Post by weisritter69 on Oct 28, 2016 23:54:16 GMT -5
So I have here some Kill la Kill PrP I have made. I plan on making more Kill la Kill stuff, but for the time being I have put it here to show you folks. If you have any suggestions or tips please feel free to let me know. Constructive criticism can only improve these awesome PrP
One Star Goku Uniform Wearer
You have in one way or another been picked by Satsuki Kiryuin to be given the honor of wearing one of the One Star Goku Uniforms. You and your family's quality of life has improved slightly because of this, no more Junkyard Tacos for you.
REQUIREMENTS:
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts
SKILLS: Unarmed Strike 6+ or Weapon Attack 6+ or Ranged Shot 6+, Fortitude Save 6+ or Reflex Save 6+ or Will Save 6+, Knowledge (Academics) 6+(Satsuki doesn't like to have idiots under her)
SPECIAL: Must have either been picked by Satsuki Kiryuin(or whoever is running Honnoji Academy) or one of the higher ranked students in the school to serve under them in a club or as a school hall monitor.
1 - ONE STAR GOKU UNIFORM
Upon gaining this feat you Obtain the highly coveted One Star Goku Uniform. When wearing this Uniform you gain a +4 to all stats, additionally you gain another +6 stat points to place as you see fit. You also count as being 1 size category larger for all intents and purposes even if you arent. Finally you gain a free +5 to your Wealth score as does your family(if you have one) thanks to the increased quality of life this brings.
2 - Free Feat
3 - GOKU UNIFORM COMBAT
Upon gaining this feat you gain an enchanted weapon with one quality from the fullbring abilities list(This quality doesn't stack)(Example: Tennis Club members all have Tennis Rackets, Hall monitors are unarmed, etc.)
4 - Free Feat or additional weapon quality(This quality doesn't stack)
5 - SPECIAL ATTACK
Upon gaining this feat you may create one special attack based upon your spellscore. This attack must be themed to your duties or club.
EXTRA SPECIAL: As a starred student you are held to a higher standard then a no star, if you continually shirk the duties given you, or miss enough club activities, you can be stripped of your status and lose all progression in the line, as well as being barred from further progression until you can prove yourself worthy. Upon proving yourself worthy again you gain back all progression in this tree and all other Goku Uniform feats.
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TWO STAR GOKU UNIFORM WEARER
You have proven yourself and ascended the ranks. Few students will ever manage to do this. But for those who
REQUIREMENTS:
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts, Melee Mastery(Club themed weapon)
SKILLS: Unarmed Strike 12+ or Weapon Attack 12+ or Ranged Shot 12+, Fortitude Save 12+ or Reflex Save 12+ or Will Save 12+, Knowledge (Academics) 12+, Knowledge(Any club themed knowledge) 12+
SPECIAL: Must have proven your worth as a one star by performing well and diligently attending to your assigned duties. There are two ways to do this:
- Proving your worth as captain of your club
- Defeating your club captain with the leader of the school and at least 10% of the school body in witness. (This is decidedly harder)
1 - TWO STAR GOKU UNIFORM
Upon gaining the Two Star Goku Uniform you lose the One Star Goku Uniform and no longer have access to it's benefits, save for the Wealth Boost. Putting on this uniform give you a +8 Bonus to all stats. Additionally you gain an extra 10 stat points to assign as you please. You also count as being 1 size category larger for all intents and purposes even if you arent. You and your family also gain another +5 to your wealth bonus to signify your rise in the ranks and quality of life. Finally as a Two Star Goku Uniform Wearer, you gain a specialized Club Weapon to go with your Uniform, built as a 50% Fullbring following all the rules as such. The 50% fullbring is permanently active so long as you wear your Two Star Uniform. Melee Mastery applies to your Club Weapon so long as it fits the club theme (Melee Mastery(Tennis Racket) would fit with a tennis racket themed Club Weapon for example.)
2 - Free Feat or 3 points worth of upgrades for Club Weapon
3 - CHEATERS ALWAYS WIN?
Make a DC 20 Sleight of Hand check. For each degree you get above the target DC you may add an extra [BW] of damage, and your cheat goes unnoticed that round. If you fail the DC you get caught cheating and instead take a -5 penalty to all attacks for that round. Any subsequent cheating attempts after the first continue to add +5 to the DC for sleight of Hand checks. (Example: 1st attempt DC 20, 2nd attempt DC 25, and so on) You may get assistance from allies or club members for this as an assist roll.
