Post by niro on Jun 2, 2017 13:30:56 GMT -5
Well I slightly talked about it before and her it comes.
My basic idea was to make 3 races (well 4 if you count humans as well)
1) Shinigamis
2) Hollows
3) quincys
(4) humans
I just need to figure out some cool racial abilities.
a couple of dungeon cards
1) Soul Society -
2) Hueco Mundo - Here I am thinking that hollow monsters would get a +5 bonus and reward an extra reward
3) Human world -
And I know what you are thinking. "But Niro, what about classes and such?" WELL I thought it could be fun to make race-enhancers like the card "..With a hollow inside" which you could then add to a shinigami, quincy or human since I doubt that hollows would have another hollow inside it..
Or "Dual wielding" which allows you to wield two zanpautos.
But basically you would get cards like that or "captain-classed" so you in theory could be a captain-classed hollow or something.
And you can't have a bleach expansion to a munchkin game without zanpakutos. So far this is what I came up with yesterday/today. And I am posting them because I would love to hear some feedback, like are they too powerful or should some stuff be tweeked a bit.
Now most of these are strong, and my idea was that most of them were 1 handed and would reward people with 0 gold if they decided to sell it.
Nozarashi: +5, discarded cards gives a +3 bonus each this round
Tenken: +2, if you discard your entire hand (min. 3 cards) you double your equipment bonuses for this round
Kazeshini: +4, each enemy defeated will drop an extra treasure
Hozukimaru: +10, two hands required
Tensa Zangetsu: +4, discard 2 cards as you summon a clone of yourself (but only with your level, no equipment) as a combat bonus this round
Zabimaru: +3, add an armor card to Zabimaru to increase its bonus
Minazuki: +2, Flawless resurrection: once per encounter you are allowed to ignore the Bad Stuff from an enemy if you fail to run away
Benihime: +4, Modification: You can make monster enchanters work on you (still work as one-shot cards)
Suzumushi: +3, You discard your entire hand and target a player. The player can now only use his or her level during this combat, no items or one-shot cards
Sogyo no kotowari +3, you are able to direct monster Bad Stuff to another player
Kinshara butodan: +3, Dance troupe: you can play monster cards with half their level as bonuses to yourself this combat
Hisagomaru: +1, -1 hand, you ignore bad stuff completely
Wabisuke: +2, you can target a player, each discarded gives that person a -1 to run away
Ashisogi Jizo: +1, You may go through the discarded pile to find the last defeated monster, this gives you a temp. bonus equal to its level
Kyoka Suigetsu: +3, you can pick who the monster will attack during your round. If defeated, you get both the level and treasures dropped
Sakanade: +2, you can turn monster enchanters and one-shot cards into positive or negative
Tobiume: +3, you may discard cards in order to fire a kid blast, each card gives a +2 bonus, counts as fire/flame
Ryujin jakka: +5, when you defeat a monster, place it on top of ryujin jakka. During your next combat, the monsters level is added to your combat strength.
Sode no shirayuki: +3, You may freeze an enemy and automatically escape an enemy.
Hyorinmaru: +4, Freezer: You freeze an enemy which does not give you a level but you can gain its treasure
Nejibana: +2, against Fire enemies you can automatically defeat them by using water and currents
Tekken Tachikaze: +3, you may go through the discarded pile to find up to two item enhancers. Add them to Tachikaze
Engetsu: +4, can be used as a fire weapon, counts double when used against someone weak against fire
Senbonzakura: +5, Can’t be taken away no matter what (but can be discarded), protects against curses
Haineko: +3, You can negate monster enhancing effects and cards
Suzumebachi: +1: For each card that you discard, Suzumebachis bonus doubles. +1 becomes a +2, then +4, +8 etc.
My basic idea was to make 3 races (well 4 if you count humans as well)
1) Shinigamis
2) Hollows
3) quincys
(4) humans
I just need to figure out some cool racial abilities.
a couple of dungeon cards
1) Soul Society -
2) Hueco Mundo - Here I am thinking that hollow monsters would get a +5 bonus and reward an extra reward
3) Human world -
And I know what you are thinking. "But Niro, what about classes and such?" WELL I thought it could be fun to make race-enhancers like the card "..With a hollow inside" which you could then add to a shinigami, quincy or human since I doubt that hollows would have another hollow inside it..
Or "Dual wielding" which allows you to wield two zanpautos.
But basically you would get cards like that or "captain-classed" so you in theory could be a captain-classed hollow or something.
And you can't have a bleach expansion to a munchkin game without zanpakutos. So far this is what I came up with yesterday/today. And I am posting them because I would love to hear some feedback, like are they too powerful or should some stuff be tweeked a bit.
Now most of these are strong, and my idea was that most of them were 1 handed and would reward people with 0 gold if they decided to sell it.
Nozarashi: +5, discarded cards gives a +3 bonus each this round
Tenken: +2, if you discard your entire hand (min. 3 cards) you double your equipment bonuses for this round
Kazeshini: +4, each enemy defeated will drop an extra treasure
Hozukimaru: +10, two hands required
Tensa Zangetsu: +4, discard 2 cards as you summon a clone of yourself (but only with your level, no equipment) as a combat bonus this round
Zabimaru: +3, add an armor card to Zabimaru to increase its bonus
Minazuki: +2, Flawless resurrection: once per encounter you are allowed to ignore the Bad Stuff from an enemy if you fail to run away
Benihime: +4, Modification: You can make monster enchanters work on you (still work as one-shot cards)
Suzumushi: +3, You discard your entire hand and target a player. The player can now only use his or her level during this combat, no items or one-shot cards
Sogyo no kotowari +3, you are able to direct monster Bad Stuff to another player
Kinshara butodan: +3, Dance troupe: you can play monster cards with half their level as bonuses to yourself this combat
Hisagomaru: +1, -1 hand, you ignore bad stuff completely
Wabisuke: +2, you can target a player, each discarded gives that person a -1 to run away
Ashisogi Jizo: +1, You may go through the discarded pile to find the last defeated monster, this gives you a temp. bonus equal to its level
Kyoka Suigetsu: +3, you can pick who the monster will attack during your round. If defeated, you get both the level and treasures dropped
Sakanade: +2, you can turn monster enchanters and one-shot cards into positive or negative
Tobiume: +3, you may discard cards in order to fire a kid blast, each card gives a +2 bonus, counts as fire/flame
Ryujin jakka: +5, when you defeat a monster, place it on top of ryujin jakka. During your next combat, the monsters level is added to your combat strength.
Sode no shirayuki: +3, You may freeze an enemy and automatically escape an enemy.
Hyorinmaru: +4, Freezer: You freeze an enemy which does not give you a level but you can gain its treasure
Nejibana: +2, against Fire enemies you can automatically defeat them by using water and currents
Tekken Tachikaze: +3, you may go through the discarded pile to find up to two item enhancers. Add them to Tachikaze
Engetsu: +4, can be used as a fire weapon, counts double when used against someone weak against fire
Senbonzakura: +5, Can’t be taken away no matter what (but can be discarded), protects against curses
Haineko: +3, You can negate monster enhancing effects and cards
Suzumebachi: +1: For each card that you discard, Suzumebachis bonus doubles. +1 becomes a +2, then +4, +8 etc.