Post by Deleted on Oct 9, 2017 1:49:00 GMT -5
Height: 5'11.5"
Weight: 200 lbs. (1600 lbs. Large, 12,800 lbs. Huge, 102,400 lbs. Gargantuan, 819,200 lbs. Colossal)
Hair: Dark Brown w/ Green Dye
Eyes: Hazel/Green
Species: Shinigami Paragon, Prodigy of Destiny
Level: 1
HP: 35/43
RR: 880//1760 (40+40)*(1+10)(Strong((Massive))//Very Strong((Incredible))) / 1056//2112 (40+56)*(1+10)(Very Strong((Massive))//Massive((Immense)))
MSPV: Grade Bracket 1
DR: 1/-
DM: 0/36 +10 Zenkai +5 Per Size Category Density Gain (Max. 4 Gain)
Wealth: +6
Reputation: +3
AD: 3
Dam: 2d12+7/19 +2 Super-Strength 19-20 x2
Zanpakuto BW: 1d12
Unarmed Strike: 1d6
Lifting Capacities;
-Light Load: 532/4,896
-Medium Load: 533-1,064/4,897-9,808
-Heavy Load: 1,065-1,600/9,809-14,720
-Lift Over Head: 1,600/14,720
-Lift Off Ground: 3,200/29,440
-Push or Drag: 8,000/73,600
Exp: 0
STR: 20/36 (+5/+13) +2/weight
DEX: 16/32 (+3/+11) +2/weight
CON: 20/36 (+5/+13)
INT: 20 (+5)
WIS: 10 (0)
CHA: 10/18 (+0/+4)
BASE SKILLS
1. Weapon Attack 4 Ranks +5 Strength -8 Weights
2. Defense 4 Ranks +5 Intelligence -8 Weights
3. Flash Step 4 Ranks +3 Dexterity
4. Initiative 4 Ranks +5 Initiative
5. Reflex Save 4 Ranks +5 Initiative -8 Weights
6. Will Save 4 Ranks
7. Fortitude Save 4 Ranks +5 Strength
8. Ranged Shot 4 Ranks -8 Weights
9. Unarmed Strike 4 Ranks +3 Dexterity -8 Weights
CORE SKILLS
1. Acrobatics 4 Ranks +3 Dexterity +5 Seasoned
2. Martial Lore 4 Ranks +5 Intelligence +5 Seasoned
3. Climb 4 Ranks +5 Strength +5 Seasoned
4. Escape Artist 4 Ranks +3 Dexterity +5 Seasoned
5. Handle Animal 4 Ranks +5 Seasoned
6. Knowledge (Military Tactics) 4 Ranks +5 Intelligence +5 Seasoned
7. Perception 4 Ranks +5 Seasoned
8. Spellcraft 4 Ranks +5 Intelligence +5 Seasoned
9. Survival 4 Ranks +5 Seasoned
10. Knowledge (Technology) 4 Ranks +5 Intelligence +5 Seasoned
11. Sense Motive 5 Ranks +5 Seasoned
12. Profession (Shinigami) 4 Ranks +5 Seasoned
13. Intimidate 6 Ranks +5 Seasoned +3 Skill Affinity +3 Skill Focus +5 To Soul Crushing Overbearing Reiatsu +5 To Soul Crushing Signature Reiatsu +5 To Soul Crushing Oceanic Spiritual Pressure
14. Concentration 6 Ranks +5 Seasoned +3 Skill Affinity
15. Bluff 4 Ranks +5 Seasoned
Flaws
-Pathetic (Charisma)
-Blurry-Vision
Feats
Bonus:
-Shinigami
Background:
Belegrim
The modern-swordplay style of Belegarth is wide-and-known for mixing fencing and kendo with their traditional “first-to-hit” in combination with scoring points. Accessible and affordable to play, Belegarth’s rules place an emphasis on the honor rule of feeling the hit before taking the point penalty, encouraging its fighters to hit harder, and faster. This is a world of no magic, however, and most combatants wouldn’t know what to do with it anyhow.
