Post by Deleted on Oct 5, 2017 16:19:20 GMT -5
A Young Justice-Style take on the Batman of the next generation, this Terry McGinnis is part of The Cadmus League Initiative, an attempt on Lex Luthor’s part to control the most prominent members of the next generation’s heroic community by having a hand on the button of what would be the next Justice League, if he had his way. This build is early game, meant for session 1, and thus isn’t meant to be indicative of the canon Terry, or Terry at any point at early-game from canon (barring maybe the universe where Damian trained him). However, this build is meant to be similar to a level 1 Bruce Wayne, and can be used as such, with adjustments to the gadgets to make it reflect the canon a bit better.
Height: 5'10"
Weight: xxx lbs.
Hair: Black
Eyes: Blue
Species: Human
Level: 1
HP: 36 /40
DR: 1/- / DM: 20 DR: 1
Wealth: +65
Reputation: +1
Renown: +8
Infamy: +8
Lifting Capability: Norm/In Costume
Normal
Light Load: 133
Medium Load: 134 – 266
Heavy Load: 267 – 400
Lift Overhead: 400
Lift off ground: 800
Push/Drag: 2000
In Suit:
Light Load: 800
Medium Load: 801 – 1600
Heavy Load: 1601 – 2400
Lift overhead: 2400
Lift off ground: 4800
Push/Drag: 12000
Speed: 30 Ft./ 60 Ft.
AD: 3 + 1/5 levels
Dam: By Weapons
Exp: 0
Normal/In Costume
STR: 20 (+5) /28 (+9)
DEX: 24 (+7) /32 (+11)
CON: 24 (+7) /32 (+11)
INT: 20 (+5)
WIS: 18 (+4)
CHA: 18 (+4)
BASE SKILLS (35 Ranks+4 Prodigy)
1. Unarmed Strike 6 Ranks +7 Dex +1 CMA (+14) /+11 Dex +1 CMA (+19)
2. Weapon Attack 4 Ranks +5 Str (+9) /+9 Str (+13)
3. Ranged Shot 5 Ranks +4 Wis (+9)
4. Defense 5 Ranks +1 CMA at melee range +5 Int +7 Dex -1 Vulnerable +1 DMA melee-only +1 dodge against a designated target +24 Enhanced Reflexes (+40/42 Melee+1 Against Target) /+5 Int +11 Dex +1 CMA Melee -1 Vulnerable +1 DMA Melee-Only +1 Dodge Against Target +32 Enhanced Reflexes (+52/54 Melee+1 Against Target)
5. Reflex Save 4 Ranks +7 Dex +18 Enhanced Defenses /+11 Dex +18 Enhanced Defenses +10 Enhanced Defenses
6. Fortitude Save 4 Ranks +7 Con +18 Enhanced Defenses
7. Will Save 4 Ranks +4 Wis +18 Enhanced Defenses
8. Initiative 4 Ranks +7 Dex +12 Swiftness +24 Enhanced Reflexes /+11 Dex +12 Swiftness +24 Enhanced Reflexes
9. Flash Step 4 Ranks (Cannot use)
CORE SKILLS (44+8 Ranks+5 Savant)
1. Stealth 7 Ranks +5 Int +7 Dex +3 Skill Focus
2. Sense Motive 4 Ranks +5 Int +4 Wis -2 Dark Hero
3. Repair 3 Ranks +10 Int
4. Intimidation 4 Ranks +5 Int +4 Cha
5. Concentration 4 Ranks +5 Int +7 Con
6. Bluff 4 Ranks +5 Int +4 Cha
7. Investigation 1 Ranks +10 Int
8. Athletics 4 Ranks +5 Int +5 Str +2 Skill Affinity +4 Competence +8 Leaping when jumping and always has a running start
9. Acrobatics 6 Ranks +5 Int +7 Dex +3 Skill Affinity +4 Competence +8 Leaping for Balance and Tumbling
