Post by tummy on Mar 17, 2018 0:58:22 GMT -5
Alicia D. Seras
Height: 5’0"
Weight: 110lbs
Hair: Blonde
Eyes: Emerald Green
Race: Human
Gender: Female
Age: 22
Rank: Commander
STR 10
DEX 48 (+24)
CON 48 (+24)
INT 48 (+24)
WIS 48 (+24)
CHA 50 (+25)
HP: 112
Damage reduction 195/-
Haki: 1080
Fame: 11
Infamy: 11
Wealth: 8
Attack rolls: +39/+34/+29
Damage: 5d8
Flaws
Noncombatant: - 2 to weapon attack
Meager Fortitude: -3 to Fort
Traits:
Single Gender Minded: GIRL, You're mind is only on one gender, and one gender only. You begin on one step less friendly towards any member of the gender you aren't attracted to. Also, if you are near a person you are attracted to, there is a 25% chance that on your turn you do nothing but stare, blush or in some other fashion fawn over the object of your affection. +16 power points, +1 per level
Power Negation: Seastone, 1 power (Fear), +6 power points, +1 per level after
Powers (3/92 +7/lvl Points):
Power Manipulation, Lower Advantage Costs x2, Lower Power Costs x3, Higher Disadvantage Rebate x2, No Strength, No Dexterity, No Overclock, No Increased PL, No Damage Mitigation, 1 Level (1 Point)
Hyper Stats: 4/4 +32 Dex (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Con (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Cha (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Wis (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Int (12 Points, multiplier up 2x)
Enhanced Reflexes: 8/8 +32 to Defense and Initiative (8 Points)
Thick Skin: 8/8 (8 Points)
Swiftness 8/8 +16 to Initiative, things take 8 times less time (8 Points)
Fear: 1/1 Cowering (4 Points, frightened, panicked, cowering)
Good Luck 8/8 (DEVIL FRUIT POWER)
Bad Luck 8/8 (DEVIL FRUIT POWER)
Background Feat: Prodigal Daughter: You are a true prodigy, and as such you gain the Prodigy feat twice at first level, but are forbidden from taking Rage or Spellcaster, as such things are beneath you.
TH 12 Feats
Bonus: Heroic Attribute: Wis
Bonus: Talented: History, Civics, Current Events
Bonus: Skill Affinity: Intimidate and Persuasion
Bonus: Specialized Skill Focus: Intimidation: +3, +6 at ten ranks
Bonus: True Hero [HAKI]: Do not die of massive damage, You are not subject to Ability Drain or Stunned or Paralyzed, Gain a bonus equal to 1/4th of level+1 to all base skills.
Number One: Seasoned: You add your Int bonus (min 1) to your favored non-base skills, and one half that (min 1) to your non favored non-base skills. This is an extraordinary ability.
Number Two: Blooded: Con to HP every level.
Number Three: Savant: +24 Ranks Intimidate
Number Four: Prodigy: Ranged Shot and Power
Number Five: Prodigy: Ranged Shot and Power
Number Six: Prodigy: Fortitude and Ranged Shot
Number Seven: Prodigy: Fortitude and Ranged Shot
Number Eight: Prodigy: Fortitude and Ranged Shot
Number Nine: Prodigy: Fortitude and Ranged Shot
Number Ten: Ranged Mastery[HAKI]: Flintlock: Your Reiatsu can charge a weapon with deadly force. Choose a type of Ranged Attack. Every 5 ranks of Ranged Shot you have above 1 raises your Ranged Weapon Damage with that type of Ranged Weapon by 1[BW].
Number Eleven: Enhanced Strikes: Ranged Shot
Number Twelve: Enhanced Strikes: Ranged Shot
Leveling Feats (+2 from flaws)
Fanservice: Marine: You're a marine in the world navy. You receive a +4 bonus on Intimidation Checks, a free Baby Den Den Mushi and free room and board within the World Navy headquarters at Marineford or wherever your stationed.. You receive a -4 penalty on all charisma based checks when dealing with Pirates.
Background 1: Prodigy: Ranged Shot and Power
Background 2: Prodigy: Ranged Shot and Power
Level 1: KENBUNSHOKU HAKI [HAKI, SOUL]: You gain the ability to sense the presence of others as per the Sense Motive Skill's Sense Reiatsu ability. You may also see auras determining who is stronger than others based on their Haki and their relative strength compared to you.
