Post by Traumatizer on Mar 8, 2014 10:15:45 GMT -5
QUINCY [RACIAL, SOUL]*
You are a Descendent of Ywach or alternate progenitor of the Quincy.
Benefit: You possess a Quincy cross that summons a spiritual bow dealing 1d6 damage with a 90' range and crits for x3. Your bow gets more powerful as your Reiatsu grows stronger. Each time you gain 5 ranks after the first from your Ranged attack skill ranks beyond 1, your spiritual bow damage increases by +1d6. You are automatically considered proficient with your spiritual bow. When you gain your second attack from your Ranged Attack skill, you may learn 1 Master Shot, and gain an aditional one per 3 levels thereafter. If you drop your Quincy Bow, it disipates, it can be sundered and it is a free action to put away your spiritual bow. Quincy is a living race who CAN NOT have Hollow Essence come into their being without causing soul suicide.
Note: Quincies can not generate spirit particles, they have to siphon the ambient spirit particles in the atmosphere.
ALTERNATE WEAPON [QUINCY, SOUL]
Prerequisites: 1 times base Quincy Bow Damage,
Benefits: You may summon another weapon, gaining all properties of the chosen weapon, including damage. This can only be a weapon that deals less than 3 dice of damage base. No matter the form, your weapon does not need to be reloaded. This is an extraordinary ability.
EXTRA MASTER SHOT [QUINCY, SOUL]
Prerequisites: 1 Master Shot
Benefit: You gain an additional Master Shot
CRAFT GINTO TUBE [QUINCY, SOUL]
Prerequisites: Quincy or Cazador level 1, craft metal works 4+ ranks
Benefits: You can now create Ginto Tubes. Ginto Tubes allow for the use of the Ginto Arts. Each Ginto ube can hold up to 50 reiatsu and require a craft metal works check with a DC of 15 and a wealth score check of 11 per 5(because they are made from silver). It takes 5 days to create a batch of up to 20 Ginto Tubes to create.
IMPROVED CRAFT GINTO TUBES [QUINCY, SOUL]
Prerequisites: Craft Ginto Tube, craft metal works 9+ ranks
Benefit: The Ginto tubes you create can now store an extra 50 reiasu by increasing the craft DC by 5.
GREATER CRAFT GINTO TUBES [QUINCY, SOUL]
Prerequisites: Improved Craft Ginto Tube, craft metal works 14+ ranks
Benefit: The Ginto tubes you create can now store an extra 50(total of 150) reiasu by increasing the craft DC by 5(new DC at 25).
ENHANCED SPIRITUAL ABSORPTION [QUINCY, SOUL]
Prerequisites: Quincy Cross, Concentration 4+ Ranks
Benefits: When you attack with your Quincy Weapons, add your Wisdom Modifier to the damage you deal. This is a supernatural ability.
Special: You may take this feat multiple times. Each time add 2 to the damage your Quincy Weapons deal.
SENRAI TRAINING [QUINCY, SOUL]
Prerequisites: 2BW
Benefits: Your Quincy Weapons deals 1[BW] additional damage. In addition, your Quincy Bow gains an enhancement bonus equal to your Wisdom modifier. Lastly, once, for a number of minutes equal to the Quincy's level + constitution modifier, the Quincy may unleash their Final Form.
Final Form: The Quincy gains a Bonus to Wisdom, Dexterity and Constitution equal to their Character Level. The Constitution gain results in a gain of 1 hit point per 2 points of bonus per level. The Quincy gains one additional attack at his highest attack bonus, and moves twice his speed for all forms of movement. Their Reiatsu Rating is multiplied by 5 and doubles their current and max HP during Final Form. When using the Quincy's Final Form, all Quincy Weapon damage is intensified as per the Metamagic Feat. Once the Final Form ends, the Quincy immediately looses all feats with the Quincy prerequisite. The Quincy may opt to undergo training from another Quincy to attempt to revitalize their Quincy powers. To regain their Quincy powers the Quincy must undergo harrowing training during which time they drive themselves to the brink of exhaustion (At the end of the training, which takes 1d6 weeks, they are reduced to 1 subdual hit point below their total hit points). Should the training succeed, the Quincy instantly regains the use of all feats they had with Quincy as a prerequisite.
HEILIG PFEIL [QUINCY, SOUL]
Prerequisites: Sanrei Training
Benefit: You can now fire arrows out of your melee Quincy weapons and your bare hands. These arrows deal a base weapon damage of 1d6 and benefit from the feats and effects that apply to your Quincy weapons.
