Mardi Gras Special - Seven Deadly Sins
Feb 28, 2017 21:51:19 GMT -5
ssjsandwich and enderdragon1201 like this
Post by Deleted on Feb 28, 2017 21:51:19 GMT -5
Magically Infused (Soul, Magic)
Prerequisites: Exclusive any Magically Infused Race.
Benefits: You now have the ability to learn magic, and gain powers from training, will-power, and conviction. You gain a Mana Score, which is calculated the same way that reiatsu is, with your spellscore being designated as any mental stat. Additionally, you may choose a single shikai type, this is the type of power that you possess, and you may also single shikai pick with this feature. Gains a bonus to Spellcaster and Martial Study as per Spiritually Aware.
Holy Knight (Racial, Magic)
Prerequisites: Exclusive any other racial feat
Benefits: You are now a Holy Knight, graduating from your apprenticeship, given full domain over your powers. This feat allows you to select a weapon, it is now your knightly armament, dealing 1d8 BW +1 BW per 5 ranks after 1 in the Weapon Attack Skill. If a knight’s armament is broken, or they wish to choose a different weapon, they must take a full-round action to declare another as their armament. A Holy Knight chooses one Shikai type, and gains a shikai pick of that type immediately, this is now the type of magic the holy knight may cast. At the level the knight gains this feat, and every odd level thereafter, they gain an additional shikai pick.
Expanded Power (Soul, Magic)
Prerequisites: Magically Infused, or a magically infused race, must have imbibed a vial of raw mana
Benefits: You gain an extra shikai pick, or an extra shikai type, added to your magical power.
Special: This feat may be taken multiple times, however, each time it is taken the character must drink an additional vile of raw mana.
Secondary Armament (Holy Knight, Magic)
Prerequisites: Holy Knight
Benefits: A Holy Knight may declare a second armament at the same time, dealing 1d6 BW, and benefiting otherwise the same as the Holy Knight’s original.
Twin Armament (Holy Knight, Combat)
Prerequisites: Secondary Armament, Weapon attack 8+ Ranks
Benefits: The second declared armament from Secondary Armament now deals damage the same as the originally gained armament. Additionally, a character who takes this feat gains two-weapon fighting, and ambidexterity, as bonus feats.
Great Armament (Holy Knight, Combat)
Prerequisites: Holy Knight, Weapon Attacks 9+ Ranks, Exclusive Secondary Armament
Benefits: The damage dealt by a Holy Knight’s Armament increases by a die size.
Fairy (Racial, Magic)
Prerequisites: Exclusive any other racial feat
Benefits: A fairy gains 2 shikai types to choose from, and a shikai pick from each type, after this, they gain shikai picks the same as a Holy Knight. Fairies are small creatures, and age as Shinigami. Fairies may move with flight by using the swim, or flash step, skills.
Fairy Wings (Fairy, Soul)
Prerequisites: Fairy, 1st level only
Benefits: A fairy’s movement in flight is achieved just as easily as if they were to walk, they now have perfect maneuverability, and no longer need to use the swim skill or flash step skills to move, or move fast. They can always move at their maximum possible flash step speed with this feature.
Heart Reading (Fairy, Soul)
Prerequisites: Fairy, Sense Motive 6+ Ranks
Benefits: The fairy with this feat may take 20 on all sense motive checks to determine someone’s allegiances as a free action. When doing this they discern 1 of the character’s allegiances on a 25 or higher, 2 on a 30 or higher, 3 on a 35 or higher, and 4 or more on a 40 or higher.
Transformation (Fairy, Soul)
Prerequisites: Fairy
Benefits: A fairy with this feature gains a temporary transformation as per the changeling feat, in order to access this transformation they must succeed a DC 20 Concentration check, a check which much be made at the start and end of combat, or any time they suffer massive damage.
Demon (Racial, Magic)
Prerequisites: Exclusive any other racial feat
Benefits: Grants one of the demonic powers from the Demonic Power feat. Additionally, the demon has a racial unarmed attack, this can take the form of a natural weapon of choice, or an actual unarmed strike, that deals 1d6 BW, with an extra BW being gained every 5 ranks in unarmed strike the demon gains beyond 1. Demons gain a shikai type as their “magical power” and gain a progression of shikai picks at the same rate that Holy Knights do. Demons may use skills as a Shinigami does. A demon has seven hearts, and must have all of them destroyed in order to die, an even that would kill a normal character does this to one of the demon’s hearts, but effects that would either destroy a demon entirely, or are targeted to these 7 specific areas, can also effectively kill a demon quickly as well. When a heart has been destroyed, the demon’s health is returned to its normal maximum, causing their health to rely on that heart now. The Cheat Death action dice expenditure method may be used to save a heart from destruction, and then immediately start them on the next heart.