4 - Free Feat or 3 points worth of upgrades for Club Weapon
5 - SUPREME CLUB CAPTAIN ATTACK
You may create a special attack based upon your Spellscore. This attack must be themed to your duties or club.
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Three Star Goku Uniform Wearer
You are the closest To Kiryuin Satsuki(Or whoever is the leader of Honnoji Academy). Other students can still attain 3 star status but only those closest to the leader will ever hope to attain the power of the Three star Uniform. These are the people who put down their lives for the leader of the school, sharing in their dreams and hers for a better world.
REQUIREMENTS:
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts, Melee Mastery(Club themed weapon)
SKILLS: Unarmed Strike 17+ or Weapon Attack 17+ or Ranged Shot 17+, Fortitude Save 17+ or Reflex Save 17+ or Will Save 17+, Knowledge (Academics) 17+, Knowledge(Any club themed knowledge) 17+
SPECIAL: Must be close to the leader of Honnoji Academy, as it is the only way to gain the power of the Three Star Uniform.
1 - THREE STAR GOKU UNIFORM
Upon taking this Uniform you lose access to the Two Star Uniform and no longer have access to it's benefits save for the boost in wealth. Putting on this uniform gives you +12 Bonus to all stats. Additionally you gain an extra 12 stat points to assign as you please. You and your family also gain another +5 to your wealth bonus to signify your rise in the ranks and quality of life. Finally as a Three Star Goku Uniform Wearer you gain a specialized Club Weapon, built as a 100% Fullbring, following all the rules as such. The 100% Fullbring is premanently active so long as you wear your Three Star Uniform. Melee Mastery applies to your Club Weapon so long as it fits the club theme (Melee Mastery(Tennis Racket) would fit with a tennis racket themed Club Weapon for example.)
2 - Free Feat or 3 points worth of upgrades for Club Weapon
3 - SUPER MODE
For 1 encounter per level per day you may active your Super Mode. Super mode is defined by building as a 1st tier changeling transformation. You also gain a 10 point boost to apply to your club weapon so long as your super mode is active.
NOTE: Upon first attack in combat the club weapon boost is permanent and cannot be changed.
4 - Free Feat or 3 points worth of upgrades for Club Weapon
5 - SUPREME SPECIAL ATTACK
Upon gaining this feat you may create one special attack based upon your spellscore. This attack must be themed to your duties or club.
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Five Star Goku Uniform Wearer
You have proven to be good enough to be given a Two Star Uniform, however you were chosen for something potentially greater, that is if you can keep it under control.
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts, Melee Mastery(Club themed weapon), Special Attack(One Star Goku Uniform Wearer)
SKILLS: Unarmed Strike 12+ or Weapon Attack 12+ or Ranged Shot 12+, Fortitude Save 12+ or Reflex Save 12+ or Will Save 12+, Knowledge (Academics) 12+, Knowledge(Any club themed knowledge) 12+
SPECIAL: Exclusive Two Star Goku Uniform, Exclusive Three Star Goku Uniform
1 - FIVE STAR GOKU UNIFORM
Upon either putting on this uniform or having it put on you, you lose the benefits of the One Star Goku Uniform, save for the boost in Wealth. Additionally you gain an immediate Boost of 30 Stat points for all physical stats(This can ascend past human limits), and lose 10 stat points for all mental stats(Minimum 5), and go up to the large category in size for all intents and purposes. You will go into an uncontrollable frenzy gaining a +4 Bonus to Strength and Dexterity, and a +2 dodge bonus to defensive rolls and on reflex saves. This frenzy is permanent and will last until killed, brought into dying status, knocked unconcious, or when uniform is removed, at which point you gain the fatigued status. Once per 1d4 rounds you may make a DC 30 Will save to control the direction of your frenzy for one round.
2 - Free Feat
3 - IMPROVED CONTROL
Your Frenzy Bonuses increase. This increases your strength and dexterity bonuses to +6, and your bonuses to defense rolls and reflex saves increase to +3. Additionally you may make an additional attack at your highest base attack bonus but at a penalty of -2. Your Dc 30 will saves can now be made every round to change the direction of your frenzy. You may also make a DC 35 will save every 1d4 rounds to choose a specific target for your frenzy. Once chosen this will remain the target until they are dead, dying, or knocked out.
4 - Free Feat
5 - GREATER CONTROL
Your Frenzy Bonuses increase. This increases your strength and dexterity bonuses to +8, and your bonuses to Defense Rolls and Reflex saves increase to +4. Furthermore anytime you are Dead, dying, knocked out, or have had the uniform removed you are no longer fatigued. You may now once per round change the specific target of your frenzy on a DC 35 will save. Once chosen this will remain the target until they are dead, dying, or knocked out.
