Post by Deleted on Dec 27, 2017 16:09:41 GMT -5
Toru grew up a young boy on a small island in The South Blue. It was a peaceful place for many of his early years, until by the time he was 8 when pirates began to frequent his home island's ports. Initially not so awful, they stimulated thelocal economy, and constructed a fairly positive working-relationship with the locals of this small, largely Marine-less, settlement. But upon their return after a short voyage, it had been learned that The Kenjutsu Pirates had experienced a mutiny which upset the moral dynamic of the entire crew, with its new captain being a ruthless cut-throat.
For the following few years, the town lived under these pirates heels for half a decade, with the people of the island under constant fear. It wasn't until the world government took notice of the small island's good position as a stopping-point between larger bases that there was anything done. By his 16th year, Toru's home was now pirate-free, and the boy had grown to idolize the just Marines who had released them from the shackles of brigandeering oppression. It was at this point that he decided to join the Marines.
His unimpressive stature and physical ability, however, would prove to be an obstacle for the young man. Immediately, he made his way to Karate Island, using a small vessel to reach the place, and become a student of the masters there. While he did excel in techniques taught by the martial artists, and grew more lithe and fast, it did little to make him stronger or tougher. He was hard-pressed for a solution, until a mysterious man approached him. Evidently the stranger had been watching Toru for quite some time, and chose him for a proposition, to take a devil fruit and eat it, so that he could use it to achieve his dreams. The only catch being to fullfil a request from this hooded figure in the future, no matter what it was, at any time.
Jumping at the opportunity to become stronger, the young man quickly ate the devil fruit, and had the powers of a Dragon-Dragon fruit bestowed upon him. With his new abilities in tow, Toru made his way to the nearest Navy Base, and was conscripted. Thanks to the fact that he was a Devil Fruit user, Toru was promoted to Warrant Officer, to be trained under Lt. Jack almost immediately after he completed basic training. Stationed in PineApple Island, Toru is working on-assignment to gain greater combat proficiency, with big plans in store for the Mythical Devil Fruit User.
Height: 5'8" / 6'3" / 5'11"
Weight: 150 lbs. / 240 lbs. / 190 lbs.
Hair: Brown
Eyes: Green/Yellow in Dragon Form
Species: Human (Zoan Devil Fruit User)
Age: 18
Marine Rank: Captain
Comparative Bounty: 55,000,000 (Level 3 * 11 Cha Mod + 44*0.5 Renown/Infamy)
Level: 3
HP: 46 / 94 / 142
Haki: 1406 (40+34)*(3+16) / 1482 (40+38)*(3+16) / 2014 (40+66)*(3+16)
MSPV: 1st grade maneuvers and stances
DR: 3//8/-
DM: 0/72/136
Reg: 0/80/80
Wealth: +100 (Base: +28)
Reputation: +8
Renown: 22
Infamy: 22
Leadership Score: +14 base +13 Intelligence +1 Fairness +3 Mythical Zoan User (Followers) +2 Has a ship -+1 Moves Around A Lot/Followers are enlisted Marines
Doriki: 102
AD: 3
Dam: Unarmed Strikes 1d8-1+22 Wealth/+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth Claws 1d8+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth Fangs 2d6+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth Tail 2d6+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth
Speed: 240 ft.