KLAVIER [QUINCY, SOUL]
Prerequisites: Heiling Pfeil, Web Bow
Benefit: All your Quincy weapons now benefit from the affects of Web bow, also you can now start the number of extra arrows fired at your characters wisdom mod. eg: A quincy with Klavier and a WIS score of 20 could fire 6 arrows at once.
LICHT REGEN [QUINCY, SOUL]
Prerequisites: Web Bow, Heiling Pfeil, Klavier
Benefit: You can now fire the number of arrows you could fire with a full attack with Klavier multiplied by your character level for 150 reiatsu+ the usual cost of firing extra arrows. Using this feat is a full round action
Note: This feat is meant to reflect the number of arrows Ishida fired at Ulquiorra Cifer.
ENHANCED SPIRITUAL ABSORPTION [QUINCY, SOUL]
Prerequisites: Quincy, Concentration 4+ Ranks
Benefits: You now add your wisdom mod to your damage dealt by Quincy weapons. This is a supernatural ability.
Special: You may take this feat multiple times. Each time add 2 to the damage your Quincy weapons deal.
SKLAVEREI [QUINCY, REIATSU]
Prerequisites: Quincy Vollständig, Enhanced Spiritual Absorbtion
Benefit: After you have defeated an opponent whilst in your Vollständig but before their body disappears you can take the reishi that comprises their body and temporarily add it to your being. This does not take it in to your body, just gives you their strength and their appearance, meaning you gain their physical stats added to yours for their CON score in rounds. This ability can also be used to tear away the reishi that comprise buildings and barriers. To tear away builings and barriers is a free action and deals your wisdom score in damage to them ignoring any damage reducing capabilities such as hardness, DR and damage mitigation.
Special: Whilst using Quincy Vollständig your Enhanced spiritual Absorbtion increases to wisdom score.
Note: This ability can only be used whilst in Quincy Vollständig and in planes of existence such as Hueco Mundo and Soul Society.
FLUGEL DER FREIHEIT [QUINCY, SOUL]
Prerequisites: Quincy Vollständig
Benefit: Flügel der Freiheit allows you to summon your wings from Quincy Vollständig as a free action, at will.
ENHANCED SPIRITUAL AWARENESS [QUINCY, REIATSU]
Prerequisites: Quincy Vollständig
Benefit: Whilst using Quincy Vollständig you can detect the spiritual pressure of others regardless of abilities such as Muda and concealing Kido's. This ability also increases your range to perceive the spiritual pressure of others whilst using Vollständig to what ever plane of existence you are on.
ECHT QUINCY [QUINCY, SOUL]
Prerequistes: Quincy, NO OLD BLOOD and 1st level.
Benefits: You are a pure blooded Quincy, a breed above the more common "Gemischt(mixed)" Quincy and as such have superior power. You gain the Blut feat for free except with double the effect, all of your save DC's for your Quincy abilities go up by 5 and you calculate your Reiatsu with 60 plus spellscore per level and reiatsu feat.
BLUT [QUINCY, SOUL]
Prerequisites: Quincy, Senrai Training
Benefit: You can increase your attack (Arterie) or defense (Vene) dramatically by running spirit particles down your spirit pathways, but only one at a time. You may gain a bonus to either your attack skills and damage or your defenses (Fortitude & Defense) and DM equal to one half your level + 1. You may switch which bonus you're using as a standard action that does provoke an attack of opportunity.
Special: The bonus to Attacks is a circumstance bonus, and the bonus to defenses is a deflection bonus.
IMPROVED BLUT [QUINCY, SOUL]
Prerequisites: Blut, Fortitude 9+ ranks
Benefit: You now add an additional one half your level plus one to your Blut score. Eg: A level 10 Echt Quincy would now add 1.5x his level + 3 for a total of 18 to the appropriate areas where as a Gemischt Quincy of the same level would add his level+2.
GREATER BLUT [QUINCY, SOUL]
Prerequisites: Blut, Improved Blut, Fortitude 14+ ranks
Benefit:You now add an additional one half your level plus one to your Blut score. Eg: A level 10 Echt Quincy would add 2x his level + 4 for a total of 24 to the appropriate areas where as a Gemischt Quincy would ad 1.5x his level + 3 for a total of 18.
SPECIALIZED BLUT [QUINCY, SOUL]
Prerequisites: Blut, Improved Blut, Greater Blut, Echt Quincy.