Bonus Feats: Combat Reflexes, Savant (Concentration x2, Intimidate x2, Sense Motive x1)
Forbidden Feats: Spellcaster, Eishohaki
Bonus Skills: Ranged Shot, Unarmed Strike, Sense Motive
Forbidden Skills: Computer Use, Demolitions, Kido Lore
Fan Service: Senpai
1
-Heroic Attribute (Intelligence)
-Talented (Intimidate, Concentration, Bluff)
-Skill Affinity (Intimidate, Concentration)
-Skill Focus (Intimidate)
-Shinigami Paragon (Reiatsu)
-Martial Study (Reiatsu x3)
-Overbearing Reiatsu (Reiatsu)
-Heroic Attribute (Strength)
-Heroic Attribute (Dexterity)
-Heroic Attribute (Constitution)
-Sealed
-Signature Reiatsu (Green Bear w/ antlers)(Reiatsu)
-Superior Heroics
-Special Attack (Reaitsu)
-The Power of Choice (Strength) (Reiatsu)
-(Bonus)Blooded
-Zenkai
-Seasoned
-Multiple Type
-Sealed Zanpakuto Ability (Bonus Feat (Dodge, Agile Riposte) (Fire, Martial, Kidou)
-(Flaw)Sealed Zanpakuto Ability (Change Form (Zanbatō, Large-Sized Weapon (Mechanically), 1d10(12) Damage Dice (2 Points), 19-20 Critical (1 Point))
-(Flaw)Oceanic Spiritual Pressure (Reiatsu)
Special Attack
We Didn't Start The Fire!
-Non-Attack
-Reiatsu Burst (2 Points)
-Reiatsu Strike (2 Points)
-Reiatsu Crash (2 Points)
-Fire Damage (1 Point)
-Heroic Surge (2 Points)
-Superior Heroics (2 Points)
Cost: 55 (110) Reiatsu
Getting Naked
-Non-Attack
-Bonus Feat: Quick Removal (2 Points)
Cost: 10 (20) Reiatsu
Zenkai Slash
-Weapon Attack
-Can only use during Zenkai (-4 Rebate)
-Xd6 (8 Points)
-Electric Damage (1 Point)
-Fire Damage (1 Point)
When Stats Improve
-+X (8 Points)
-Auto-Fire (4 Points)
Cost: 30/90 (60/180) Reiatsu
Martial Magic (Styles: Primal Fury)
1st – Running Hunter’s Stance, Crushing Blow, Primal Wrath, Shoulder Rush, Panthera on The Hunt
Traits
External Power Source (Fire) (+19 Points, +1/Level)
Power Negation (Sekkiseki Stone, All) (+21, +1/Level)
Powers (40 Points +5 Superior Heroics)
-Power Manipulation (6 Points/Level), Lower Advantage Costs x2 (+4 Points/Level), Lower Power Costs x2 (+2 Points/Level), Higher Disadvantage Rebate x2 (+2 Points/Level), No Strength (-3 Points/Level), No Constitution (-3 Points/Level), No Overclock (-4 Points/Level), No Increased PL (-4 Points/Level), No Damage Mitigation (-2 Points/Level), 1 Level (1 Point)
-Hyper-Dexterity, 2 levels (2 Points)
-Hyper-Strength, 2 levels (2 Points)
-Hyper-Constitution, 2 levels (2 Points)
-Hyper-Charisma, 1 level (2 Points)
-Momentum Swing (Combat), Berserker’s Brand, Swift Burn, Super Swift Burn, Double Rage, Triple Rage (Strength, Dexterity, Constitution), Increased Wick x1, 2 levels (6 Points)
-Thick Skin, Damage Mitigation, No Penetrating, 6 levels (6 Points)
-Super-Speed, 2 levels (2 Point)
-Super-Strength, 2 levels (2 Point)(Non-Source)
-Regeneration, Regrow Limbs, 1 level (1 Point)
-Soul Manipulation, No Sensing, Resurrection to Hours, Strong Soul, Soul Sharing, 1 level (3 Points)
-Manipulate Body Density, Exhausting Power (Fatigue), One or the Other (Increase), Heavy Handed, Superior Fists, May change as an immediate action, Lasts 1 hour per power level, 4 levels (4 Points)
-Transformation, Exhausting Power, 6 levels (6 Point)
--78 Points; Gain Spellscore as Natural Armor (2), Special Attack x5 (10), +24 Strength (12), +20 Constitution (10), Enhanced Strikes (Unarmed Strike) x2 (4), Prodigy (Unarmed Strike, Flash Step) x3 (6), Prodigy (Unarmed Strike, Weapon Attack) x4 (8), Advanced Unarmed Strike (2), Supersonic Strike (2), Combat Martial Arts (2), Improved Combat Martial Arts (2), Advanced Combat Martial Arts (2), Brawn Over Brains (2), Superior Heroics (2), +8 to Unarmed Strike (4), +8 to Weapon attack (4), +16 to Intimidate (4)
---Hellflame Storm (60 Points)
-Weapon Attack
-Xd6 (8 Points)