Extra Actions Per Round: 1 Partial
Human / Dragon / Half-Dragon
STR: 8 (-1) / 35 (+12) / 56 (+23)
DEX: 34 (+12) / 38 (+14) / 66 (+28)
CON: 14 (+2) / 46 (+18) / 78 (+34)
INT: 40 (+15)
WIS: 34 (+12)
CHA: 32 (+11)
BASE SKILLS
1. Unarmed Strike +6 Rank +12/+14/+28 Dex +1 CMA +1 Weapon Skill Focus +1 True Hero
2. Defense +6 Rank +15/+14/+28 Int/Dex/Dex +1 CMA +8 Time Manipulation +12 Primal Armor +1 True Hero
3. Initiative +6 Rank +12/+14/+28 Dex +16 Swiftness +1 True Hero
4. Weapon Attack +6 Rank -1/+12/+23 Str -2 Flaw +1 True Hero
5. Reflex Save +6 Rank +15/+14/+28 Int/Dex/Dex +8 Time Manipulation +1 True Hero
6. Fortitude Save +6 Rank +2/+18/+34 Con +1 True Hero
7. Will Save +6 Rank +12 Wis +1 True Hero
8. Flash Step +6 Rank +12/+14/+28 Dex +1 True Hero
9. Acrobatics +6 Rank +12/+14/+28 Dex +1 True Hero
10. Detection +6 Rank +12 Wis +1 True Hero
11. Power +6 Rank +11/+18/+34 Cha/Con/Con +1 True Hero
12. Resistance +6 Rank +11/+18/+34 Cha/Con/Con +1 True Hero
13. Ranged Shot +6 Rank +15 Int -2 Flaw +1 True Hero
14. Prediction +6 Rank +15 Int +1 True Hero
CORE SKILLS
1. Knowledge (Earth Science) +6 Rank +15 Int +15 Seasoned
2. Knowledge (Civics) +10 Rank +15 Int +15 Seasoned
3. Martial Lore +6 Rank +15 Int +15 Seasoned
4. Driving (Aquatic) +6 Ranks +12/+14/+28 Dex +15 Seasoned
5. Athletics +6 Rank -1/+12/+23 Str +15 Seasoned
6. Profession (Sailor) +6 Rank +12 Wis +15 Seasoned
7. Driving (Submerged Aquatic) +6 Ranks +12/+14/+28 Dex +15 Seasoned
8. Perception +7 Rank +12 Wis +15 Seasoned +2 Affinity
9. Survival +6 Rank +12 Wis +15 Seasoned
10. Intimidation +10 Rank +11 Cha +15 Seasoned +2 Affinity +3 Focus +4 Marine
11. Linguistics +6 Rank +15 Int +15 Seasoned
12. Medicine +6 Rank +12 Wis +15 Seasoned
13. Persuasion +6 Rank +11 Cha +15 Seasoned
14. Sleight of Hand +6 Ranks +12/+14/+28 Dex +15 Seasoned
15. Stealth +6 Ranks +12/+14/+28 Dex +15 Seasoned
16. Technology +9 Rank +15 Int +15 Seasoned
17. Craft (Structural) +9 Rank +15 Int +15 Seasoned
18. Craft (Electronic) +6 Rank +15 Int +15 Seasoned
19. Craft (Writing) +6 Rank +15 Int +15 Seasoned
Flaws
-Shaky
-Noncombatant
Feats
Fan Service: Marine
1 TH 12
-Heroic Attribute (Intelligence)
-Talented (Craft (Writing), Intimidation, Perception)
-Skill Affinity (Perception, Intimidation)
-Skill Focus (Intimidation)
-True Hero (Ability Damage, Stun)(Haki)
-Human Tribesman (d8)
-Martial Study (Haki Feat x3)
-Zoan Devil Fruit User (Dragon-Dragon Fruit: "Brown" Dragon Model) (As per www.d20srd.org/srd/monsters/dragonTrue.htm... Gains Water Breathing [Lot of good THIS does], Frightful Presence DC 14, Immunities to Sleep and Paralysis Effects, Blindsense 60 ft., Sees four times as well as humans in shadowy illumination twice as well in light and darkvision 120 ft., and Spell Resistance: Nil)(Gains one physical Zoan Special-Attack) (Counts as five Primal Abilities) (Haki)
-Advanced Zoan (Serpent’s Tail) (Haki)
-Lightning Step (Haki)
-Power of Choice (Dexterity)
-(Bonus)Blooded
-Combat Martial Arts
-Primal Zoan (Primal Form) (Haki)
-Zoan Special Attack (Haki)
-Advanced Zoan (Dragon’s Breath, Fire 2d8 Cone) (Haki)
-Advanced Zoan (Were-Form Efficiency) (Haki)
-Superior Heroics
-Seasoned
-Advanced Zoan (Improved Were-Form Efficiency (Haki)
-Primal Zoan (Primal Armor) (Haki)
-Savant (Knowledge (Civics) 4 ranks, Intimidation 4 ranks, Perception 1 rank, Craft (Structural) 3 ranks, Technology 3 ranks)
-Kenbunshoku Haki (Haki)
-Weapon Skill Focus (Unarmed Strike)
-(Flaw)Shipwright
-(Flaw)Command of Marines
-(Bonus)Leadership
2
-Improved Cohort
-Busoshoku Haki (Haki)
3 (Increased TH as Legacy PC)
-Marine Tactics
-Improved Combat Martial Arts
-Primal Zoan (Primal Skin) (Haki)
-Grizzled Veteran (Almighty Smash)(Haki)
Possessions: Karate Island Outfit (A black-and-red gi, with a mesh undershirt), A claim to his supplies on The Captain's Wing, The Captain's Wing (Ship)
Special Attacks:
Ryu no Kobushi, ichiban: Kougeki! (Fist of The Dragon, First Technique: Strike!) (34/38/66 Points, Unarmed Physical, Attack Action Activation)
-xd6 (7 Points)
-+x Modifier (7 Points)
-Able to spend points on the spot when using this special attack to grant other abilities (7 Points)
-Adds Fire Damage as a damage type (1 Point)
