drained per round by 100.
Improved Seed the Body:
Prerequisite: Seed the Body
Benefit: Once the target dies or reaches 0 reiatsu, the flowers also turn into a Rank 4 Golem Plant creature, instead of having construct traits it has plant traits and has Fast Healing equal to the number of Plant abilities you have. The first time the Golem is summoned, you must select its shikai abilities, once chose they are set permanently.
Expansive Seed Collection:
Prerequisite: Improved Seed the Earth or Seed the Body
Benefit: You may have an additional Plant Golem selection of abilities to use, when using Seed the Earth or Seed the Body.
Special: This may be taken multiple times, each time gives another Golem template.
Army of Seeds:
Prerequisite: Seed the Earth
Benefit: You may have 1 additional Plant Golem active at one time.
Special: This may be taken multiple times, the effects stack.
Cocoon:
Prerequisites: Improved Seed the Earth, Photosynthesis
Benefits: The user activates this as a full round action, and it surrounded by a cocoon for 5 rounds. During this time, the users damage mitigation of all sorts is doubled against everything besides fire. Once the five rounds is over, the user exits the cocoon fully healed. This may only be used once per battle. In a forest area or an area water dominant, it takes only 3 rounds.
Special: This may be taken multiple times, each time after the first allows you to use Cocoon one more time per battle.
Reflexive Cocoon:
Prerequisite: Cocoon
Benefit: The user may activate Cocoon as an immediate action in response to an effect that would slay the target.
Metamorphosis:
Prerequisites: Cocoon
Benefit: Once the user emerges from their cocoon, they gain the following benefits -
- An enhancement bonus to their physical stats equal to their spellscore modifier.
- Damage Mitigation versus all forms of damage equal to their spellscore modifier. Half of this applies versus ability score damage. Does not mitigate drain, or fire damage.
- Fast Healing is increased by their spellscore modifier.
- Gain a fly speed with good maneuverability with a speed equal to their spellscore modifier x 10.
- Take double damage from fire effects.
This ability lasts for 3 + Spellscore modifier rounds.
[Epic] Seed the World:
Prerequisite: Improved Seed the Earth, 8 other Plant abilities
Benefit: You may plant a seed within the earth, as a standard action. After 3 rounds have passed, a Rank 7 Plant Golem creature, instead of having construct traits it has plant traits and has Fast Healing equal to the number of Plant abilities you have. The first time it is summoned, the shikai abilities must be picked, and are locked in place.
[Epic] Tree of Might:
Prerequisites: Seed the World, Verdant Forest
Benefit: You may as a full-round action plant a seed in the earth, and in 3 turns a Titanic sized tree grows from it. The Tree of Might grows fruit that are said to empower anyone whom devours it. The Tree of Might grows one fruit every 3 rounds. The fruit has the following properties;
- The subject is healed a number of hit points equal to their Spellscore times 5
- The subject is healed of any ability damage
- The subject gains a sacred bonus to their physical ability scores equal to the user's Spellscore Modifier for 5 rounds
Special: This may be taken multiple times, you can either increase the number of fruit grown per 3 turns by 1, or increase the number of hit points healed multiplier by 2.
Special: Eating a fruit is a move action.