Post by ssjsandwich on Apr 20, 2017 20:30:01 GMT -5
GAMBLING TYPE
(I'm needing some help with ideas to make this better or even work, so please give input)
LUCKY BLADE [GAMBLING]
Prerequisites: None
Ability: As a move action, you may attempt to release your Zanpakuto into a more powerful state. Flip a coin, if heads this state deals an extra +3[BW] damage to your opponents. If tails your zanpakuto deals half damage to your opponents.
Special: You make take this multiple times. Each time increase the damage by 3[BW] to a maximum of +12[BW] before epic levels. .
GAMBLER’S SHIELD [GAMBLING]
Prerequisites: None
Ability: As a move action you may flip a coin. If heads you gain DR equal to the amount of gambling abilities you have taken. If tails, you take additional damage from opponents equal to the number of gambling abilities you have taken.
IMPROVED GAMBLER’S SHIELD [GAMBLING]
Prerequisites: Gambler’s Shield
Ability: The damage reduction gained from Gambler’s Shield becomes 2 times the number of gambling abilities you possess instead of 1.
PERFECT GAMBLER’S SHIELD [GAMBLING]
Prerequisites: Gambler’s Shield, Improved Gambler’s Shield
Ability: The damage reduction gained from Gambler’s Shield becomes Damage Mitigation instead
LOW ROLLER [GAMBLING]
Prerequisites: None
Ability:As a move action flip a coin, if heads gain back 25% of your max health back. If tails lose 25% of your max health.
HIGH ROLLER [GAMBLING]
Prerequisites: Low Roller
Ability: The stakes from low roller become 50% on the positive and negative sides.
SPREAD THE BETS [GAMBLING]
Prerequisites: 2 other Gambling abilities
Ability: you may target allies with your gambling abilities as long as they accept. If heads the target gains the positive effect. If tails you both take the negative effect.
IMPROVED SPREAD THE BETS [GAMBLING]
Prerequisites: Spread the Bets
Ability: Your Spread the Bets ability is improved to read that if the coin flip is tails only you take the negative effect
DARK BET [GAMBLING]
Prerequisites: Spread the Bets
Ability: Your Spread the Bet ability can now target enemies as well as long as they agree. If a coin flip is heads you take the positive effect and the enemy takes the negative. If tails you take the negative effect and your enemy gains the positive.
TEMPTING OFFER [GAMBLING]
Prerequisites: Dark Bet, 5 other Gambling abilities
Ability: Now when using your Dark Bet ability your opponent must succeed a will save to resist your offer.
Special:This can be taken multiple times, each time increase the DC by +1
KRARK’S OFFERING [GAMBLING]
Prerequisites: 6 other Gambling abilities
Ability: When flipping a coin or rolling a dice for the purpose of gambling abilities, you may roll or flip an additional die or coin and choose which results you keep.
FINAL GAMBIT [GAMBLING]
Prerequisites: None
Ability: When you would die from hp loss you may flip a coin and if heads stabilize at your lowest possible hp before dying.
FINALER GAMBIT [GAMBLING]
Prerequisites: 7 other Gambling abilities
Ability: Now when you succeed in your Final Gambit flip you also drop the health and reiatsu of the one who killed you to 10% of their respective maximums and bringing you also to 10% of your maximum health and reiatsu
Special: This can be taken multiple times. Each time raise your revived health and reiatsu by 5% to a maximum of 50%
DOUBLE OR NOTHING [GAMBLING]
Prerequisites: 5 other Gambling abilities
Ability: When failing a gambling ability you may choose to make a Double or Nothing flip. If you succeed this flip you double the bonus instead of failing, if you fail again your release is turned off and you are dropped to 1 health and 10% of your reiatsu
ONE ARMED BANDIT [GAMBLING]
Prerequisites: 6 other Gambling abilities
Ability: As a standard action roll 2d6 and the results cause one of the effects below
2- you and all allies drop to 10% health and 10% reiatsu
3-you and all allies within 40ft take 10d6 nonelemental damage
4-you are dropped to 10% health and 10% reiatsu
5-target enemy and all enemies within 40ft gain +3bw until the end of combat
6-you and all allies within 40ft gain 10d6 health back
7- target enemy and all enemies within 40ft of him take 10d6 of non-elemental damage
8- target enemy and all enemies within 40 ft are put at full reiatsu
9-target enemy drops to 10% health and 10% reiatsu
10- you and all allies within 40ft are put to full reiatsu
11- you and all allies gain +3bw to their attacks until the end of combat
12-all enemies drop to 10% health and 10% reiatsu
PROGRESSIVE JACKPOT [GAMBLING]
Prerequisites: 6 other Gambling abilities
Ability: As a full round action you may target an enemy within 100ft and flip a coin until you get a tails or stop flipping. You deal your [BW] damage times the number of heads you flipped as damage to your enemy. If you flipped a tails you take the damage instead.
