Post by Deleted on May 14, 2017 1:57:49 GMT -5
Here are a series of creations I designed for my crossover setting I had made years ago, and have only just recently obtained sufficient chops to begin thinking about using or introducing to the site. The overarching concept being that we cross Bleach and Dragon Ball at an early point in history, with Hollows existing but largely going unnoticed to those without Ki. During early Dragon Ball, Gero learned about Hollows and began splicing their DNA into the cyborgs. This spins into a chain of events that eventually leads to Gohan being a Shini-Saiyan Hybrid via Ascended Soul, and being the hero of DBZ he was meant to be.
PrPs
Not all of the greatest warriors that the soul society ever saw were captains, or lieutenants. Some were masters of the blade who stood above the rest in terms of raw power and skill.
Prerequisites: Blooded, Talented, Superior Zanjutsu Training, Zantezuken, Kentate, Sealed OR any 1st tier zanpakuto release
Skills: Weapon Attack 12+ Ranks
Reiatsu: Strong or Greater Reiatsu Category
Exclusive: Captain PrP Feats
Special: One of the following:
-Achieved a 2nd tier release
-Defeated another character with the Perfect Shikai feat
-Be declared a Master of The Zanpakuto by an existing Master (Any character with the Perfect Bankai feat)
Special: all feats in this tree count as a reiatsu feat for calculation
1 - Perfect Shikai [Prestige]
You gain 2 extra Shikai Abilities, or 1 Extra Bankai Ability, or a Bonus Feat, or +1 [BW] to your Zanpakuto Attacks. You cannot gain Bankai Abilities if you lack access to a Tier 2 Release, or shikai abilities if you lack a Tier 1 Release. You no longer fail Ego Checks against your Zanpakuto.
2 - Bonus Feat or 1 Additional Shikai Ability. This is always a reiatsu feat regardless of the choice.
3 - Enduring Release [Prestige]
You Tier 1 and 2 Durations/Uses Per Day double, or gain +1 [BW] damage to your Zanpakuto attacks.
4 - Bonus Feat or 1 Additional Shikai Ability. This is always a reiatsu feat regardless of the choice.
5 - Perfect Bankai [Prestige]
You gain either 4 Shikai Abilities, 2 Bankai Abilities, 2 Bonus Feats, or +1 [BW] to your Zanpakuto attacks. You cannot gain Bankai Abilities if you lack access to a Tier 2 Release, or shikai abilities if you lack a Tier 1 Release.
Prerequisites:
Feats: Ki-Infused, or a Ki-Infused Race, Special Attack, Ultimate Attack
Skills: Unarmed Strike 6+ Ranks, Weapon Attack 6+ Ranks
Exclusive: Oldblood (Shinigami), any Releases
Special: Must seek out a sword with an existing magical enchantment, or be gifted one. This may not be a Zanpakuto. You must then perform a ceremony of bonding which takes an hour to imprint your soul upon it.
1 – Soul Imprint (Prestige)
Your magical sword now evolves into a Zanpakuto, you may take any Zanpakuto feat besides Constant Release, Shikai, Premature Shikai, or Doll Release Shikai. You may qualify for Shinigami Prestige Paths without the racial feat.
2 – Bonus Feat
3 – Soul Reinforcement (Prestige)
You may now take any Tier 1 Release feat for your Zanpakuto which you qualify for. Additionally, you gain Oldblood (Shinigami), and Shinigami Heritage as bonus feats, regardless of the prerequisites, or prerequisites of other feats you have.
4 – Bonus Feat
5 – Realization (Prestige)
You now gain Shinigami as a bonus feat, but maintain the benefits of your Heritage feats regardless of this. You additionally gain a bonus feat from your race equal to the number of feats in this tree.
Shikai Types
(As Improved by: Dionon)[/div]
MYSTIC EMPOWERMENT [MYSTIC]
Prerequisites: None
Ability: Taking this ability grants your character the Ki Infused Feat even while your release is sealed. While your Release is active, you gain Improved Ki Infused as a bonus feat. In addition, you gain +1 Effective Reiatsu Level per Mystic Type ability you possess.
Special: You may take this multiple times, each time it is taken, you gain 1 additional Ki Ability to use outside of Release, and 2 to use while released.