10. Perform (Dance) 3 Ranks +5 Int +4 Cha -2 Dark Hero
11. Martial Lore 4 Ranks +10 Int
12. Perception 4 Ranks +5 Int +4 Wis +15 Heightened Senses
Note: Has Blindsight 30 ft., Darkvision 60 ft., and Scent qualities
13. Craft (Mechanical) 2 Ranks +10 Int
14. Craft (Electronic) 2 Ranks +10 Int
15. Craft (Structural) 1 Ranks +10 Int
16. Computer Use 4 Ranks +10 Int
Talented Grants 8 Ranks
Flaws
-Frail
-Vulnerable
Feats
Fan Service: Dark Hero
1
-Heroic Attribute (Intelligence)
-Talented
-Skill Affinity (Acrobatics, Athletics)
-Skill Focus (Stealth)
-Enhanced Strikes (Unarmed Strike)
-Enhanced Strikes (Ranged Shot)
-Enhanced Strikes (Weapon Attack)
-Photographic Memory
-Judge Opponent
-Superior Heroics
-Seasoned
-Blooded
-Savant (Acrobatics x2, Stealth x3)
-Combat Reflexes
-Prodigy (Unarmed Strike, Ranged Shot)
-Prodigy (Unarmed Strike, Defense)
-Combat Martial Arts
-Defensive Martial Arts
-Improved Combat Martial Arts
-Power Attack
-(Flaw)Sneak Attack
-(Flaw)Intelligent Defense
-(Bonus)Dodge
-(Bonus)Exotic Weapon Proficiency (Shuriken, Melee)
Traits:
Cloned: Cannot take any powers or abilities that their clone parent hasn't, or will not, develop.
16 Points at 1st level, 1 point per level after
Normal Human: Physical stats may not exceed 24
16 Points at 1st level, 1 point per level after
Powers (137 points)(8 Points remaining)
-Hyper-Strength, 1 Rank (4 Points)
-Hyper-Dexterity, 2 Ranks (8 Points)
-Hyper-Constitution, 2 Ranks (8 Points)
-Swiftness, 6 Ranks (12 Points)
-Wealth, Add Wealth Mod to damage, 3 Ranks (15 Points)
-Enhanced Defenses, All my saves are enhanced, 6 ranks (30 Points)
-Enhanced Reflexes, 6 Ranks (18 Points)
-Fear, Panicked, 2 Ranks (8 Points)
-Damage, 6 Ranks (12 Points)
-Leaping, 2 Ranks (2 Points)
-Heightened Senses, All your senses are enhanced, 3 Ranks (12 Points)
Martial Arts Masteries:
1st Degree of Mastery – Cloudy Night
1st Degree of Mastery – School of Dance
Gadgets:
B.E.Y.O.N.D. Batsuit Model Cadmus Power Armor
Powers Granted:
-Hyper-Strength, 1 Rank (4 Points)
-Super-Strength, 1 Rank (2 Points)
-Hyper-Dexterity, 1 Rank (4 Points)
-Super-Speed, 1 Rank (2 Points)
-Hyper-Constitution, 1 Rank (4 Poitns)
-Thick Skin, Damage Mitigation, Weak Spot, 4 ranks (16 Points for 20 Mit)
-Invisibility, Rounds to hours, 1 Rank (12 Points)
-Enhanced Defenses, Reflex Save, 2 Ranks (8 Points)
-Enhanced Reflexes, No Initiative, 2 Ranks (4 Points)
-ESP, Cannot read Minds, Communications verbal with other technology, 1 Rank (3 Points)
-Natural Attack, Claws, Retractable, Penetrating (20 Points)
-Natural Attack, Arm-Blades, use weapon attack instead of unarmed strike, Penetrating (12 Points)
-Flight, Max speed 151 mph, limited maneuverability, 10 Ranks (10 Points)
Total Points: 101
Initial DC: 34
Mitigating Factors:
-Enhancing an Existing Power (x5) -25
-Providing a New Power (x8) +40
-Part of Powered Armor -5
Final DC: 44
Creation Time: 4 Days
Batarangs (Standard Shuriken: 1D2)
Powers Granted:
-Power Blast (Edged), Enhancement Bonus +1 spent on Returning Property, 1 rank (4 Points)
Total Points: 4
Initial DC: 1
Mitigating Factors:
-Creates a whole new power
Final DC: 6
Creation Time: Half a day
Impact Batarangs (Small Sized Boomerang: 1D3)
Powers Granted:
-Power Blast (Bludgeoning), Triple Damage, 1 Rank (10 Points)
-Damage, 6 Ranks (12 Points)
Total Points: 22
Initial DC: 7
Mitigating Factors:
-New Power
-Existing Power
Final DC: 7
Creation Time: 7/10ths of a day
Tazer Batarang (Stats as Standard Batarang)
Powers Granted:
-Power Blast (Electric), Allows a Fortitude Save to negate, Double Damage, 1 Rank (5 Points)
Total Points: 5
Initial DC: 2
Mitigating Factors:
-New Power
Final DC: 7
Creation Time: 7/10ths of the day
Explosive Batarang
Flash-Freeze Batarang
Powers Granted:
-Power Blast (Ice), Reduced Range, Area of Effect: Burst, Triple Damage, Allows a Fortitude Save to negate, Can Paralyze a target on-hit Fortitude save to resist Paralysis (+4 Points), 1 Rank (14 Points)
-Damage, 6 Ranks (12 Points)
Total Points: 26
Initial DC: 9
Mitigating Factors:
-Creates a totally new power
-Enhances an existing power
Final DC: 9
Creation Time: 1 Day
Sonic Blast Grenade
Smoke Grenade
Powers Granted:
-Invisibility, no penalty to attacking while invisible, 6 ranks (60 Points)
Total Points: 60
Initial DC: 20
Mitigating Factors:
-New Power
-One time Usage
Final DC: 15
Creation Time: 1.5 Days
Forearm Terminals (x2, one on each forearm, cannot be used to stack)
Powers Granted:
-+10 Bonus to Use Computer checks (10 Points)
-ESP, Cannot Read Minds, Able to access and communicate with wireless connections within its power range, 6 Ranks (18 Points)
-Telekinesis, Only to gain access to computer systems that it is able to link up directly to, 1 rank (3 Points)
Total Points: 31
Initial DC: 11
Mitigating Factors:
-New Power (x3) +15
-Part of Powered Armor -5
Final DC: 21
Creation Time: 2 Days
Belt-Buckle Disk Saw (Small Sized)
Powers Granted:
-Natural Weapon, Penetrating (15 Points)
Total Points: 15
Initial DC: 5
Mitigating Factors:
-Granting New Power
Final DC: 10
Creation Time: 1 Day
Height: 5'10"
Weight: xxx lbs.
Hair: Black
Eyes: Blue
Species: Human
Level: 1
HP: 36 /40
DR: 1/- / DM: 20 DR: 1
Wealth: +65
Reputation: +1
Renown: +8
Infamy: +8
Lifting Capability: Norm/In Costume
Normal
Light Load: 133
Medium Load: 134 – 266
Heavy Load: 267 – 400
Lift Overhead: 400
Lift off ground: 800
Push/Drag: 2000
In Suit:
Light Load: 800
Medium Load: 801 – 1600
Heavy Load: 1601 – 2400
Lift overhead: 2400
Lift off ground: 4800
Push/Drag: 12000
Speed: 30 Ft./ 60 Ft.