Note: Double or Nothing may only be used once with this and only doubles one flip. So if you double or nothing and get a heads, that one heads counts as two instead
LUCKY 7’S [GAMBLING]
Prerequisites: 4 other Gambling abilities
Ability: While released whenever you roll max on a dice you may reroll that dice and add to the number. Ex. If you roll 3d6 and roll two 5's and a 6, you reroll the six and possibly get 5, the total would now be 22.
POWER OF THE LUCKY [GAMBLING]
Prerequisites: 4 other Gambling abilities
Ability: While released whenever you win a coin flip make a note of it. You may flip a coin as a move action, if heads you gain a bonus to rolls with all core skills equal to the number of winning coin flips you have since beginning this release. If tails you take a negative equal to the same amount.
POWER OF THE GAMBLER [GAMBLING]
Prerequisites: Power of the Luck
Ability: Your Power of the Lucky ability improves to include base skills except for attack and defense rolls.
POWER OF THE CASINO [GAMBLING]
Prerequisite: Power of the Lucky, Power of the Gambler
Ability: your power of the gambler ability improves to include all d20 rolls
SWIFT GAMBLING [GAMBLING]
Prerequisites: None
Ability: Pick a gambling ability that is activated with a move action, you may now use it as a swift action.
Special: You make take this ability more than once, each time choose another ability
EXPEDITIOUS LUCK [GAMBLING]
Prerequisites: None
Ability: You gain an extra swift action a turn only to activate gambling abilities
Special: You may take this ability more than once, each time gain an additional swift action that can only be used to activate gambling abilities
(I'm needing some help with ideas to make this better or even work, so please give input)
LUCKY BLADE [GAMBLING]
Prerequisites: None
Ability: As a move action, you may attempt to release your Zanpakuto into a more powerful state. Flip a coin, if heads this state deals an extra +3[BW] damage to your opponents. If tails your zanpakuto deals half damage to your opponents.
Special: You make take this multiple times. Each time increase the damage by 3[BW] to a maximum of +12[BW] before epic levels. .
GAMBLER’S SHIELD [GAMBLING]
Prerequisites: None
Ability: As a move action you may flip a coin. If heads you gain DR equal to the amount of gambling abilities you have taken. If tails, you take additional damage from opponents equal to the number of gambling abilities you have taken.
IMPROVED GAMBLER’S SHIELD [GAMBLING]
Prerequisites: Gambler’s Shield
Ability: The damage reduction gained from Gambler’s Shield becomes 2 times the number of gambling abilities you possess instead of 1.
PERFECT GAMBLER’S SHIELD [GAMBLING]
Prerequisites: Gambler’s Shield, Improved Gambler’s Shield
Ability: The damage reduction gained from Gambler’s Shield becomes Damage Mitigation instead
LOW ROLLER [GAMBLING]
Prerequisites: None
Ability:As a move action flip a coin, if heads gain back 25% of your max health back. If tails lose 25% of your max health.
HIGH ROLLER [GAMBLING]
Prerequisites: Low Roller
Ability: The stakes from low roller become 50% on the positive and negative sides.
SPREAD THE BETS [GAMBLING]
Prerequisites: 2 other Gambling abilities
Ability: you may target allies with your gambling abilities as long as they accept. If heads the target gains the positive effect. If tails you both take the negative effect.
IMPROVED SPREAD THE BETS [GAMBLING]
Prerequisites: Spread the Bets
Ability: Your Spread the Bets ability is improved to read that if the coin flip is tails only you take the negative effect
DARK BET [GAMBLING]
Prerequisites: Spread the Bets
Ability: Your Spread the Bet ability can now target enemies as well as long as they agree. If a coin flip is heads you take the positive effect and the enemy takes the negative. If tails you take the negative effect and your enemy gains the positive.