Benefit: Choose either Blut Arterie or Blut Vene, once chosen the choice is permanent. You now add your WIS mod on top of the Blut bonus you gain.
CRAFT SEELE SCHNEIDER [QUINCY, SOUL]
Prerequisites: Quincy Cross
Benefits: You can wield and create Seele Schneiders. A Seele Schneider counts as a longsword with which you are proficient which deals 1d8 damage (+1d8 per 5 skill points you have in Weapon Attack above 1), with an enhancement bonus equal to the number added to the creation DC. Alternatively, the Seele Schneider can be used as an arrow with the same enhancement bonus. Either way, the Seele Schneider reduces your opponent's reiatsu by the damage dealt times 10 and keeps the reiatsu for you in the seele schneider. If fired as an arrow add the Seele Schneiders damage to that of the bow. To create a Seele Schneider requires a DC 25 + 1 per enhancement bonus the Seele Schneider receives craft metal works Check. This is an extraordinary ability.
GINTO ARTS [QUINCY, SOUL]
Prerequisites Quincy level 1 or Cazador level 1
Benefits: You gain the ability to use the Ginto Arts(for lack of a better name), the Quincy equivilant of Kido. You may use all of the following Ginto Arts listed here, all Ginto Arts require Silver Tubes or Seele Schneiders to use. This feat counts as if you had just gained 3 reiatsu feats for calculating ones reiastsu rating.
Heizen (聖噬 [ハイゼン], haizen; German for "Heating", Japanese for "Sacred Bite"): Heizen instantly gouges and purges whatever is enclosed in the space made by the four tossed gintōs. It is tremendously effective even against Menos Grandes.
This technique creates a transparent, rectangular beam of energy from the silver tubes which then slices through the opponent. Heizen does 1d6 damage per 10 reiatsu in each of the Silver Tubes. The range of Heizen is 60ft and the DC for
the reflex save is 15 + the Quincies level + the Quincies wisdom modifier. To cast Heizen is a standard action. If Heizen deals no damage to the target the line effect ends at the unharmed target, Heizen deals physical damage.
Gritz (五架縛 [グリツ], gurittsu; Japanese for "Five Rack Ties"): A film of Reishi emitted from a thrown Ginto surrounds the enemy. This technique forms a man-sized pentagonal Quincy cross which envelops its target. Gritz requires one Silver Tube to cast and imprisons the target for the Quincies wisdom modifier in rounds. The target gets to make on reflex save to avoid imprisionment at a DC of the Quincies level + 15 + the Quincies wisdom modifier. The target can also make a soul crush check as a free action with a DC equal to he Quincies intimidate score plus their wisdom modifier to destroy the cage. To cast Gritz is a standard action.
Wolke (緑杯 [ヴォルコル], vorukōru; German for "Cloud", Japanese for "Green Cup"): This technique uses a silver tube to create a large blast.The blast is capable of cushioning the impact of a fall with Reiryoku contained inside a Ginto. Wolke does 1d6 damage per 10 reiatsu in the Silver Tube or it reduces the fall by 1d6 squares per 10 reiatsu in the Silver Tube.
Sprenger (破芒陣 [シュプレンガ], shupurenga; German for "Explosion", Japanese for "Ripping Grass Formation"): This technique uses five Seele Schneiders to create a pentagon-shaped seal which, when activated, causes a massive explosion within its borders. When an object or a person stands within the middle of the Pentagon, the placement of the fifth Seele Schneider can trap them by wrapping and binding their legs to the ground with dense spirit particles. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside a Gintō acts as the trigger. The preparations for the technique, combined with the charging time, makes Sprenger battle usage impractical unless the user has a partner that can stall to buy time, or has enough strength to create the formation while
under attack. Sprenger is a pentagon shaped pillar blast that goes 90ft up, Sprengers five points are all 30ft from the centre, Sprenger damages and binds all within said area on the ground surface. The damage of Sprenger is equal to all the Seele Schneiders and 5d6 per 10 reiatsu in the Silver Tube. It takes a standard action to place each Seele Schneider which must be 30ft from where the centre of the blast will be and a standard action to trigger with the Silver Tube. All poits must be placed on the ground not in mid air, all targets caught in the blast who are on ground floor can not make a reflex save to avoid damage. Any air born targets are allowed a reflex save for half damage which is equal to
Heizens reflex DC. Sprengers damage is untyped meaning only damage mitigation, the 12th squad brillant analysis or the Arch-Arrancars Hyper evolution will reduce or negate the damage.