MYSTIC SLASH [MYSTIC]
Prerequisites: Ki Infused (In any form)
Ability: As a move action, you can empower your attacks by expending 25 Reiatsu per +1[BW] damage you wish to add. The bonus lasts till the end of combat. You cannot go above 2 + 1 per time this ability is taken [BW]
Special: You may take this ability multiple times, each time it is taken, increase the maximum you can empower your attacks by 1[BW] (As noted above), to a maximum of +6[BW] before epic levels
SWIFT MYSTIC [MYSTIC]
Prerequisites: Ki Infused (In any form), Mystic Slash
Ability: You may activate Mystic Slash as a Swift Action
Special: You may take this ability multiple times. Each time it is taken, you may pay 1/3rd more Reiatsu to move your Swift Mystic Action down one step (Swift becomes Free on your Turn, FoyT becomes Immediate, Immediate becomes Free) and increase the damage by +1 per [BW] empowered.
SPIRIT BOOSTER [MYSTIC]
Prerequisites: Ki Infused (In any form)
Ability: While your release is active, increase the bonus to you gain to your Reiatsu by +.5x multiplier and you gain one free iteration of Mystic Slash.
Special: You may take this ability multiple times. Each time, gain an additional +.5x multiplier and a bonus +1 to damage per added [BW] from Mystic Slash.
POWER BOOSTER [MYSTIC]
Prerequisites: Ki Infused, Spirit Booster
Ability: You gain an additional +1 statistic point to spend every 2 Mystic Type Abilities you possess while this release is sealed. While released, double the points to spend. Once expended, the choice is permanent.
Special: You may take this ability multiple times. Each time gain 2 additional points when sealed, and 4 for the released state.
MYSTIC BLAST [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash
Ability: By expending 10 Reiatsu, you may use your Mystic Slash at up to Close Range (25ft + 5ft/2 Levels). This is a Full-Round Action
Special: You may take this ability multiple times. Each time increase the range by 1 step, and after you reach Long Range, add 1 to your Effective Level for determining Long Range
MYSTIC BARRAGE [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast
Ability: You may fire an additional Mystic Blast as part of your Mystic Blast Full-Round Action.
Special: You may take this ability multiple times. Each time increase the number of Mystic Blasts you may fire by 1, up to the maximum number of attacks you can make in a round.
MYSTIC SHAPING [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast
Ability: You may pay an additional 15 Reiatsu per added [BW] of damage to use the Mystic Blast as an Area Effect. When you gain this ability, choose one from the following list (Cone, Burst, Line, Blast, Cylinder, Emmanation) You may use that area of effect with this ability. The area of effect depends on the Area chosen. Cones and Bursts are 5ft per Mystic Type Ability. Lines are 10ft per Mystic Type Ability. Blasts are 5ft per Mystic Type Ability at up to long range (400ft +40ft/Level). Cylinders are 5ft per Mystic Type Ability radius, 10ft per Mystic Type Ability height and Emmanation are 10ft per 3 Mystic Type Abilities and last 1 round per Mystic Type Ability.
Special: You may take this ability multiple times. Each time add 1 effective Mystic Type Ability to your Mystic Type Ability for Area calculation or choose one additional Area Effect.
MYSTIC SPREAD [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast, Mystic Shaping
Ability: You may select one five foot area per Mystic Type Ability you possess within an area effect you produce with Mystic Shaping to not be included in the attack, thus preventing those occupying the 5ft areas to not be effected.
MYSTIC BARRIER [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, 2 other Mystic Type Abilities
Ability: You may, instead of using Mystic Slash as an attack, change it into a shield of energy around you that negates damage being attempted against you at a rate of 2 damage per Mystic Type ability you possess.
Special: You may take this ability multiple times. Each time increase the negated damage by 1 per Mystic Type ability you possess.
MYSTIC SHIELD [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast, Mystic Spread, Mystic Barrier, 2 other Mystic Type Abilities
Ability: Your Mystic Barrier may, at your option, cover a 5ft burst around you per Mystic Type Ability you possess.
MYSTIC SHIELD PLACEMENT [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast, Mystic Spread, Mystic Barrier, Mystic Shield, 2 other Mystic Type Abilities
Benefit: You may now set the starting area of your Mystic Shield to any point within Medium Range (100ft +10ft/Level).
EPIC ABILITIES
MYSTIC KNIGHT [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Spirit Booster x3, Power Booster x3, 2 other Mystic Type Abilities
Benefit: Whenever you use Mystic Slash to empower your attacks, you gain a +2 Enhancement Bonus to Attack, Damage, Defense, and all Saving Throws per +1[BW] you empower. In addition, your Fast Healing increases by +4 per [BW] you empower. Lastly, while you have Fast Healing, you heal 1d4 Ability Damage per turn and heal 1 Ability Drain per turn.
MYSTIC AVATAR [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Spirit Booster x3, Power Booster x3, 2 other Mystic Type Abilities
Benefit: Choose 1 Mental Statistic that is not your Spellscore. Add that to your Spellscore to determine your Reiatsu. In addition, from now on, you gain back 10 Reiatsu per round while your Release is Sealed and 20 per turn while this is released.