Level 1: PARAMECIA DEVIL FRUIT USER [HAKI]: (lucky-lucky fruit)(A character with this fruit is able to manipulate probability in their favor. They are always treated as having the Good Luck power and Bad Luck power at maximum level for their character level. However, they only have a total of their character level + constitution modifier minutes per day, which can be split among multiple uses. If Good and Bad Luck are being used together, each round takes double the time it would usually need.) Plus a special attack with +4 points.
Level 1: COMMAND OF MARINES [PRESTIGE] (Marine Officer 1): You gain the Leadership feat as a bonus feat. In addition, you may add your Intelligence Modifier as a bonus to
your Leadership score. In addition, you may have a second Cohort that is 1 level lower than your first cohort
Leadership: 49 Score, two cohorts, second must be 1 level lower than other cohort.
Level 1: OVERBEARING REIATSU [HAKI, SOUL]: You gain a +5 bonus on the Intimidate check for overbearing your opponent with your Reiatsu. You can make this check as a swift action and cannot be dazed by being pushed back.
Level 1: Paramecia Special Attack [HAKI]: You gain an additional Special Attack that must be in line with your Concept or aspect of matter. When building this special attack you gain +4 points.
Level 1: Combat Bowmanship: You gain a +1 bonus to Ranged Shot +1 per 4 levels. You gain a +1 dodge bonus to Defense +1 per 4 levels against ranged attacks.
Flaw 1: Improved Combat Bowmanship: Your Ranged Shot attacks critically hit on a 19-20.
Flaw 2: Alternate Tribesman: You gain an ability based on what tribe you hail from. Only humans may take this feat. Once you take this feat, you gain an unarmed strike attack that deals 1d6 damage + 1d6 damage per 5 ranks in Unarmed Strike you have above 1. If you also gain a natural attack, it deals this damage, or the listed damage, whichever is higher. NORMAL HUMAN THANK GOD
Level 2: Power of the Second (Paramecia Devil Fruit Master 1): You gain a first tier transformation that powers up your abilities. To gain this ability you must make a transformation as per the Changeling Transformation feat, but in the Transformation you must purchase a
Special Attack. Your Transformation must have a drawback of some sort. Each level you gain of this prestige path grants you an additional +2 points to this transformation.
Marine Bonus 1: OCEANIC SPIRITUAL POWER [HAKI]: You count as if you were 2 categories higher than normal when people sense your Reiatsu. Unlike the normal rules others can still sense you regardless of their Reiatsu Rating unless you make a DC 20 Bluff check to suppress that part of this feat. Every reiatsu you spend counts as 2 instead. This feats grants you a +5 bonus on Soul Crushing checks for your insanely large Reiatsu.
Level 3: Marine Tactics (Marine Officer 2): When working with other Marines, you gain a +4 bonus on Aid another checks instead of a +2. You cannot be disarmed or tripped when within 20 feet of another allied Marine. You cannot be bull rushed or over run while within 10 feet of another allied marine. While adjacent to another allied Marine you gain a +4 bonus to Reflex
saves and defense checks
Paramecia Devil Fruit Master Bonus 1: HAOSHOKU HAKI [HAKI, SOUL]: You may target one character within medium range, forcing them to make a Charisma Based Will Save. Should they fail, they are rendered unconscious till awoken. If not awoken in 1d12 rounds, they have a 10%
chance of waking each round thereafter.
Level 3 Bonus Feat: RESILIENCE [HAKI, SOUL]: By expending 4 points of Reiatsu, you may prevent 1 point of damage to yourself. This may be done multiple times in increments of 4 points of reiatsu per 1 point of damage prevented. This does not count as damage reduction for attacker damage taken.