You are a Descendent of Ywach or alternate progenitor of the Quincy.
Benefit: You possess a Quincy cross that summons a spiritual bow dealing 1d6 damage with a 90' range and crits for x3. Your bow gets more powerful as your Reiatsu grows stronger. Each time you gain 5 ranks after the first from your Ranged attack skill ranks beyond 1, your spiritual bow damage increases by +1d6. You are automatically considered proficient with your spiritual bow. When you gain your second attack from your Ranged Attack skill, you may learn 1 Master Shot, and gain an aditional one per 3 levels thereafter. If you drop your Quincy Bow, it disipates, it can be sundered and it is a free action to put away your spiritual bow. Quincy is a living race who CAN NOT have Hollow Essence come into their being without causing soul suicide.
Note: Quincies can not generate spirit particles, they have to siphon the ambient spirit particles in the atmosphere.
ALTERNATE WEAPON [QUINCY, SOUL]
Prerequisites: 1 times base Quincy Bow Damage,
Benefits: You may summon another weapon, gaining all properties of the chosen weapon, including damage. This can only be a weapon that deals less than 3 dice of damage base. No matter the form, your weapon does not need to be reloaded. This is an extraordinary ability.
EXTRA MASTER SHOT [QUINCY, SOUL]
Prerequisites: 1 Master Shot
Benefit: You gain an additional Master Shot
CRAFT GINTO TUBE [QUINCY, SOUL]
Prerequisites: Quincy or Cazador level 1, craft metal works 4+ ranks
Benefits: You can now create Ginto Tubes. Ginto Tubes allow for the use of the Ginto Arts. Each Ginto ube can hold up to 50 reiatsu and require a craft metal works check with a DC of 15 and a wealth score check of 11 per 5(because they are made from silver). It takes 5 days to create a batch of up to 20 Ginto Tubes to create.
IMPROVED CRAFT GINTO TUBES [QUINCY, SOUL]
Prerequisites: Craft Ginto Tube, craft metal works 9+ ranks
Benefit: The Ginto tubes you create can now store an extra 50 reiasu by increasing the craft DC by 5.
GREATER CRAFT GINTO TUBES [QUINCY, SOUL]
Prerequisites: Improved Craft Ginto Tube, craft metal works 14+ ranks
Benefit: The Ginto tubes you create can now store an extra 50(total of 150) reiasu by increasing the craft DC by 5(new DC at 25).
ENHANCED SPIRITUAL ABSORPTION [QUINCY, SOUL]
Prerequisites: Quincy Cross, Concentration 4+ Ranks
Benefits: When you attack with your Quincy Weapons, add your Wisdom Modifier to the damage you deal. This is a supernatural ability.
Special: You may take this feat multiple times. Each time add 2 to the damage your Quincy Weapons deal.
SENRAI TRAINING [QUINCY, SOUL]
Prerequisites: 2BW
Benefits: Your Quincy Weapons deals 1[BW] additional damage. In addition, your Quincy Bow gains an enhancement bonus equal to your Wisdom modifier. Lastly, once, for a number of minutes equal to the Quincy's level + constitution modifier, the Quincy may unleash their Final Form.
Final Form: The Quincy gains a Bonus to Wisdom, Dexterity and Constitution equal to their Character Level. The Constitution gain results in a gain of 1 hit point per 2 points of bonus per level. The Quincy gains one additional attack at his highest attack bonus, and moves twice his speed for all forms of movement. Their Reiatsu Rating is multiplied by 5 and doubles their current and max HP during Final Form. When using the Quincy's Final Form, all Quincy Weapon damage is intensified as per the Metamagic Feat. Once the Final Form ends, the Quincy immediately looses all feats with the Quincy prerequisite. The Quincy may opt to undergo training from another Quincy to attempt to revitalize their Quincy powers. To regain their Quincy powers the Quincy must undergo harrowing training during which time they drive themselves to the brink of exhaustion (At the end of the training, which takes 1d6 weeks, they are reduced to 1 subdual hit point below their total hit points). Should the training succeed, the Quincy instantly regains the use of all feats they had with Quincy as a prerequisite.
HEILIG PFEIL [QUINCY, SOUL]
Prerequisites: Sanrei Training
Benefit: You can now fire arrows out of your melee Quincy weapons and your bare hands. These arrows deal a base weapon damage of 1d6 and benefit from the feats and effects that apply to your Quincy weapons.