Special: You may take this ability multiple times. Each time add 5 and 10 to the Reiatsu Regeneration per turn.
1d12·1d12·1d120.1529431749862955
PrPs
Zanpakuto Master
Not all of the greatest warriors that the soul society ever saw were captains, or lieutenants. Some were masters of the blade who stood above the rest in terms of raw power and skill.
Prerequisites: Blooded, Talented, Superior Zanjutsu Training, Zantezuken, Kentate, Sealed OR any 1st tier zanpakuto release
Skills: Weapon Attack 12+ Ranks
Reiatsu: Strong or Greater Reiatsu Category
Exclusive: Captain PrP Feats
Special: One of the following:
-Achieved a 2nd tier release
-Defeated another character with the Perfect Shikai feat
-Be declared a Master of The Zanpakuto by an existing Master (Any character with the Perfect Bankai feat)
Special: all feats in this tree count as a reiatsu feat for calculation
1 - Perfect Shikai [Prestige]
You gain 2 extra Shikai Abilities, or 1 Extra Bankai Ability, or a Bonus Feat, or +1 [BW] to your Zanpakuto Attacks. You cannot gain Bankai Abilities if you lack access to a Tier 2 Release, or shikai abilities if you lack a Tier 1 Release. You no longer fail Ego Checks against your Zanpakuto.
2 - Bonus Feat or 1 Additional Shikai Ability. This is always a reiatsu feat regardless of the choice.
3 - Enduring Release [Prestige]
You Tier 1 and 2 Durations/Uses Per Day double, or gain +1 [BW] damage to your Zanpakuto attacks.
4 - Bonus Feat or 1 Additional Shikai Ability. This is always a reiatsu feat regardless of the choice.
5 - Perfect Bankai [Prestige]
You gain either 4 Shikai Abilities, 2 Bankai Abilities, 2 Bonus Feats, or +1 [BW] to your Zanpakuto attacks. You cannot gain Bankai Abilities if you lack access to a Tier 2 Release, or shikai abilities if you lack a Tier 1 Release.
Ascended Soul
Prerequisites:
Feats: Ki-Infused, or a Ki-Infused Race, Special Attack, Ultimate Attack
Skills: Unarmed Strike 6+ Ranks, Weapon Attack 6+ Ranks
Exclusive: Oldblood (Shinigami), any Releases
Special: Must seek out a sword with an existing magical enchantment, or be gifted one. This may not be a Zanpakuto. You must then perform a ceremony of bonding which takes an hour to imprint your soul upon it.
1 – Soul Imprint (Prestige)
Your magical sword now evolves into a Zanpakuto, you may take any Zanpakuto feat besides Constant Release, Shikai, Premature Shikai, or Doll Release Shikai. You may qualify for Shinigami Prestige Paths without the racial feat.
2 – Bonus Feat
3 – Soul Reinforcement (Prestige)
You may now take any Tier 1 Release feat for your Zanpakuto which you qualify for. Additionally, you gain Oldblood (Shinigami), and Shinigami Heritage as bonus feats, regardless of the prerequisites, or prerequisites of other feats you have.
4 – Bonus Feat
5 – Realization (Prestige)
You now gain Shinigami as a bonus feat, but maintain the benefits of your Heritage feats regardless of this. You additionally gain a bonus feat from your race equal to the number of feats in this tree.
Shikai Types
Mystic Type
(As Improved by: Dionon)[/div]
MYSTIC EMPOWERMENT [MYSTIC]
Prerequisites: None
Ability: Taking this ability grants your character the Ki Infused Feat even while your release is sealed. While your Release is active, you gain Improved Ki Infused as a bonus feat. In addition, you gain +1 Effective Reiatsu Level per Mystic Type ability you possess.
Special: You may take this multiple times, each time it is taken, you gain 1 additional Ki Ability to use outside of Release, and 2 to use while released.
MYSTIC SLASH [MYSTIC]
Prerequisites: Ki Infused (In any form)
Ability: As a move action, you can empower your attacks by expending 25 Reiatsu per +1[BW] damage you wish to add. The bonus lasts till the end of combat. You cannot go above 2 + 1 per time this ability is taken [BW]
Special: You may take this ability multiple times, each time it is taken, increase the maximum you can empower your attacks by 1[BW] (As noted above), to a maximum of +6[BW] before epic levels
SWIFT MYSTIC [MYSTIC]
Prerequisites: Ki Infused (In any form), Mystic Slash
Ability: You may activate Mystic Slash as a Swift Action
Special: You may take this ability multiple times. Each time it is taken, you may pay 1/3rd more Reiatsu to move your Swift Mystic Action down one step (Swift becomes Free on your Turn, FoyT becomes Immediate, Immediate becomes Free) and increase the damage by +1 per [BW] empowered.