One Star Goku Uniform Wearer
You have in one way or another been picked by Satsuki Kiryuin to be given the honor of wearing one of the One Star Goku Uniforms. You and your family's quality of life has improved slightly because of this, no more Junkyard Tacos for you.
REQUIREMENTS:
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts
SKILLS: Unarmed Strike 6+ or Weapon Attack 6+ or Ranged Shot 6+, Fortitude Save 6+ or Reflex Save 6+ or Will Save 6+, Knowledge (Academics) 6+(Satsuki doesn't like to have idiots under her)
SPECIAL: Must have either been picked by Satsuki Kiryuin(or whoever is running Honnoji Academy) or one of the higher ranked students in the school to serve under them in a club or as a school hall monitor.
1 - ONE STAR GOKU UNIFORM
Upon gaining this feat you Obtain the highly coveted One Star Goku Uniform. When wearing this Uniform you gain a +4 to all stats, additionally you gain another +6 stat points to place as you see fit. You also count as being 1 size category larger for all intents and purposes even if you arent. Finally you gain a free +5 to your Wealth score as does your family(if you have one) thanks to the increased quality of life this brings.
2 - Free Feat
3 - GOKU UNIFORM COMBAT
Upon gaining this feat you gain an enchanted weapon with one quality from the fullbring abilities list(This quality doesn't stack)(Example: Tennis Club members all have Tennis Rackets, Hall monitors are unarmed, etc.)
4 - Free Feat or additional weapon quality(This quality doesn't stack)
5 - SPECIAL ATTACK
Upon gaining this feat you may create one special attack based upon your spellscore. This attack must be themed to your duties or club.
EXTRA SPECIAL: As a starred student you are held to a higher standard then a no star, if you continually shirk the duties given you, or miss enough club activities, you can be stripped of your status and lose all progression in the line, as well as being barred from further progression until you can prove yourself worthy. Upon proving yourself worthy again you gain back all progression in this tree and all other Goku Uniform feats.
----------------------------------------------
TWO STAR GOKU UNIFORM WEARER
You have proven yourself and ascended the ranks. Few students will ever manage to do this. But for those who
REQUIREMENTS:
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts, Melee Mastery(Club themed weapon)
SKILLS: Unarmed Strike 12+ or Weapon Attack 12+ or Ranged Shot 12+, Fortitude Save 12+ or Reflex Save 12+ or Will Save 12+, Knowledge (Academics) 12+, Knowledge(Any club themed knowledge) 12+
SPECIAL: Must have proven your worth as a one star by performing well and diligently attending to your assigned duties. There are two ways to do this:
- Proving your worth as captain of your club
- Defeating your club captain with the leader of the school and at least 10% of the school body in witness. (This is decidedly harder)
1 - TWO STAR GOKU UNIFORM
Upon gaining the Two Star Goku Uniform you lose the One Star Goku Uniform and no longer have access to it's benefits, save for the Wealth Boost. Putting on this uniform give you a +8 Bonus to all stats. Additionally you gain an extra 10 stat points to assign as you please. You also count as being 1 size category larger for all intents and purposes even if you arent. You and your family also gain another +5 to your wealth bonus to signify your rise in the ranks and quality of life. Finally as a Two Star Goku Uniform Wearer, you gain a specialized Club Weapon to go with your Uniform, built as a 50% Fullbring following all the rules as such. The 50% fullbring is permanently active so long as you wear your Two Star Uniform. Melee Mastery applies to your Club Weapon so long as it fits the club theme (Melee Mastery(Tennis Racket) would fit with a tennis racket themed Club Weapon for example.)
2 - Free Feat or 3 points worth of upgrades for Club Weapon
3 - CHEATERS ALWAYS WIN?
Make a DC 20 Sleight of Hand check. For each degree you get above the target DC you may add an extra [BW] of damage, and your cheat goes unnoticed that round. If you fail the DC you get caught cheating and instead take a -5 penalty to all attacks for that round. Any subsequent cheating attempts after the first continue to add +5 to the DC for sleight of Hand checks. (Example: 1st attempt DC 20, 2nd attempt DC 25, and so on) You may get assistance from allies or club members for this as an assist roll.
4 - Free Feat or 3 points worth of upgrades for Club Weapon
5 - SUPREME CLUB CAPTAIN ATTACK
You may create a special attack based upon your Spellscore. This attack must be themed to your duties or club.