Combat Skills:
Unarmed Strike (DEX): 6 ranks (+30)
Weapon Attack (DEX): 6 ranks (+28)
Ranged Shot (DEX): 14 ranks (+39)
Power (CHA): 10 ranks (+34)
Defense (DEX): 6 ranks (+63)
Fort Save (CON): 10 ranks (+32)
Reflex Save (DEX): 6 ranks (+30)
Will Save (CHA): 6 ranks (+31)
Resistance (CHA): 6 ranks (+31)
High-Speed Movement (INT): 6 ranks (+30)
Initiative (DEX): 6 ranks (+78)
Prediction (INT): 6 ranks (+30)
Acrobatics (STR/DEX): 6 ranks (+30)
Detection (WIS/CHA): 6 ranks (+30 / +31)
Interactive Skills:
Arcana (INT): 6 ranks (+56)
Athletics (STR/DEX): 6 ranks (+56)
Deception (CHA): 6 ranks (+58)
Driving (DEX): 6 ranks (+56)
Intimidation (CHA): 30 ranks (+88)
Knowledge (Popular Culture) (INT): 6 ranks (+56)
Knowledge (Current Events) (INT): 6 ranks (+56)
Knowledge (Civics) (INT): 6 ranks (+56)
Knowledge (History) (INT): 6 ranks (+56)
Knowledge (Streetwise) (INT): 6 ranks (+56)
Linguistics (INT): 6 ranks (+56)
Martial Lore (WIS): 6 ranks (+56)
Medicine (WIS): 6 ranks (+56)
Perception (WIS): 6 ranks (+56)
Persuasion (CHA): 6 ranks (+59)
Sleight of Hand (DEX): 6 ranks (+56)
Survival (WIS): 6 ranks (+56)
Technology (INT): 6 ranks (+56)
Special Attacks:
Lucky Lucky Cannon! (0/54) -540 Haki Cost
Ranged Attack
Scaling Damage (5 Points)
Scaling Weapon Enhancement (5 Points)
Dex to Damage (3 Points)
Con to Damage (3 Points)
Int to Damage (3 Points)
Cha to Damage (3 Points)
Razor’s Edge (1 Point)
Critical Threshold Up (6 Points)
Cacophony (1 Point)
Brilliant (1 Point)
Critical Burst (1 Point)
Auto-fire (6 Points)
Homing (4 Points)
Penetrating (5 Points)
Penetrating (5 Points)
Unlucky Disease Shot! (0/54) -540 Haki Cost
Ranged Attack
Poisoningx10 (CHA) (20 Points)
Poisoningx10 (CON) (20 Points)
Enduringx2 (8 Points)
Homing (4 Points)
Razor’s Edge (1 Point)
Extra Target (1 Point)
Lucky-Lucky Ranged Nightmare (Golden Form Only) (0/100) -1000 Haki Cost
Non Attack
Bonus Feat (Two-Weapon Fighting) (2 Points)
Bonus Feat (Two-Weapon Fighting) (2 Points)
Bonus Feat (Two-Weapon Fighting) (2 Points)
Bonus Feat (Ambidexterity) (2 Points)
Bonus Feat (Point Blank Shot) (2 Points)
Bonus Feat (Precise Shot) (2 Points)
Shikai Pick (Aura of Fortitude) (3 Points)
Shikai Pick (Reflexive Aura) (3 Points)
Shikai Pick (Bastion of Will) (3 Points)
Shikai Pick (Improved Ranged Form) (3 Points)
Shikai Pick (Greater Ranged Form) (3 Points)
Shikai Pick (Superior Ranged Form) (3 Points)
Shikai Pick (Perfect Ranged Form) (3 Points)
Shikai Pick (Perfect Ranged Form) (3 Points)
Shikai Pick (Perfect Ranged Form) (3 Points)
Shikai Pick (Air Swordsman) (3 Points)
Shikai Pick (Improved Air Swordsman) (3 Points)
Shikai Pick (Greater Air Swordsman) (3 Points)
Shikai Pick (Precise Projectile) (3 Points)
Shikai Pick (Intelligent Projectile) (3 Points)
Bonus Feat (Prodigy: +1 Ranged Shot and Power) (2 Points)
Bonus Feat (Prodigy: +1 Ranged Shot and Power) (2 Points)
Bonus Feat (Superior Heroics) (2 Points)
Bonus Feat (Superior Heroics) (2 Points)
Bonus Feat (Superior Heroics) (2 Points)
Bonus Feat (KENBUNSHOKU HAKI DEFENSE [HAKI, SOUL]) (2 Points)
Bonus Feat (BUSOSHOKU HAKI [HAKI, SOUL]) (2 Points)
Bonus Feat (Combat Reflexes) (2 Points)
Bankai Pick (Mystic Regeneration) (8 Points)
Scaling Damage (5 Points)
Scaling Enhancement (5 Points)
Razor’s Edge (1 Point)
Deadly (1 Point)
Penetrating 2x (10 Points)
Transformations:
Lucky-Lucky Golden Form (0/27)
Special Attack (2 Points)
+50 Cha (25 Points)
Drawback: Balanced Luck: For every good thing that happens to Alicia, something bad happens randomly!