-User cannot use their fire-type Dragon Breath Weapon for 1d4 rounds, and must be able to use their breath weapon to use this ability (-5 points)
Ryu no Kobushi, niban: Hishouki!! (Fist of The Dragon, Second Technique: Soaring Spirit!!) (34/38/66 Points, Non-Attack, Move Action Activation)
-User's Breath Attack timer resets (5 Points)
-Healing Attack (3 Points)
-Healing Attack (3 Points)
-Healing Attack (3 Points)
--Able to spend points on the spot when using this attack to grant other abilities (7 Points)
Martial Catalog (Styles: Almighty Smash, Broken Blade, Thrashing Dragon)
1st – Pugilist Stance, Pommel Bash, Iron Hand Stance, Shards of Iron Strike
1st – Pugilist Stance, Pommel Bash, Iron Hand Stance, Shards of Iron Strike, Leaping Dragon, Offensive Roll, Swift Claws
2nd –
2nd –
Traits
Transformation Required (Zoan-Linked) (+16, +1/level)
Powers (50 Points +16 Trait +12 Leveling +5 Superior Heroics)
-Power Manipulation, Lower Advantage Costs x3, Lower Power Costs x3, Higher Disadvantage Rebate x3, No Strength, No Dexterity, No Overclock, No Increased PL, No Damage Mitigation, 1 Level (6 Point)
-Hyper-Dexterity, 2 levels (2 Points)
-Super-Speed, 2 levels (2 Points)
-Swiftness, 8 levels (8 Points)
-Time Manipulation, Only Haste, Only Active when Zoan Transformations are being used, Enhanced Haste, Permanent Haste, 8 levels (8 Points)
-Hyper-Strength, May only function when Zoan transformations are being used, 2 levels (2 Points)
-Super-Strength, May only function when Zoan transformations are being used (-1 point per level (base)), 8 levels (8 Points)
-Hyper-Constitution, only active when Zoan transformations are being used, Multiplier Up, 4 levels (4 Points)
-Thick Skin, Weakness: Seastone, Weak Spot (Spine), May only function when Zoan transformations are being used (-1 point per level), No Penetrating, Damage Mitigation, 8 levels (8 Points)
-Hyper-Intelligence, 3 levels (3 Points)
-Wealth, May add wealth modifier to damage roll, 2 levels (4 Points)
-Hyper-Wisdom, 2 levels (2 Points)
-Hyper-Charisma, 2 levels (2 Points)
-Regeneration, May only function when Zoan transformations are being used, regrowth of limbs do not carry over to base form, regrow limbs, 8 levels (8 Points)
-Momentum Swing (When Having Suffered Some Kind of Damage or Condition)(Combat Master: Berserker, Battle Dancer, Unstoppable), May only function when Zoan transformations are being used, Can only grow and be implemented when the stimuli is going on (if said stimuli halts then the power also halts)(-2 per level(base)), Triple Rage, Swift Burn, Super Swift Burn, Increased Wick x2, 8 levels (8 Points)
-Elemental Mastery (Fire), Can only Produce Flames through exhaling, Gain Super Points from this power, 8 levels (8 Points)(80 Points Granted)(24 Points Remain)
--Hyper-Power, May only create powers related to fire (-2 rebate base), Bad Luck Power (-2 rebate base), It takes a free action to switch up powers, Grants +5 Super Points/level to rearrange, Extra Extra Super Points, 8 levels (8 Points)(144 Super Points to use)
---Solar Flare
---Breath of The Dragon
---Avatar of Flame
--Corrosive Touch, Must "breathe" on hands to activate the power for 1d6 rounds using a swift action (-1 rebate (base)), Ignite Flammable Objects, Death Touch, 8 levels (8 Points)
--Adaptation (Lava), May only function when Zoan transformations are being used, Gain Thick Skin for that type of condition equal to power level, 8 levels (8 Points)
--Damage, 8 levels (8 Points)
--Energy Absorb (Fire), Bad Luck Power, Additional Element (Cold), Elemental Transduction, Absorb and Power, 8 levels (8 Points)
--Invisibility, Exhausting Power x2, Rounds Become Minutes, Can attack while invisible at no penalty, 8 levels (8 Points)
For the following few years, the town lived under these pirates heels for half a decade, with the people of the island under constant fear. It wasn't until the world government took notice of the small island's good position as a stopping-point between larger bases that there was anything done. By his 16th year, Toru's home was now pirate-free, and the boy had grown to idolize the just Marines who had released them from the shackles of brigandeering oppression. It was at this point that he decided to join the Marines.