KLAVIER [QUINCY, SOUL]
Prerequisites: Heiling Pfeil, Web Bow
Benefit: All your Quincy weapons now benefit from the affects of Web bow, also you can now start the number of extra arrows fired at your characters wisdom mod. eg: A quincy with Klavier and a WIS score of 20 could fire 6 arrows at once.
LICHT REGEN [QUINCY, SOUL]
Prerequisites: Web Bow, Heiling Pfeil, Klavier
Benefit: You can now fire the number of arrows you could fire with a full attack with Klavier multiplied by your character level for 150 reiatsu+ the usual cost of firing extra arrows. Using this feat is a full round action
Note: This feat is meant to reflect the number of arrows Ishida fired at Ulquiorra Cifer.
ENHANCED SPIRITUAL ABSORPTION [QUINCY, SOUL]
Prerequisites: Quincy, Concentration 4+ Ranks
Benefits: You now add your wisdom mod to your damage dealt by Quincy weapons. This is a supernatural ability.
Special: You may take this feat multiple times. Each time add 2 to the damage your Quincy weapons deal.
SKLAVEREI [QUINCY, REIATSU]
Prerequisites: Quincy Vollständig, Enhanced Spiritual Absorbtion
Benefit: After you have defeated an opponent whilst in your Vollständig but before their body disappears you can take the reishi that comprises their body and temporarily add it to your being. This does not take it in to your body, just gives you their strength and their appearance, meaning you gain their physical stats added to yours for their CON score in rounds. This ability can also be used to tear away the reishi that comprise buildings and barriers. To tear away builings and barriers is a free action and deals your wisdom score in damage to them ignoring any damage reducing capabilities such as hardness, DR and damage mitigation.
Special: Whilst using Quincy Vollständig your Enhanced spiritual Absorbtion increases to wisdom score.
Note: This ability can only be used whilst in Quincy Vollständig and in planes of existence such as Hueco Mundo and Soul Society.
FLUGEL DER FREIHEIT [QUINCY, SOUL]
Prerequisites: Quincy Vollständig
Benefit: Flügel der Freiheit allows you to summon your wings from Quincy Vollständig as a free action, at will.
ENHANCED SPIRITUAL AWARENESS [QUINCY, REIATSU]
Prerequisites: Quincy Vollständig
Benefit: Whilst using Quincy Vollständig you can detect the spiritual pressure of others regardless of abilities such as Muda and concealing Kido's. This ability also increases your range to perceive the spiritual pressure of others whilst using Vollständig to what ever plane of existence you are on.
ECHT QUINCY [QUINCY, SOUL]
Prerequistes: Quincy, NO OLD BLOOD and 1st level.
Benefits: You are a pure blooded Quincy, a breed above the more common "Gemischt(mixed)" Quincy and as such have superior power. You gain the Blut feat for free except with double the effect, all of your save DC's for your Quincy abilities go up by 5 and you calculate your Reiatsu with 60 plus spellscore per level and reiatsu feat.
BLUT [QUINCY, SOUL]
Prerequisites: Quincy, Senrai Training
Benefit: You can increase your attack (Arterie) or defense (Vene) dramatically by running spirit particles down your spirit pathways, but only one at a time. You may gain a bonus to either your attack skills and damage or your defenses (Fortitude & Defense) and DM equal to one half your level + 1. You may switch which bonus you're using as a standard action that does provoke an attack of opportunity.
Special: The bonus to Attacks is a circumstance bonus, and the bonus to defenses is a deflection bonus.
IMPROVED BLUT [QUINCY, SOUL]
Prerequisites: Blut, Fortitude 9+ ranks
Benefit: You now add an additional one half your level plus one to your Blut score. Eg: A level 10 Echt Quincy would now add 1.5x his level + 3 for a total of 18 to the appropriate areas where as a Gemischt Quincy of the same level would add his level+2.
GREATER BLUT [QUINCY, SOUL]
Prerequisites: Blut, Improved Blut, Fortitude 14+ ranks
Benefit:You now add an additional one half your level plus one to your Blut score. Eg: A level 10 Echt Quincy would add 2x his level + 4 for a total of 24 to the appropriate areas where as a Gemischt Quincy would ad 1.5x his level + 3 for a total of 18.
SPECIALIZED BLUT [QUINCY, SOUL]
Prerequisites: Blut, Improved Blut, Greater Blut, Echt Quincy.