SPIRIT BOOSTER [MYSTIC]
Prerequisites: Ki Infused (In any form)
Ability: While your release is active, increase the bonus to you gain to your Reiatsu by +.5x multiplier and you gain one free iteration of Mystic Slash.
Special: You may take this ability multiple times. Each time, gain an additional +.5x multiplier and a bonus +1 to damage per added [BW] from Mystic Slash.
POWER BOOSTER [MYSTIC]
Prerequisites: Ki Infused, Spirit Booster
Ability: You gain an additional +1 statistic point to spend every 2 Mystic Type Abilities you possess while this release is sealed. While released, double the points to spend. Once expended, the choice is permanent.
Special: You may take this ability multiple times. Each time gain 2 additional points when sealed, and 4 for the released state.
MYSTIC BLAST [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash
Ability: By expending 10 Reiatsu, you may use your Mystic Slash at up to Close Range (25ft + 5ft/2 Levels). This is a Full-Round Action
Special: You may take this ability multiple times. Each time increase the range by 1 step, and after you reach Long Range, add 1 to your Effective Level for determining Long Range
MYSTIC BARRAGE [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast
Ability: You may fire an additional Mystic Blast as part of your Mystic Blast Full-Round Action.
Special: You may take this ability multiple times. Each time increase the number of Mystic Blasts you may fire by 1, up to the maximum number of attacks you can make in a round.
MYSTIC SHAPING [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast
Ability: You may pay an additional 15 Reiatsu per added [BW] of damage to use the Mystic Blast as an Area Effect. When you gain this ability, choose one from the following list (Cone, Burst, Line, Blast, Cylinder, Emmanation) You may use that area of effect with this ability. The area of effect depends on the Area chosen. Cones and Bursts are 5ft per Mystic Type Ability. Lines are 10ft per Mystic Type Ability. Blasts are 5ft per Mystic Type Ability at up to long range (400ft +40ft/Level). Cylinders are 5ft per Mystic Type Ability radius, 10ft per Mystic Type Ability height and Emmanation are 10ft per 3 Mystic Type Abilities and last 1 round per Mystic Type Ability.
Special: You may take this ability multiple times. Each time add 1 effective Mystic Type Ability to your Mystic Type Ability for Area calculation or choose one additional Area Effect.
MYSTIC SPREAD [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast, Mystic Shaping
Ability: You may select one five foot area per Mystic Type Ability you possess within an area effect you produce with Mystic Shaping to not be included in the attack, thus preventing those occupying the 5ft areas to not be effected.
MYSTIC BARRIER [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, 2 other Mystic Type Abilities
Ability: You may, instead of using Mystic Slash as an attack, change it into a shield of energy around you that negates damage being attempted against you at a rate of 2 damage per Mystic Type ability you possess.
Special: You may take this ability multiple times. Each time increase the negated damage by 1 per Mystic Type ability you possess.
MYSTIC SHIELD [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast, Mystic Spread, Mystic Barrier, 2 other Mystic Type Abilities
Ability: Your Mystic Barrier may, at your option, cover a 5ft burst around you per Mystic Type Ability you possess.
MYSTIC SHIELD PLACEMENT [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Mystic Blast, Mystic Spread, Mystic Barrier, Mystic Shield, 2 other Mystic Type Abilities
Benefit: You may now set the starting area of your Mystic Shield to any point within Medium Range (100ft +10ft/Level).
EPIC ABILITIES
MYSTIC KNIGHT [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Spirit Booster x3, Power Booster x3, 2 other Mystic Type Abilities
Benefit: Whenever you use Mystic Slash to empower your attacks, you gain a +2 Enhancement Bonus to Attack, Damage, Defense, and all Saving Throws per +1[BW] you empower. In addition, your Fast Healing increases by +4 per [BW] you empower. Lastly, while you have Fast Healing, you heal 1d4 Ability Damage per turn and heal 1 Ability Drain per turn.
MYSTIC AVATAR [MYSTIC]
Prerequisites: Ki Infused, Mystic Slash, Spirit Booster x3, Power Booster x3, 2 other Mystic Type Abilities
Benefit: Choose 1 Mental Statistic that is not your Spellscore. Add that to your Spellscore to determine your Reiatsu. In addition, from now on, you gain back 10 Reiatsu per round while your Release is Sealed and 20 per turn while this is released.
Special: You may take this ability multiple times. Each time add 5 and 10 to the Reiatsu Regeneration per turn.
1d12·1d12·1d120.1529431749862955