AD: 3 + 1/5 levels
Dam: By Weapons
Exp: 0
Normal/In Costume
STR: 20 (+5) /28 (+9)
DEX: 24 (+7) /32 (+11)
CON: 24 (+7) /32 (+11)
INT: 20 (+5)
WIS: 18 (+4)
CHA: 18 (+4)
BASE SKILLS (35 Ranks+4 Prodigy)
1. Unarmed Strike 6 Ranks +7 Dex +1 CMA (+14) /+11 Dex +1 CMA (+19)
2. Weapon Attack 4 Ranks +5 Str (+9) /+9 Str (+13)
3. Ranged Shot 5 Ranks +4 Wis (+9)
4. Defense 5 Ranks +1 CMA at melee range +5 Int +7 Dex -1 Vulnerable +1 DMA melee-only +1 dodge against a designated target +24 Enhanced Reflexes (+40/42 Melee+1 Against Target) /+5 Int +11 Dex +1 CMA Melee -1 Vulnerable +1 DMA Melee-Only +1 Dodge Against Target +32 Enhanced Reflexes (+52/54 Melee+1 Against Target)
5. Reflex Save 4 Ranks +7 Dex +18 Enhanced Defenses /+11 Dex +18 Enhanced Defenses +10 Enhanced Defenses
6. Fortitude Save 4 Ranks +7 Con +18 Enhanced Defenses
7. Will Save 4 Ranks +4 Wis +18 Enhanced Defenses
8. Initiative 4 Ranks +7 Dex +12 Swiftness +24 Enhanced Reflexes /+11 Dex +12 Swiftness +24 Enhanced Reflexes
9. Flash Step 4 Ranks (Cannot use)
CORE SKILLS (44+8 Ranks+5 Savant)
1. Stealth 7 Ranks +5 Int +7 Dex +3 Skill Focus
2. Sense Motive 4 Ranks +5 Int +4 Wis -2 Dark Hero
3. Repair 3 Ranks +10 Int
4. Intimidation 4 Ranks +5 Int +4 Cha
5. Concentration 4 Ranks +5 Int +7 Con
6. Bluff 4 Ranks +5 Int +4 Cha
7. Investigation 1 Ranks +10 Int
8. Athletics 4 Ranks +5 Int +5 Str +2 Skill Affinity +4 Competence +8 Leaping when jumping and always has a running start
9. Acrobatics 6 Ranks +5 Int +7 Dex +3 Skill Affinity +4 Competence +8 Leaping for Balance and Tumbling
10. Perform (Dance) 3 Ranks +5 Int +4 Cha -2 Dark Hero
11. Martial Lore 4 Ranks +10 Int
12. Perception 4 Ranks +5 Int +4 Wis +15 Heightened Senses
Note: Has Blindsight 30 ft., Darkvision 60 ft., and Scent qualities
13. Craft (Mechanical) 2 Ranks +10 Int
14. Craft (Electronic) 2 Ranks +10 Int
15. Craft (Structural) 1 Ranks +10 Int
16. Computer Use 4 Ranks +10 Int
Talented Grants 8 Ranks
Flaws
-Frail
-Vulnerable
Feats
Fan Service: Dark Hero
1
-Heroic Attribute (Intelligence)
-Talented
-Skill Affinity (Acrobatics, Athletics)
-Skill Focus (Stealth)
-Enhanced Strikes (Unarmed Strike)
-Enhanced Strikes (Ranged Shot)
-Enhanced Strikes (Weapon Attack)
-Photographic Memory
-Judge Opponent
-Superior Heroics
-Seasoned
-Blooded
-Savant (Acrobatics x2, Stealth x3)
-Combat Reflexes
-Prodigy (Unarmed Strike, Ranged Shot)
-Prodigy (Unarmed Strike, Defense)
-Combat Martial Arts
-Defensive Martial Arts
-Improved Combat Martial Arts
-Power Attack
-(Flaw)Sneak Attack
-(Flaw)Intelligent Defense
-(Bonus)Dodge
-(Bonus)Exotic Weapon Proficiency (Shuriken, Melee)
Traits:
Cloned: Cannot take any powers or abilities that their clone parent hasn't, or will not, develop.