His unimpressive stature and physical ability, however, would prove to be an obstacle for the young man. Immediately, he made his way to Karate Island, using a small vessel to reach the place, and become a student of the masters there. While he did excel in techniques taught by the martial artists, and grew more lithe and fast, it did little to make him stronger or tougher. He was hard-pressed for a solution, until a mysterious man approached him. Evidently the stranger had been watching Toru for quite some time, and chose him for a proposition, to take a devil fruit and eat it, so that he could use it to achieve his dreams. The only catch being to fullfil a request from this hooded figure in the future, no matter what it was, at any time.
Jumping at the opportunity to become stronger, the young man quickly ate the devil fruit, and had the powers of a Dragon-Dragon fruit bestowed upon him. With his new abilities in tow, Toru made his way to the nearest Navy Base, and was conscripted. Thanks to the fact that he was a Devil Fruit user, Toru was promoted to Warrant Officer, to be trained under Lt. Jack almost immediately after he completed basic training. Stationed in PineApple Island, Toru is working on-assignment to gain greater combat proficiency, with big plans in store for the Mythical Devil Fruit User.
Height: 5'8" / 6'3" / 5'11"
Weight: 150 lbs. / 240 lbs. / 190 lbs.
Hair: Brown
Eyes: Green/Yellow in Dragon Form
Species: Human (Zoan Devil Fruit User)
Age: 18
Marine Rank: Captain
Comparative Bounty: 55,000,000 (Level 3 * 11 Cha Mod + 44*0.5 Renown/Infamy)
Level: 3
HP: 46 / 94 / 142
Haki: 1406 (40+34)*(3+16) / 1482 (40+38)*(3+16) / 2014 (40+66)*(3+16)
MSPV: 1st grade maneuvers and stances
DR: 3//8/-
DM: 0/72/136
Reg: 0/80/80
Wealth: +100 (Base: +28)
Reputation: +8
Renown: 22
Infamy: 22
Leadership Score: +14 base +13 Intelligence +1 Fairness +3 Mythical Zoan User (Followers) +2 Has a ship -+1 Moves Around A Lot/Followers are enlisted Marines
Doriki: 102
AD: 3
Dam: Unarmed Strikes 1d8-1+22 Wealth/+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth Claws 1d8+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth Fangs 2d6+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth Tail 2d6+12+8 Super Strength+22 Wealth/+23+8 Super Strength+22 Wealth
Speed: 240 ft.
Extra Actions Per Round: 1 Partial
Human / Dragon / Half-Dragon
STR: 8 (-1) / 35 (+12) / 56 (+23)
DEX: 34 (+12) / 38 (+14) / 66 (+28)
CON: 14 (+2) / 46 (+18) / 78 (+34)
INT: 40 (+15)
WIS: 34 (+12)
CHA: 32 (+11)
BASE SKILLS
1. Unarmed Strike +6 Rank +12/+14/+28 Dex +1 CMA +1 Weapon Skill Focus +1 True Hero
2. Defense +6 Rank +15/+14/+28 Int/Dex/Dex +1 CMA +8 Time Manipulation +12 Primal Armor +1 True Hero
3. Initiative +6 Rank +12/+14/+28 Dex +16 Swiftness +1 True Hero
4. Weapon Attack +6 Rank -1/+12/+23 Str -2 Flaw +1 True Hero
5. Reflex Save +6 Rank +15/+14/+28 Int/Dex/Dex +8 Time Manipulation +1 True Hero
6. Fortitude Save +6 Rank +2/+18/+34 Con +1 True Hero
7. Will Save +6 Rank +12 Wis +1 True Hero
8. Flash Step +6 Rank +12/+14/+28 Dex +1 True Hero
9. Acrobatics +6 Rank +12/+14/+28 Dex +1 True Hero
10. Detection +6 Rank +12 Wis +1 True Hero
11. Power +6 Rank +11/+18/+34 Cha/Con/Con +1 True Hero
12. Resistance +6 Rank +11/+18/+34 Cha/Con/Con +1 True Hero
13. Ranged Shot +6 Rank +15 Int -2 Flaw +1 True Hero
14. Prediction +6 Rank +15 Int +1 True Hero
CORE SKILLS