----------------------------------------------
Three Star Goku Uniform Wearer
You are the closest To Kiryuin Satsuki(Or whoever is the leader of Honnoji Academy). Other students can still attain 3 star status but only those closest to the leader will ever hope to attain the power of the Three star Uniform. These are the people who put down their lives for the leader of the school, sharing in their dreams and hers for a better world.
REQUIREMENTS:
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts, Melee Mastery(Club themed weapon)
SKILLS: Unarmed Strike 17+ or Weapon Attack 17+ or Ranged Shot 17+, Fortitude Save 17+ or Reflex Save 17+ or Will Save 17+, Knowledge (Academics) 17+, Knowledge(Any club themed knowledge) 17+
SPECIAL: Must be close to the leader of Honnoji Academy, as it is the only way to gain the power of the Three Star Uniform.
1 - THREE STAR GOKU UNIFORM
Upon taking this Uniform you lose access to the Two Star Uniform and no longer have access to it's benefits save for the boost in wealth. Putting on this uniform gives you +12 Bonus to all stats. Additionally you gain an extra 12 stat points to assign as you please. You and your family also gain another +5 to your wealth bonus to signify your rise in the ranks and quality of life. Finally as a Three Star Goku Uniform Wearer you gain a specialized Club Weapon, built as a 100% Fullbring, following all the rules as such. The 100% Fullbring is premanently active so long as you wear your Three Star Uniform. Melee Mastery applies to your Club Weapon so long as it fits the club theme (Melee Mastery(Tennis Racket) would fit with a tennis racket themed Club Weapon for example.)
2 - Free Feat or 3 points worth of upgrades for Club Weapon
3 - SUPER MODE
For 1 encounter per level per day you may active your Super Mode. Super mode is defined by building as a 1st tier changeling transformation. You also gain a 10 point boost to apply to your club weapon so long as your super mode is active.
NOTE: Upon first attack in combat the club weapon boost is permanent and cannot be changed.
4 - Free Feat or 3 points worth of upgrades for Club Weapon
5 - SUPREME SPECIAL ATTACK
Upon gaining this feat you may create one special attack based upon your spellscore. This attack must be themed to your duties or club.
----------------------------------------------
Five Star Goku Uniform Wearer
You have proven to be good enough to be given a Two Star Uniform, however you were chosen for something potentially greater, that is if you can keep it under control.
FEATS: Blooded, Heroic Attribute(Con), Combat Martial Arts, Defensive Martial Arts, Melee Mastery(Club themed weapon), Special Attack(One Star Goku Uniform Wearer)
SKILLS: Unarmed Strike 12+ or Weapon Attack 12+ or Ranged Shot 12+, Fortitude Save 12+ or Reflex Save 12+ or Will Save 12+, Knowledge (Academics) 12+, Knowledge(Any club themed knowledge) 12+
SPECIAL: Exclusive Two Star Goku Uniform, Exclusive Three Star Goku Uniform
1 - FIVE STAR GOKU UNIFORM
Upon either putting on this uniform or having it put on you, you lose the benefits of the One Star Goku Uniform, save for the boost in Wealth. Additionally you gain an immediate Boost of 30 Stat points for all physical stats(This can ascend past human limits), and lose 10 stat points for all mental stats(Minimum 5), and go up to the large category in size for all intents and purposes. You will go into an uncontrollable frenzy gaining a +4 Bonus to Strength and Dexterity, and a +2 dodge bonus to defensive rolls and on reflex saves. This frenzy is permanent and will last until killed, brought into dying status, knocked unconcious, or when uniform is removed, at which point you gain the fatigued status. Once per 1d4 rounds you may make a DC 30 Will save to control the direction of your frenzy for one round.
2 - Free Feat
3 - IMPROVED CONTROL
Your Frenzy Bonuses increase. This increases your strength and dexterity bonuses to +6, and your bonuses to defense rolls and reflex saves increase to +3. Additionally you may make an additional attack at your highest base attack bonus but at a penalty of -2. Your Dc 30 will saves can now be made every round to change the direction of your frenzy. You may also make a DC 35 will save every 1d4 rounds to choose a specific target for your frenzy. Once chosen this will remain the target until they are dead, dying, or knocked out.
4 - Free Feat
5 - GREATER CONTROL
Your Frenzy Bonuses increase. This increases your strength and dexterity bonuses to +8, and your bonuses to Defense Rolls and Reflex saves increase to +4. Furthermore anytime you are Dead, dying, knocked out, or have had the uniform removed you are no longer fatigued. You may now once per round change the specific target of your frenzy on a DC 35 will save. Once chosen this will remain the target until they are dead, dying, or knocked out.