Post by palmuch on Oct 23, 2016 11:34:24 GMT -5
Zoldyck [Racial]: You are a member of the famed Zoldyck family. You are a trained assassin from birth. As such, you gain a +5 bonus to Hide and Move Silently checks. This may only be taken at level 1
Poison Resistance: After being subjected to various poisons, you are practically immune to poisons. You gain a +10 save bonus vs poisons.
Pain Tolerance: Attacks targeting you do your constitution modifier less damage. So if an attack were to do 20 damage to you, and you had 18 constitution, then it would only do 16 damage.
Elemental Resistance
Prerequisite: Pain Tolerance. 8th level
Choose 1 damage type other than Holy or Profane. You gain your level in resistance to that element. This may only be taken once.
Bodily Manipulation:
Prerequisite: 4th Level
You may manipulate your joints at will. You gain a +10 bonus to Escape Artist checks.
Killer Claws:
Prerequisite: Bodily Manipulation
You may reform the joints in your hands to form claws. This gives you a natural claw attack that does 1d8 [BW] + 1d8 [BW] per 5 Unarmed Strike ranks above 1. This costs 20 Aura to activate, and de-activates after it is used. You may use this up to your Dexterity Modifier number of times per encounter.
Shadow Step:
Prerequisites: Hide and Move Silently +8 Ranks
You may use the Flash Step skill as normal. You may now take flash step feats.
Rhythm Echo:
Prerequisites: Shadow Step, Hide and Move Silently +10 Ranks
You may make up to your dexterity modifier of images. This works as the Flash Step Afterimage feat except the Will Save is (DC 10 + Character Level + Dexterity Mod). This costs 80 Aura to use.
Testing Gate Training (Non-Racial)
Prerequisites: Must have trained at the mansion for a week if you are not a Zoldyck family member
Benefit: You gain +1 [BW] Unarmed Strike Damage +1[BW] per Unarmed Strike ranks above 1. This also increases your Strength by 4.
Will be posting Prestige Paths sometime this week or next week!
Poison Resistance: After being subjected to various poisons, you are practically immune to poisons. You gain a +10 save bonus vs poisons.
Pain Tolerance: Attacks targeting you do your constitution modifier less damage. So if an attack were to do 20 damage to you, and you had 18 constitution, then it would only do 16 damage.
Elemental Resistance
Prerequisite: Pain Tolerance. 8th level
Choose 1 damage type other than Holy or Profane. You gain your level in resistance to that element. This may only be taken once.
Bodily Manipulation:
Prerequisite: 4th Level
You may manipulate your joints at will. You gain a +10 bonus to Escape Artist checks.
Killer Claws:
Prerequisite: Bodily Manipulation
You may reform the joints in your hands to form claws. This gives you a natural claw attack that does 1d8 [BW] + 1d8 [BW] per 5 Unarmed Strike ranks above 1. This costs 20 Aura to activate, and de-activates after it is used. You may use this up to your Dexterity Modifier number of times per encounter.
Shadow Step:
Prerequisites: Hide and Move Silently +8 Ranks
You may use the Flash Step skill as normal. You may now take flash step feats.
Rhythm Echo:
Prerequisites: Shadow Step, Hide and Move Silently +10 Ranks
You may make up to your dexterity modifier of images. This works as the Flash Step Afterimage feat except the Will Save is (DC 10 + Character Level + Dexterity Mod). This costs 80 Aura to use.
Testing Gate Training (Non-Racial)
Prerequisites: Must have trained at the mansion for a week if you are not a Zoldyck family member
Benefit: You gain +1 [BW] Unarmed Strike Damage +1[BW] per Unarmed Strike ranks above 1. This also increases your Strength by 4.
Will be posting Prestige Paths sometime this week or next week!