1. Knowledge (Earth Science) +6 Rank +15 Int +15 Seasoned
2. Knowledge (Civics) +10 Rank +15 Int +15 Seasoned
3. Martial Lore +6 Rank +15 Int +15 Seasoned
4. Driving (Aquatic) +6 Ranks +12/+14/+28 Dex +15 Seasoned
5. Athletics +6 Rank -1/+12/+23 Str +15 Seasoned
6. Profession (Sailor) +6 Rank +12 Wis +15 Seasoned
7. Driving (Submerged Aquatic) +6 Ranks +12/+14/+28 Dex +15 Seasoned
8. Perception +7 Rank +12 Wis +15 Seasoned +2 Affinity
9. Survival +6 Rank +12 Wis +15 Seasoned
10. Intimidation +10 Rank +11 Cha +15 Seasoned +2 Affinity +3 Focus +4 Marine
11. Linguistics +6 Rank +15 Int +15 Seasoned
12. Medicine +6 Rank +12 Wis +15 Seasoned
13. Persuasion +6 Rank +11 Cha +15 Seasoned
14. Sleight of Hand +6 Ranks +12/+14/+28 Dex +15 Seasoned
15. Stealth +6 Ranks +12/+14/+28 Dex +15 Seasoned
16. Technology +9 Rank +15 Int +15 Seasoned
17. Craft (Structural) +9 Rank +15 Int +15 Seasoned
18. Craft (Electronic) +6 Rank +15 Int +15 Seasoned
19. Craft (Writing) +6 Rank +15 Int +15 Seasoned
Flaws
-Shaky
-Noncombatant
Feats
Fan Service: Marine
1 TH 12
-Heroic Attribute (Intelligence)
-Talented (Craft (Writing), Intimidation, Perception)
-Skill Affinity (Perception, Intimidation)
-Skill Focus (Intimidation)
-True Hero (Ability Damage, Stun)(Haki)
-Human Tribesman (d8)
-Martial Study (Haki Feat x3)
-Zoan Devil Fruit User (Dragon-Dragon Fruit: "Brown" Dragon Model) (As per www.d20srd.org/srd/monsters/dragonTrue.htm... Gains Water Breathing [Lot of good THIS does], Frightful Presence DC 14, Immunities to Sleep and Paralysis Effects, Blindsense 60 ft., Sees four times as well as humans in shadowy illumination twice as well in light and darkvision 120 ft., and Spell Resistance: Nil)(Gains one physical Zoan Special-Attack) (Counts as five Primal Abilities) (Haki)
-Advanced Zoan (Serpent’s Tail) (Haki)
-Lightning Step (Haki)
-Power of Choice (Dexterity)
-(Bonus)Blooded
-Combat Martial Arts
-Primal Zoan (Primal Form) (Haki)
-Zoan Special Attack (Haki)
-Advanced Zoan (Dragon’s Breath, Fire 2d8 Cone) (Haki)
-Advanced Zoan (Were-Form Efficiency) (Haki)
-Superior Heroics
-Seasoned
-Advanced Zoan (Improved Were-Form Efficiency (Haki)
-Primal Zoan (Primal Armor) (Haki)
-Savant (Knowledge (Civics) 4 ranks, Intimidation 4 ranks, Perception 1 rank, Craft (Structural) 3 ranks, Technology 3 ranks)
-Kenbunshoku Haki (Haki)
-Weapon Skill Focus (Unarmed Strike)
-(Flaw)Shipwright
-(Flaw)Command of Marines
-(Bonus)Leadership
2
-Improved Cohort
-Busoshoku Haki (Haki)
3 (Increased TH as Legacy PC)
-Marine Tactics
-Improved Combat Martial Arts
-Primal Zoan (Primal Skin) (Haki)
-Grizzled Veteran (Almighty Smash)(Haki)
Possessions: Karate Island Outfit (A black-and-red gi, with a mesh undershirt), A claim to his supplies on The Captain's Wing, The Captain's Wing (Ship)
Special Attacks:
Ryu no Kobushi, ichiban: Kougeki! (Fist of The Dragon, First Technique: Strike!) (34/38/66 Points, Unarmed Physical, Attack Action Activation)
-xd6 (7 Points)
-+x Modifier (7 Points)
-Able to spend points on the spot when using this special attack to grant other abilities (7 Points)
-Adds Fire Damage as a damage type (1 Point)
-User cannot use their fire-type Dragon Breath Weapon for 1d4 rounds, and must be able to use their breath weapon to use this ability (-5 points)
Ryu no Kobushi, niban: Hishouki!! (Fist of The Dragon, Second Technique: Soaring Spirit!!) (34/38/66 Points, Non-Attack, Move Action Activation)
-User's Breath Attack timer resets (5 Points)