TEMPTING OFFER [GAMBLING]
Prerequisites: Dark Bet, 5 other Gambling abilities
Ability: Now when using your Dark Bet ability your opponent must succeed a will save to resist your offer.
Special:This can be taken multiple times, each time increase the DC by +1
KRARK’S OFFERING [GAMBLING]
Prerequisites: 6 other Gambling abilities
Ability: When flipping a coin or rolling a dice for the purpose of gambling abilities, you may roll or flip an additional die or coin and choose which results you keep.
FINAL GAMBIT [GAMBLING]
Prerequisites: None
Ability: When you would die from hp loss you may flip a coin and if heads stabilize at your lowest possible hp before dying.
FINALER GAMBIT [GAMBLING]
Prerequisites: 7 other Gambling abilities
Ability: Now when you succeed in your Final Gambit flip you also drop the health and reiatsu of the one who killed you to 10% of their respective maximums and bringing you also to 10% of your maximum health and reiatsu
Special: This can be taken multiple times. Each time raise your revived health and reiatsu by 5% to a maximum of 50%
DOUBLE OR NOTHING [GAMBLING]
Prerequisites: 5 other Gambling abilities
Ability: When failing a gambling ability you may choose to make a Double or Nothing flip. If you succeed this flip you double the bonus instead of failing, if you fail again your release is turned off and you are dropped to 1 health and 10% of your reiatsu
ONE ARMED BANDIT [GAMBLING]
Prerequisites: 6 other Gambling abilities
Ability: As a standard action roll 2d6 and the results cause one of the effects below
2- you and all allies drop to 10% health and 10% reiatsu
3-you and all allies within 40ft take 10d6 nonelemental damage
4-you are dropped to 10% health and 10% reiatsu
5-target enemy and all enemies within 40ft gain +3bw until the end of combat
6-you and all allies within 40ft gain 10d6 health back
7- target enemy and all enemies within 40ft of him take 10d6 of non-elemental damage
8- target enemy and all enemies within 40 ft are put at full reiatsu
9-target enemy drops to 10% health and 10% reiatsu
10- you and all allies within 40ft are put to full reiatsu
11- you and all allies gain +3bw to their attacks until the end of combat
12-all enemies drop to 10% health and 10% reiatsu
PROGRESSIVE JACKPOT [GAMBLING]
Prerequisites: 6 other Gambling abilities
Ability: As a full round action you may target an enemy within 100ft and flip a coin until you get a tails or stop flipping. You deal your [BW] damage times the number of heads you flipped as damage to your enemy. If you flipped a tails you take the damage instead.
Note: Double or Nothing may only be used once with this and only doubles one flip. So if you double or nothing and get a heads, that one heads counts as two instead
LUCKY 7’S [GAMBLING]
Prerequisites: 4 other Gambling abilities
Ability: While released whenever you roll max on a dice you may reroll that dice and add to the number. Ex. If you roll 3d6 and roll two 5's and a 6, you reroll the six and possibly get 5, the total would now be 22.
POWER OF THE LUCKY [GAMBLING]
Prerequisites: 4 other Gambling abilities
Ability: While released whenever you win a coin flip make a note of it. You may flip a coin as a move action, if heads you gain a bonus to rolls with all core skills equal to the number of winning coin flips you have since beginning this release. If tails you take a negative equal to the same amount.
POWER OF THE GAMBLER [GAMBLING]
Prerequisites: Power of the Luck
Ability: Your Power of the Lucky ability improves to include base skills except for attack and defense rolls.
POWER OF THE CASINO [GAMBLING]
Prerequisite: Power of the Lucky, Power of the Gambler
Ability: your power of the gambler ability improves to include all d20 rolls
SWIFT GAMBLING [GAMBLING]
Prerequisites: None
Ability: Pick a gambling ability that is activated with a move action, you may now use it as a swift action.
Special: You make take this ability more than once, each time choose another ability
EXPEDITIOUS LUCK [GAMBLING]
Prerequisites: None
Ability: You gain an extra swift action a turn only to activate gambling abilities
Special: You may take this ability more than once, each time gain an additional swift action that can only be used to activate gambling abilities