Post by MaesterofMadness on Jun 15, 2016 19:29:41 GMT -5
Sarah Solaire, Soul Slayer Extraordinaire.
STR 18, DEX 18, CON 64, INT 62, WIS 10, CHA 11
Allegiances: Self, Power, BSA
Hit Points: 57, DR 1/-, Regen 26 when dead/for limbs, 78 otherwise
Fortitude +28, Reflex +28, Willpower +4, Defense +28, Flash Step +8
Reiatsu Pool: 612/918 in combat [40+62]*[1+5]
Zanpakuto +17/+12 (2d6+6, 20/x2)
Unarmed Strike +16/+11 (1d6+6, 20/x2)
Power Blast +4 (8d6+8 Water Damage, 20/x2)
Shunko (290 Reiatsu)
STR 38, DEX 38, +18d6+18 Water damage, Flash Step +18
Zanpakuto +27/+22 (2d6+21 Slashing Damage, 20/x2)
Unarmed Strike +26/+21 (1d6+21 Bludgeoning Damage, +18d6+18 Water Damage, 20/x2)
Reflex Save DC 42 or be knocked back 2d6*10 feet.
Favored Skills
Base: Weapon Attack, Unarmed Strike, Defense, Flash Step, Willpower
Core: K/Kido Lore +30, Spellcraft +30, K/Martial Lore +30, Stealth +8, Sense Motive +6, Acrobatics +8, Intimidate +9, Bluff +30, Sleight of Hand +8, Linguistics +30
Feats
1. Oldblood (Agent), Agent Heritage, Spellcaster***, Shunko*, Constant Release, Elemental Power
Bonus: Alive, Sentai, Sealed Zanpakuto Ability (Bonus Feat: Weapon Skill Focus, Kido Artist)
True Hero: Heroic Attribute (Constitution), Talented (Willpower, Sense Motive, Intimidate), Skill Affinity (Sense Motive, Intimidate), Skill Focus (Intimidate), Savant (Bluff x26), Prodigy x7 (Unarmed Strike x7, Weapon Attack x7), Advanced Unarmed Strike, Hakudo Adept
Flaw: Sneak Attack, Eternal Shunko*
Flaws: Inattentive, Unreactive [-6 Initiative, -4 Perception]
Powers (98/100 spent)
1. Elemental Mastery: Water II & Bonus Points [10]
Bonus Points: Power Blast Water IV [Reduced range, 8], Energy Barrier, Water Damage II [12]
2. Hyper Stats: Constitution VI (max multiplier +1), Intelligence VI (Max multiplier +2) [66]
3. Regeneration: Regrow Life and Limb I [15], Regeneration II [6]
4. Wealth I [1]
5. Immortality II [Age one year for every 10, 2]
Shikai
“Flowing Rose”
Types: Water, Kido
1. Incanting
2. Faith in the Waves
STR 18, DEX 18, CON 64, INT 62, WIS 10, CHA 11
Allegiances: Self, Power, BSA
Hit Points: 57, DR 1/-, Regen 26 when dead/for limbs, 78 otherwise
Fortitude +28, Reflex +28, Willpower +4, Defense +28, Flash Step +8
Reiatsu Pool: 612/918 in combat [40+62]*[1+5]
Zanpakuto +17/+12 (2d6+6, 20/x2)
Unarmed Strike +16/+11 (1d6+6, 20/x2)
Power Blast +4 (8d6+8 Water Damage, 20/x2)
Shunko (290 Reiatsu)
STR 38, DEX 38, +18d6+18 Water damage, Flash Step +18
Zanpakuto +27/+22 (2d6+21 Slashing Damage, 20/x2)
Unarmed Strike +26/+21 (1d6+21 Bludgeoning Damage, +18d6+18 Water Damage, 20/x2)
Reflex Save DC 42 or be knocked back 2d6*10 feet.
Favored Skills
Base: Weapon Attack, Unarmed Strike, Defense, Flash Step, Willpower
Core: K/Kido Lore +30, Spellcraft +30, K/Martial Lore +30, Stealth +8, Sense Motive +6, Acrobatics +8, Intimidate +9, Bluff +30, Sleight of Hand +8, Linguistics +30
Feats
1. Oldblood (Agent), Agent Heritage, Spellcaster***, Shunko*, Constant Release, Elemental Power
Bonus: Alive, Sentai, Sealed Zanpakuto Ability (Bonus Feat: Weapon Skill Focus, Kido Artist)
True Hero: Heroic Attribute (Constitution), Talented (Willpower, Sense Motive, Intimidate), Skill Affinity (Sense Motive, Intimidate), Skill Focus (Intimidate), Savant (Bluff x26), Prodigy x7 (Unarmed Strike x7, Weapon Attack x7), Advanced Unarmed Strike, Hakudo Adept
Flaw: Sneak Attack, Eternal Shunko*
Flaws: Inattentive, Unreactive [-6 Initiative, -4 Perception]
Powers (98/100 spent)
1. Elemental Mastery: Water II & Bonus Points [10]
Bonus Points: Power Blast Water IV [Reduced range, 8], Energy Barrier, Water Damage II [12]
2. Hyper Stats: Constitution VI (max multiplier +1), Intelligence VI (Max multiplier +2) [66]
3. Regeneration: Regrow Life and Limb I [15], Regeneration II [6]
4. Wealth I [1]
5. Immortality II [Age one year for every 10, 2]
Shikai
“Flowing Rose”
Types: Water, Kido
1. Incanting
2. Faith in the Waves