-+X Enhancement (8 Points)
-Add Strength Modifier to Damage (3 Points)
-Fire Damage (1 Point)
-Burst (3 Points)
-Flame Blade (3 Points)
-Igniting Touch (3 Points)
-Faith in The Flames (3 Points)
-Negate Defenses (5 Points)
-Penetrating (5 Points)
Cost: 210 (420) Reiatsu
---Furious Flurry (60 Points)
-Unarmed Strike
-Xd6 (8 Points)
-+X Enhancement (8 Points)
-Auto-Fire (4 Points)
-Fire Damage (1 Point)
-Speed (3 Points)
-Dancing (4 Points)
-Enduring (4 Points)
-Penetrating (5 Points)
-Vampiric (5 Points)
-Poisoning (Strength) (2 Points)
-Flame Blade (3 Points)
-Igniting Touch (3 Points)
-Faith in The Flames (3 Points)
Cost: 265 (530) Reiatsu
---Flurrious Fury (60 Points)
-Weapon Attack
-May only be used if Furious Flurry has been used by the firer during the previous 2 rounds (-3 Rebate)
-Xd6 (8 Points)
-+X Enhancement (8 Points)
-Auto-Fire (4 Points)
-Fire Damage (1 Point)
-Brilliant Energy (4 Points)
-Speed (3 Points)
-Dancing (4 Points)
-Enduring (4 Points)
-Penetrating (5 Points)
-Vampiric (5 Points)
-Poisoning (Constitution) (2 Points)
-Flame Blade (3 Points)
-Igniting Touch (3 Points)
-Faith in The Flames (3 Points)
Cost: 270 (540) Reiatsu
---Shore Defenses (60 Points)
-Non-Attack
-Resilience (2 Points)
-Bonus Feat: Improved Flash Step (2 Points)
-Bonus Feat: Flash Step Decoy (2 Points)
-Bonus Feat: Flash Step Invisibility (2 Points)
-Bonus Feat: Flash Step Afterimage (2 Points)
-Bonus Feat: Increased Flash Step (2 Points)
-Bonus Feat: Combat Expertise (2 Points)
-Bonus Feat: Blurring Step (2 Points)
-Bonus Feat: Senka (2 Points)
-Bonus Feat: Flash Step Defense (2 Points)
-Bonus Feat: Flash Step Evasion (2 Points)
-Bonus Feat: Improved Flash Step Evasion (2 Points)
-Bonus Feat: Twin Flash Step (2 Points)
-Bonus Feat: Flash Step Anticipation (2 Points)
-Bonus Feat: Incredible Step (2 Points)
-Bonus Feat: Cartwheel Dodge (2 Points)
-Bonus Feat: Super Far Step (2 Points)
-Bonus Feat: Incredible Defense (2 Points)
-Bonus Feat: Molting Cicada (2 Points)
Cost: 190 (380) Reiatsu
---Special Attack
-Elemental Mastery, Cannot Create, Gain 10 Super Points/Level, 6 levels (6 Points)
--Power Blast (Fire), Allows a Fortitude Save, Melee Only, Triple Damage, 6 levels (6 Points)
--Energy Barrier, Bad Luck Power, 30-foot burst, Use Shield as TK, Shield is compromised of Energy (Fire), 6 levels (6 Points)
--Adaptation (Lava), Gain Thick Skin against damage that would be sustained in lava (fire damage) (1 Point)
--Corrosive Touch, Ignite Flammable Objects, 6 levels (6 Points)
--Enhanced Reflexes, 6 levels (6 Points)
--Summoning, Perfect Summons, Free Control, Merging, 6 levels (6 Points)
---Ignitius of The First Flame
HP: 91
STR: 32 (+11)
DEX: 15 (+2)
CON: 32 (+11)
INT: 15 (+2)
WIS: 15 (+2)
CHA: 15 (+2)
Skills: (Ask Jen for help)
Max Skill Rank: 9
Feats:
-Superior Heroics
-Spiritually Aware
-Power of Choice (Constitution) (Reiatsu)
-(Bonus)Blooded
-Martial Study (Reiatsu x3)
-Skill Focus (Intimidate)
-Special Attack (Reiatsu)
-Overwhelming Reiatsu (Reiatsu)
-Terrifying Reiatsu
-Oceanic Spiritual Pressure
-Reiatsu Striking Aura
Powers (47 Points +5 Points)
-Shape Shifting (Elemental; Fire Type), Swift Shifting, 3 levels (15 Points)
--Makes Large
--+2 to Strength, +1 to Intelligence
--Gains Slam Natural Attack
--+2 [BW] to Slam, +1 [BW] to Unarmed Strikes
-Regeneration, Regrow Limbs, 1 level (5 Points)
-Transformation, Exhausting Power, Super Exhausting Power, 9 levels (9 Points)
--WIP
-Hyper-Constitution, 2 levels (8 Points)
-Hyper-Strength, 2 levels (8 Points)
-Damage, 3 levels (6 Points)
-Extended Life, 1 level (1 Point)
Equipment: Weighted Training Clothing x4 (Shihakushō Top, Forearm Weights, Ankle Guards, Training Scarf), Sword Bells (attached to pommel of sword)