Height: 5’0"
Weight: 110lbs
Hair: Blonde
Eyes: Emerald Green
Race: Human
Gender: Female
Age: 22
Rank: Commander
STR 10
DEX 48 (+24)
CON 48 (+24)
INT 48 (+24)
WIS 48 (+24)
CHA 50 (+25)
HP: 112
Damage reduction 195/-
Haki: 1080
Fame: 11
Infamy: 11
Wealth: 8
Attack rolls: +39/+34/+29
Damage: 5d8
Flaws
Noncombatant: - 2 to weapon attack
Meager Fortitude: -3 to Fort
Traits:
Single Gender Minded: GIRL, You're mind is only on one gender, and one gender only. You begin on one step less friendly towards any member of the gender you aren't attracted to. Also, if you are near a person you are attracted to, there is a 25% chance that on your turn you do nothing but stare, blush or in some other fashion fawn over the object of your affection. +16 power points, +1 per level
Power Negation: Seastone, 1 power (Fear), +6 power points, +1 per level after
Powers (3/92 +7/lvl Points):
Power Manipulation, Lower Advantage Costs x2, Lower Power Costs x3, Higher Disadvantage Rebate x2, No Strength, No Dexterity, No Overclock, No Increased PL, No Damage Mitigation, 1 Level (1 Point)
Hyper Stats: 4/4 +32 Dex (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Con (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Cha (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Wis (12 Points, multiplier up 2x)
Hyper Stats: 4/4 +32 Int (12 Points, multiplier up 2x)
Enhanced Reflexes: 8/8 +32 to Defense and Initiative (8 Points)
Thick Skin: 8/8 (8 Points)
Swiftness 8/8 +16 to Initiative, things take 8 times less time (8 Points)
Fear: 1/1 Cowering (4 Points, frightened, panicked, cowering)
Good Luck 8/8 (DEVIL FRUIT POWER)
Bad Luck 8/8 (DEVIL FRUIT POWER)
Background Feat: Prodigal Daughter: You are a true prodigy, and as such you gain the Prodigy feat twice at first level, but are forbidden from taking Rage or Spellcaster, as such things are beneath you.
TH 12 Feats
Bonus: Heroic Attribute: Wis
Bonus: Talented: History, Civics, Current Events
Bonus: Skill Affinity: Intimidate and Persuasion
Bonus: Specialized Skill Focus: Intimidation: +3, +6 at ten ranks
Bonus: True Hero [HAKI]: Do not die of massive damage, You are not subject to Ability Drain or Stunned or Paralyzed, Gain a bonus equal to 1/4th of level+1 to all base skills.
Number One: Seasoned: You add your Int bonus (min 1) to your favored non-base skills, and one half that (min 1) to your non favored non-base skills. This is an extraordinary ability.
Number Two: Blooded: Con to HP every level.
Number Three: Savant: +24 Ranks Intimidate
Number Four: Prodigy: Ranged Shot and Power
Number Five: Prodigy: Ranged Shot and Power
Number Six: Prodigy: Fortitude and Ranged Shot
Number Seven: Prodigy: Fortitude and Ranged Shot
Number Eight: Prodigy: Fortitude and Ranged Shot
Number Nine: Prodigy: Fortitude and Ranged Shot
Number Ten: Ranged Mastery[HAKI]: Flintlock: Your Reiatsu can charge a weapon with deadly force. Choose a type of Ranged Attack. Every 5 ranks of Ranged Shot you have above 1 raises your Ranged Weapon Damage with that type of Ranged Weapon by 1[BW].
Number Eleven: Enhanced Strikes: Ranged Shot
Number Twelve: Enhanced Strikes: Ranged Shot
Leveling Feats (+2 from flaws)
Fanservice: Marine: You're a marine in the world navy. You receive a +4 bonus on Intimidation Checks, a free Baby Den Den Mushi and free room and board within the World Navy headquarters at Marineford or wherever your stationed.. You receive a -4 penalty on all charisma based checks when dealing with Pirates.
Background 1: Prodigy: Ranged Shot and Power
Background 2: Prodigy: Ranged Shot and Power
Level 1: KENBUNSHOKU HAKI [HAKI, SOUL]: You gain the ability to sense the presence of others as per the Sense Motive Skill's Sense Reiatsu ability. You may also see auras determining who is stronger than others based on their Haki and their relative strength compared to you.