-Healing Attack (3 Points)
-Healing Attack (3 Points)
-Healing Attack (3 Points)
--Able to spend points on the spot when using this attack to grant other abilities (7 Points)
Martial Catalog (Styles: Almighty Smash, Broken Blade, Thrashing Dragon)
1st – Pugilist Stance, Pommel Bash, Iron Hand Stance, Shards of Iron Strike
1st – Pugilist Stance, Pommel Bash, Iron Hand Stance, Shards of Iron Strike, Leaping Dragon, Offensive Roll, Swift Claws
2nd –
2nd –
Traits
Transformation Required (Zoan-Linked) (+16, +1/level)
Powers (50 Points +16 Trait +12 Leveling +5 Superior Heroics)
-Power Manipulation, Lower Advantage Costs x3, Lower Power Costs x3, Higher Disadvantage Rebate x3, No Strength, No Dexterity, No Overclock, No Increased PL, No Damage Mitigation, 1 Level (6 Point)
-Hyper-Dexterity, 2 levels (2 Points)
-Super-Speed, 2 levels (2 Points)
-Swiftness, 8 levels (8 Points)
-Time Manipulation, Only Haste, Only Active when Zoan Transformations are being used, Enhanced Haste, Permanent Haste, 8 levels (8 Points)
-Hyper-Strength, May only function when Zoan transformations are being used, 2 levels (2 Points)
-Super-Strength, May only function when Zoan transformations are being used (-1 point per level (base)), 8 levels (8 Points)
-Hyper-Constitution, only active when Zoan transformations are being used, Multiplier Up, 4 levels (4 Points)
-Thick Skin, Weakness: Seastone, Weak Spot (Spine), May only function when Zoan transformations are being used (-1 point per level), No Penetrating, Damage Mitigation, 8 levels (8 Points)
-Hyper-Intelligence, 3 levels (3 Points)
-Wealth, May add wealth modifier to damage roll, 2 levels (4 Points)
-Hyper-Wisdom, 2 levels (2 Points)
-Hyper-Charisma, 2 levels (2 Points)
-Regeneration, May only function when Zoan transformations are being used, regrowth of limbs do not carry over to base form, regrow limbs, 8 levels (8 Points)
-Momentum Swing (When Having Suffered Some Kind of Damage or Condition)(Combat Master: Berserker, Battle Dancer, Unstoppable), May only function when Zoan transformations are being used, Can only grow and be implemented when the stimuli is going on (if said stimuli halts then the power also halts)(-2 per level(base)), Triple Rage, Swift Burn, Super Swift Burn, Increased Wick x2, 8 levels (8 Points)
-Elemental Mastery (Fire), Can only Produce Flames through exhaling, Gain Super Points from this power, 8 levels (8 Points)(80 Points Granted)(24 Points Remain)
--Hyper-Power, May only create powers related to fire (-2 rebate base), Bad Luck Power (-2 rebate base), It takes a free action to switch up powers, Grants +5 Super Points/level to rearrange, Extra Extra Super Points, 8 levels (8 Points)(144 Super Points to use)
---Solar Flare
---Breath of The Dragon
---Avatar of Flame
--Corrosive Touch, Must "breathe" on hands to activate the power for 1d6 rounds using a swift action (-1 rebate (base)), Ignite Flammable Objects, Death Touch, 8 levels (8 Points)
--Adaptation (Lava), May only function when Zoan transformations are being used, Gain Thick Skin for that type of condition equal to power level, 8 levels (8 Points)
--Damage, 8 levels (8 Points)
--Energy Absorb (Fire), Bad Luck Power, Additional Element (Cold), Elemental Transduction, Absorb and Power, 8 levels (8 Points)
--Invisibility, Exhausting Power x2, Rounds Become Minutes, Can attack while invisible at no penalty, 8 levels (8 Points)