Power of Darkness (Demon, Soul)
Prerequisites: Demon
Benefits: When gaining this feat, the demon gains one of the following:
-The demon gains Elemental Mastery as a super power at level 6, this power increases by 1 level at character levels 5, 10, 15, and 20.
-The demon gains fast healing equal to their spellscore modifier, this fast healing can also be used to regenerate lost limbs as if they had the super power advantage, with the regeneration power level equal to their character level.
-The demon is now able to fly via means of levitation using the swim skill. Or, they may form wings made of darkness to fly at double the levitation option’s speed with average maneuverability. Forming these wings is a standard action.
-A demon may, as a full-round action, conjure a wall of flame at the maximum size and damage for a character of their level casting that spell, they may then control it as per the elemental mastery power, this fire can negate a target’s fast healing, regeneration, or immortality.
-A demon may absorb souls as per the advantage of the soul manipulation power of the same name, treating their character level as the effective power level for this. They may also absorb the souls of the living by making a successful touch attack against the target, and then conducting an exorcism on that target as if their soul was the mental domination or possession. Nothing may bring back a character from this short of action dice use, a Wish, or similar effect, once their soul is absorbed by a demon.
Indura Ritual (Demon, Magic)
Prerequisites: Demon, 50,000+ Mana, High-Rank Demon
Benefits: A demon with this feat is able to sacrifice six of their hearts, allowing them to transform into a changeling transformation, as per the feat. Each time this feat is used, the changeling transformation is empowered as if they took the changeling transformation feat another time. This feat effectively kills 6 of the demon’s hearts.
Heart Restoration (Demon, Soul)
Prerequisites: Must have lost at least 1 heart
Benefits: By losing a heart, a demon effectively comes closer to death by an exponential degree. Some demons have learned a particular ritual that allows them to restore the function, and sometimes existence, of one of the seven hearts. Designating a single heart, the demon may spend their remaining action dice in order to return the heart’s function. This specific heart may be restored in this function at any time.
Special: This feat may be taken multiple times, up to seven times, designating a different heart each time.
Prerequisites: Exclusive any Magically Infused Race.
Benefits: You now have the ability to learn magic, and gain powers from training, will-power, and conviction. You gain a Mana Score, which is calculated the same way that reiatsu is, with your spellscore being designated as any mental stat. Additionally, you may choose a single shikai type, this is the type of power that you possess, and you may also single shikai pick with this feature. Gains a bonus to Spellcaster and Martial Study as per Spiritually Aware.
Holy Knight (Racial, Magic)
Prerequisites: Exclusive any other racial feat
Benefits: You are now a Holy Knight, graduating from your apprenticeship, given full domain over your powers. This feat allows you to select a weapon, it is now your knightly armament, dealing 1d8 BW +1 BW per 5 ranks after 1 in the Weapon Attack Skill. If a knight’s armament is broken, or they wish to choose a different weapon, they must take a full-round action to declare another as their armament. A Holy Knight chooses one Shikai type, and gains a shikai pick of that type immediately, this is now the type of magic the holy knight may cast. At the level the knight gains this feat, and every odd level thereafter, they gain an additional shikai pick.
Expanded Power (Soul, Magic)
Prerequisites: Magically Infused, or a magically infused race, must have imbibed a vial of raw mana
Benefits: You gain an extra shikai pick, or an extra shikai type, added to your magical power.
Special: This feat may be taken multiple times, however, each time it is taken the character must drink an additional vile of raw mana.
Secondary Armament (Holy Knight, Magic)
Prerequisites: Holy Knight
Benefits: A Holy Knight may declare a second armament at the same time, dealing 1d6 BW, and benefiting otherwise the same as the Holy Knight’s original.
Twin Armament (Holy Knight, Combat)
Prerequisites: Secondary Armament, Weapon attack 8+ Ranks
Benefits: The second declared armament from Secondary Armament now deals damage the same as the originally gained armament. Additionally, a character who takes this feat gains two-weapon fighting, and ambidexterity, as bonus feats.
Great Armament (Holy Knight, Combat)
Prerequisites: Holy Knight, Weapon Attacks 9+ Ranks, Exclusive Secondary Armament
Benefits: The damage dealt by a Holy Knight’s Armament increases by a die size.