Level 1: PARAMECIA DEVIL FRUIT USER [HAKI]: (lucky-lucky fruit)(A character with this fruit is able to manipulate probability in their favor. They are always treated as having the Good Luck power and Bad Luck power at maximum level for their character level. However, they only have a total of their character level + constitution modifier minutes per day, which can be split among multiple uses. If Good and Bad Luck are being used together, each round takes double the time it would usually need.) Plus a special attack with +4 points.
Level 1: COMMAND OF MARINES [PRESTIGE] (Marine Officer 1): You gain the Leadership feat as a bonus feat. In addition, you may add your Intelligence Modifier as a bonus to
your Leadership score. In addition, you may have a second Cohort that is 1 level lower than your first cohort
Leadership: 49 Score, two cohorts, second must be 1 level lower than other cohort.
Level 1: OVERBEARING REIATSU [HAKI, SOUL]: You gain a +5 bonus on the Intimidate check for overbearing your opponent with your Reiatsu. You can make this check as a swift action and cannot be dazed by being pushed back.
Level 1: Paramecia Special Attack [HAKI]: You gain an additional Special Attack that must be in line with your Concept or aspect of matter. When building this special attack you gain +4 points.
Level 1: Combat Bowmanship: You gain a +1 bonus to Ranged Shot +1 per 4 levels. You gain a +1 dodge bonus to Defense +1 per 4 levels against ranged attacks.
Flaw 1: Improved Combat Bowmanship: Your Ranged Shot attacks critically hit on a 19-20.
Flaw 2: Alternate Tribesman: You gain an ability based on what tribe you hail from. Only humans may take this feat. Once you take this feat, you gain an unarmed strike attack that deals 1d6 damage + 1d6 damage per 5 ranks in Unarmed Strike you have above 1. If you also gain a natural attack, it deals this damage, or the listed damage, whichever is higher. NORMAL HUMAN THANK GOD
Level 2: Power of the Second (Paramecia Devil Fruit Master 1): You gain a first tier transformation that powers up your abilities. To gain this ability you must make a transformation as per the Changeling Transformation feat, but in the Transformation you must purchase a
Special Attack. Your Transformation must have a drawback of some sort. Each level you gain of this prestige path grants you an additional +2 points to this transformation.
Marine Bonus 1: OCEANIC SPIRITUAL POWER [HAKI]: You count as if you were 2 categories higher than normal when people sense your Reiatsu. Unlike the normal rules others can still sense you regardless of their Reiatsu Rating unless you make a DC 20 Bluff check to suppress that part of this feat. Every reiatsu you spend counts as 2 instead. This feats grants you a +5 bonus on Soul Crushing checks for your insanely large Reiatsu.
Level 3: Marine Tactics (Marine Officer 2): When working with other Marines, you gain a +4 bonus on Aid another checks instead of a +2. You cannot be disarmed or tripped when within 20 feet of another allied Marine. You cannot be bull rushed or over run while within 10 feet of another allied marine. While adjacent to another allied Marine you gain a +4 bonus to Reflex
saves and defense checks
Paramecia Devil Fruit Master Bonus 1: HAOSHOKU HAKI [HAKI, SOUL]: You may target one character within medium range, forcing them to make a Charisma Based Will Save. Should they fail, they are rendered unconscious till awoken. If not awoken in 1d12 rounds, they have a 10%
chance of waking each round thereafter.
Level 3 Bonus Feat: RESILIENCE [HAKI, SOUL]: By expending 4 points of Reiatsu, you may prevent 1 point of damage to yourself. This may be done multiple times in increments of 4 points of reiatsu per 1 point of damage prevented. This does not count as damage reduction for attacker damage taken.
