Post by zien on Feb 11, 2019 16:06:01 GMT -5
Ok I am highly confused on this if a Fullbringer has Undead Traits, Negative Energy Damage, Poisoning, and Vampiric. since Undead traits states that "you can't heal on their own." how does this work out with Vampiric with Poisoning and Negative Energy Damage?
would they not benefit from this or would they because I personally feel its is kinda contradicting for Undead Traits like would only Fast Healing Effect work and nothing else you have and all healing has to come from another source that isn't you or your abilities?
Undead Type Traits
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
• Darkvision out to 60 feet.
• +10 to saves vs all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects),
poison, sleep effects, paralysis, stunning, disease, and death effects.
• On a critical hit, reduce the critical multiplyer by 1 (minimum of x1.5)
• Only takes one quarter of nonlethal damage, ability drain, or energy drain.
• Takes one quarter damage to its physical ability scores (Strength, Dexterity, and Constitution)
• +10 to saves vs fatigue and exhaustion effects. If something would automatically make an undead one of these
conditions, they gain a fortitude save equal to 12 + hit dice vs that effect.
• Cannot heal on their own. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing
special quality works on an undead. Abilities that would normally heal an undead heals only one quarter their
normal total.
• +10 to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• +10 to saves vs death from massive damage.
• Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect
undead creatures. These spells turn undead creatures back into the living creatures they were before becoming
undead.
• Undead do not breathe, eat, or sleep.
Vampiric:
Enhancement Bonus: +5
One half the damage dealt by this weapon is transferred to the user as healing energy. This cannot increase the user's hit
points above their maximum. If this is placed on a weapon with the Poisoning quality, it grants one point of attribute to
spend on your ability scores which lasts for one minute per level. This heals ability damage first, then acts as a bonus to
your ability score up to 1 and a half times the ability score in question.
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
• Darkvision out to 60 feet.
• +10 to saves vs all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects),
poison, sleep effects, paralysis, stunning, disease, and death effects.
• On a critical hit, reduce the critical multiplyer by 1 (minimum of x1.5)
• Only takes one quarter of nonlethal damage, ability drain, or energy drain.
• Takes one quarter damage to its physical ability scores (Strength, Dexterity, and Constitution)
• +10 to saves vs fatigue and exhaustion effects. If something would automatically make an undead one of these
conditions, they gain a fortitude save equal to 12 + hit dice vs that effect.
• Cannot heal on their own. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing
special quality works on an undead. Abilities that would normally heal an undead heals only one quarter their
normal total.
• +10 to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• +10 to saves vs death from massive damage.
• Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect
undead creatures. These spells turn undead creatures back into the living creatures they were before becoming
undead.
• Undead do not breathe, eat, or sleep.
Vampiric:
Enhancement Bonus: +5
One half the damage dealt by this weapon is transferred to the user as healing energy. This cannot increase the user's hit
points above their maximum. If this is placed on a weapon with the Poisoning quality, it grants one point of attribute to
spend on your ability scores which lasts for one minute per level. This heals ability damage first, then acts as a bonus to
your ability score up to 1 and a half times the ability score in question.
would they not benefit from this or would they because I personally feel its is kinda contradicting for Undead Traits like would only Fast Healing Effect work and nothing else you have and all healing has to come from another source that isn't you or your abilities?