16 Points at 1st level, 1 point per level after
Normal Human: Physical stats may not exceed 24
16 Points at 1st level, 1 point per level after
Powers (137 points)(8 Points remaining)
-Hyper-Strength, 1 Rank (4 Points)
-Hyper-Dexterity, 2 Ranks (8 Points)
-Hyper-Constitution, 2 Ranks (8 Points)
-Swiftness, 6 Ranks (12 Points)
-Wealth, Add Wealth Mod to damage, 3 Ranks (15 Points)
-Enhanced Defenses, All my saves are enhanced, 6 ranks (30 Points)
-Enhanced Reflexes, 6 Ranks (18 Points)
-Fear, Panicked, 2 Ranks (8 Points)
-Damage, 6 Ranks (12 Points)
-Leaping, 2 Ranks (2 Points)
-Heightened Senses, All your senses are enhanced, 3 Ranks (12 Points)
Martial Arts Masteries:
1st Degree of Mastery – Cloudy Night
1st Degree of Mastery – School of Dance
Gadgets:
B.E.Y.O.N.D. Batsuit Model Cadmus Power Armor
Powers Granted:
-Hyper-Strength, 1 Rank (4 Points)
-Super-Strength, 1 Rank (2 Points)
-Hyper-Dexterity, 1 Rank (4 Points)
-Super-Speed, 1 Rank (2 Points)
-Hyper-Constitution, 1 Rank (4 Poitns)
-Thick Skin, Damage Mitigation, Weak Spot, 4 ranks (16 Points for 20 Mit)
-Invisibility, Rounds to hours, 1 Rank (12 Points)
-Enhanced Defenses, Reflex Save, 2 Ranks (8 Points)
-Enhanced Reflexes, No Initiative, 2 Ranks (4 Points)
-ESP, Cannot read Minds, Communications verbal with other technology, 1 Rank (3 Points)
-Natural Attack, Claws, Retractable, Penetrating (20 Points)
-Natural Attack, Arm-Blades, use weapon attack instead of unarmed strike, Penetrating (12 Points)
-Flight, Max speed 151 mph, limited maneuverability, 10 Ranks (10 Points)
Total Points: 101
Initial DC: 34
Mitigating Factors:
-Enhancing an Existing Power (x5) -25
-Providing a New Power (x8) +40
-Part of Powered Armor -5
Final DC: 44
Creation Time: 4 Days
Batarangs (Standard Shuriken: 1D2)
Powers Granted:
-Power Blast (Edged), Enhancement Bonus +1 spent on Returning Property, 1 rank (4 Points)
Total Points: 4
Initial DC: 1
Mitigating Factors:
-Creates a whole new power
Final DC: 6
Creation Time: Half a day
Impact Batarangs (Small Sized Boomerang: 1D3)
Powers Granted:
-Power Blast (Bludgeoning), Triple Damage, 1 Rank (10 Points)
-Damage, 6 Ranks (12 Points)
Total Points: 22
Initial DC: 7
Mitigating Factors:
-New Power
-Existing Power
Final DC: 7
Creation Time: 7/10ths of a day
Tazer Batarang (Stats as Standard Batarang)
Powers Granted:
-Power Blast (Electric), Allows a Fortitude Save to negate, Double Damage, 1 Rank (5 Points)
Total Points: 5
Initial DC: 2
Mitigating Factors:
-New Power
Final DC: 7
Creation Time: 7/10ths of the day
Explosive Batarang
Flash-Freeze Batarang
Powers Granted:
-Power Blast (Ice), Reduced Range, Area of Effect: Burst, Triple Damage, Allows a Fortitude Save to negate, Can Paralyze a target on-hit Fortitude save to resist Paralysis (+4 Points), 1 Rank (14 Points)
-Damage, 6 Ranks (12 Points)
Total Points: 26
Initial DC: 9
Mitigating Factors:
-Creates a totally new power
-Enhances an existing power
Final DC: 9
Creation Time: 1 Day
Sonic Blast Grenade
Smoke Grenade
Powers Granted:
-Invisibility, no penalty to attacking while invisible, 6 ranks (60 Points)
Total Points: 60
Initial DC: 20
Mitigating Factors:
-New Power
-One time Usage
Final DC: 15
Creation Time: 1.5 Days
Forearm Terminals (x2, one on each forearm, cannot be used to stack)
Powers Granted:
-+10 Bonus to Use Computer checks (10 Points)
-ESP, Cannot Read Minds, Able to access and communicate with wireless connections within its power range, 6 Ranks (18 Points)
-Telekinesis, Only to gain access to computer systems that it is able to link up directly to, 1 rank (3 Points)
Total Points: 31
Initial DC: 11
Mitigating Factors:
-New Power (x3) +15
-Part of Powered Armor -5
Final DC: 21
Creation Time: 2 Days
Belt-Buckle Disk Saw (Small Sized)
Powers Granted:
-Natural Weapon, Penetrating (15 Points)
Total Points: 15
Initial DC: 5
Mitigating Factors:
-Granting New Power
Final DC: 10
Creation Time: 1 Day