Combat Skills:
Unarmed Strike (DEX): 6 ranks (+30)
Weapon Attack (DEX): 6 ranks (+28)
Ranged Shot (DEX): 14 ranks (+39)
Power (CHA): 10 ranks (+34)
Defense (DEX): 6 ranks (+63)
Fort Save (CON): 10 ranks (+32)
Reflex Save (DEX): 6 ranks (+30)
Will Save (CHA): 6 ranks (+31)
Resistance (CHA): 6 ranks (+31)
High-Speed Movement (INT): 6 ranks (+30)
Initiative (DEX): 6 ranks (+78)
Prediction (INT): 6 ranks (+30)
Acrobatics (STR/DEX): 6 ranks (+30)
Detection (WIS/CHA): 6 ranks (+30 / +31)
Interactive Skills:
Arcana (INT): 6 ranks (+56)
Athletics (STR/DEX): 6 ranks (+56)
Deception (CHA): 6 ranks (+58)
Driving (DEX): 6 ranks (+56)
Intimidation (CHA): 30 ranks (+88)
Knowledge (Popular Culture) (INT): 6 ranks (+56)
Knowledge (Current Events) (INT): 6 ranks (+56)
Knowledge (Civics) (INT): 6 ranks (+56)
Knowledge (History) (INT): 6 ranks (+56)
Knowledge (Streetwise) (INT): 6 ranks (+56)
Linguistics (INT): 6 ranks (+56)
Martial Lore (WIS): 6 ranks (+56)
Medicine (WIS): 6 ranks (+56)
Perception (WIS): 6 ranks (+56)
Persuasion (CHA): 6 ranks (+59)
Sleight of Hand (DEX): 6 ranks (+56)
Survival (WIS): 6 ranks (+56)
Technology (INT): 6 ranks (+56)
Special Attacks:
Lucky Lucky Cannon! (0/54) -540 Haki Cost
Ranged Attack
Scaling Damage (5 Points)
Scaling Weapon Enhancement (5 Points)
Dex to Damage (3 Points)
Con to Damage (3 Points)
Int to Damage (3 Points)
Cha to Damage (3 Points)
Razor’s Edge (1 Point)
Critical Threshold Up (6 Points)
Cacophony (1 Point)
Brilliant (1 Point)
Critical Burst (1 Point)
Auto-fire (6 Points)
Homing (4 Points)
Penetrating (5 Points)
Penetrating (5 Points)
Unlucky Disease Shot! (0/54) -540 Haki Cost
Ranged Attack
Poisoningx10 (CHA) (20 Points)
Poisoningx10 (CON) (20 Points)
Enduringx2 (8 Points)
Homing (4 Points)
Razor’s Edge (1 Point)
Extra Target (1 Point)
Lucky-Lucky Ranged Nightmare (Golden Form Only) (0/100) -1000 Haki Cost
Non Attack
Bonus Feat (Two-Weapon Fighting) (2 Points)
Bonus Feat (Two-Weapon Fighting) (2 Points)
Bonus Feat (Two-Weapon Fighting) (2 Points)
Bonus Feat (Ambidexterity) (2 Points)
Bonus Feat (Point Blank Shot) (2 Points)
Bonus Feat (Precise Shot) (2 Points)
Shikai Pick (Aura of Fortitude) (3 Points)
Shikai Pick (Reflexive Aura) (3 Points)
Shikai Pick (Bastion of Will) (3 Points)
Shikai Pick (Improved Ranged Form) (3 Points)
Shikai Pick (Greater Ranged Form) (3 Points)
Shikai Pick (Superior Ranged Form) (3 Points)
Shikai Pick (Perfect Ranged Form) (3 Points)
Shikai Pick (Perfect Ranged Form) (3 Points)
Shikai Pick (Perfect Ranged Form) (3 Points)
Shikai Pick (Air Swordsman) (3 Points)
Shikai Pick (Improved Air Swordsman) (3 Points)
Shikai Pick (Greater Air Swordsman) (3 Points)
Shikai Pick (Precise Projectile) (3 Points)
Shikai Pick (Intelligent Projectile) (3 Points)
Bonus Feat (Prodigy: +1 Ranged Shot and Power) (2 Points)
Bonus Feat (Prodigy: +1 Ranged Shot and Power) (2 Points)
Bonus Feat (Superior Heroics) (2 Points)
Bonus Feat (Superior Heroics) (2 Points)
Bonus Feat (Superior Heroics) (2 Points)
Bonus Feat (KENBUNSHOKU HAKI DEFENSE [HAKI, SOUL]) (2 Points)
Bonus Feat (BUSOSHOKU HAKI [HAKI, SOUL]) (2 Points)
Bonus Feat (Combat Reflexes) (2 Points)
Bankai Pick (Mystic Regeneration) (8 Points)
Scaling Damage (5 Points)
Scaling Enhancement (5 Points)
Razor’s Edge (1 Point)
Deadly (1 Point)
Penetrating 2x (10 Points)
Transformations:
Lucky-Lucky Golden Form (0/27)
Special Attack (2 Points)
+50 Cha (25 Points)
Drawback: Balanced Luck: For every good thing that happens to Alicia, something bad happens randomly!