Fairy (Racial, Magic)
Prerequisites: Exclusive any other racial feat
Benefits: A fairy gains 2 shikai types to choose from, and a shikai pick from each type, after this, they gain shikai picks the same as a Holy Knight. Fairies are small creatures, and age as Shinigami. Fairies may move with flight by using the swim, or flash step, skills.
Fairy Wings (Fairy, Soul)
Prerequisites: Fairy, 1st level only
Benefits: A fairy’s movement in flight is achieved just as easily as if they were to walk, they now have perfect maneuverability, and no longer need to use the swim skill or flash step skills to move, or move fast. They can always move at their maximum possible flash step speed with this feature.
Heart Reading (Fairy, Soul)
Prerequisites: Fairy, Sense Motive 6+ Ranks
Benefits: The fairy with this feat may take 20 on all sense motive checks to determine someone’s allegiances as a free action. When doing this they discern 1 of the character’s allegiances on a 25 or higher, 2 on a 30 or higher, 3 on a 35 or higher, and 4 or more on a 40 or higher.
Transformation (Fairy, Soul)
Prerequisites: Fairy
Benefits: A fairy with this feature gains a temporary transformation as per the changeling feat, in order to access this transformation they must succeed a DC 20 Concentration check, a check which much be made at the start and end of combat, or any time they suffer massive damage.
Demon (Racial, Magic)
Prerequisites: Exclusive any other racial feat
Benefits: Grants one of the demonic powers from the Demonic Power feat. Additionally, the demon has a racial unarmed attack, this can take the form of a natural weapon of choice, or an actual unarmed strike, that deals 1d6 BW, with an extra BW being gained every 5 ranks in unarmed strike the demon gains beyond 1. Demons gain a shikai type as their “magical power” and gain a progression of shikai picks at the same rate that Holy Knights do. Demons may use skills as a Shinigami does. A demon has seven hearts, and must have all of them destroyed in order to die, an even that would kill a normal character does this to one of the demon’s hearts, but effects that would either destroy a demon entirely, or are targeted to these 7 specific areas, can also effectively kill a demon quickly as well. When a heart has been destroyed, the demon’s health is returned to its normal maximum, causing their health to rely on that heart now. The Cheat Death action dice expenditure method may be used to save a heart from destruction, and then immediately start them on the next heart.
Power of Darkness (Demon, Soul)
Prerequisites: Demon
Benefits: When gaining this feat, the demon gains one of the following:
-The demon gains Elemental Mastery as a super power at level 6, this power increases by 1 level at character levels 5, 10, 15, and 20.
-The demon gains fast healing equal to their spellscore modifier, this fast healing can also be used to regenerate lost limbs as if they had the super power advantage, with the regeneration power level equal to their character level.
-The demon is now able to fly via means of levitation using the swim skill. Or, they may form wings made of darkness to fly at double the levitation option’s speed with average maneuverability. Forming these wings is a standard action.
-A demon may, as a full-round action, conjure a wall of flame at the maximum size and damage for a character of their level casting that spell, they may then control it as per the elemental mastery power, this fire can negate a target’s fast healing, regeneration, or immortality.
-A demon may absorb souls as per the advantage of the soul manipulation power of the same name, treating their character level as the effective power level for this. They may also absorb the souls of the living by making a successful touch attack against the target, and then conducting an exorcism on that target as if their soul was the mental domination or possession. Nothing may bring back a character from this short of action dice use, a Wish, or similar effect, once their soul is absorbed by a demon.
Indura Ritual (Demon, Magic)
Prerequisites: Demon, 50,000+ Mana, High-Rank Demon
Benefits: A demon with this feat is able to sacrifice six of their hearts, allowing them to transform into a changeling transformation, as per the feat. Each time this feat is used, the changeling transformation is empowered as if they took the changeling transformation feat another time. This feat effectively kills 6 of the demon’s hearts.
Heart Restoration (Demon, Soul)
Prerequisites: Must have lost at least 1 heart
Benefits: By losing a heart, a demon effectively comes closer to death by an exponential degree. Some demons have learned a particular ritual that allows them to restore the function, and sometimes existence, of one of the seven hearts. Designating a single heart, the demon may spend their remaining action dice in order to return the heart’s function. This specific heart may be restored in this function at any time.
Special: This feat may be taken multiple times, up to seven times, designating a different heart each time.