Benefit: Choose either Blut Arterie or Blut Vene, once chosen the choice is permanent. You now add your WIS mod on top of the Blut bonus you gain.
CRAFT SEELE SCHNEIDER [QUINCY, SOUL]
Prerequisites: Quincy Cross
Benefits: You can wield and create Seele Schneiders. A Seele Schneider counts as a longsword with which you are proficient which deals 1d8 damage (+1d8 per 5 skill points you have in Weapon Attack above 1), with an enhancement bonus equal to the number added to the creation DC. Alternatively, the Seele Schneider can be used as an arrow with the same enhancement bonus. Either way, the Seele Schneider reduces your opponent's reiatsu by the damage dealt times 10 and keeps the reiatsu for you in the seele schneider. If fired as an arrow add the Seele Schneiders damage to that of the bow. To create a Seele Schneider requires a DC 25 + 1 per enhancement bonus the Seele Schneider receives craft metal works Check. This is an extraordinary ability.
GINTO ARTS [QUINCY, SOUL]
Prerequisites Quincy level 1 or Cazador level 1
Benefits: You gain the ability to use the Ginto Arts(for lack of a better name), the Quincy equivilant of Kido. You may use all of the following Ginto Arts listed here, all Ginto Arts require Silver Tubes or Seele Schneiders to use. This feat counts as if you had just gained 3 reiatsu feats for calculating ones reiastsu rating.
Heizen (聖噬 [ハイゼン], haizen; German for "Heating", Japanese for "Sacred Bite"): Heizen instantly gouges and purges whatever is enclosed in the space made by the four tossed gintōs. It is tremendously effective even against Menos Grandes.
This technique creates a transparent, rectangular beam of energy from the silver tubes which then slices through the opponent. Heizen does 1d6 damage per 10 reiatsu in each of the Silver Tubes. The range of Heizen is 60ft and the DC for
the reflex save is 15 + the Quincies level + the Quincies wisdom modifier. To cast Heizen is a standard action. If Heizen deals no damage to the target the line effect ends at the unharmed target, Heizen deals physical damage.
Gritz (五架縛 [グリツ], gurittsu; Japanese for "Five Rack Ties"): A film of Reishi emitted from a thrown Ginto surrounds the enemy. This technique forms a man-sized pentagonal Quincy cross which envelops its target. Gritz requires one Silver Tube to cast and imprisons the target for the Quincies wisdom modifier in rounds. The target gets to make on reflex save to avoid imprisionment at a DC of the Quincies level + 15 + the Quincies wisdom modifier. The target can also make a soul crush check as a free action with a DC equal to he Quincies intimidate score plus their wisdom modifier to destroy the cage. To cast Gritz is a standard action.
Wolke (緑杯 [ヴォルコル], vorukōru; German for "Cloud", Japanese for "Green Cup"): This technique uses a silver tube to create a large blast.The blast is capable of cushioning the impact of a fall with Reiryoku contained inside a Ginto. Wolke does 1d6 damage per 10 reiatsu in the Silver Tube or it reduces the fall by 1d6 squares per 10 reiatsu in the Silver Tube.
Sprenger (破芒陣 [シュプレンガ], shupurenga; German for "Explosion", Japanese for "Ripping Grass Formation"): This technique uses five Seele Schneiders to create a pentagon-shaped seal which, when activated, causes a massive explosion within its borders. When an object or a person stands within the middle of the Pentagon, the placement of the fifth Seele Schneider can trap them by wrapping and binding their legs to the ground with dense spirit particles. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside a Gintō acts as the trigger. The preparations for the technique, combined with the charging time, makes Sprenger battle usage impractical unless the user has a partner that can stall to buy time, or has enough strength to create the formation while
under attack. Sprenger is a pentagon shaped pillar blast that goes 90ft up, Sprengers five points are all 30ft from the centre, Sprenger damages and binds all within said area on the ground surface. The damage of Sprenger is equal to all the Seele Schneiders and 5d6 per 10 reiatsu in the Silver Tube. It takes a standard action to place each Seele Schneider which must be 30ft from where the centre of the blast will be and a standard action to trigger with the Silver Tube. All poits must be placed on the ground not in mid air, all targets caught in the blast who are on ground floor can not make a reflex save to avoid damage. Any air born targets are allowed a reflex save for half damage which is equal to
Heizens reflex DC. Sprengers damage is untyped meaning only damage mitigation, the 12th squad brillant analysis or the Arch-Arrancars Hyper evolution will reduce or negate the damage.