Post by levitos on Sept 16, 2016 16:15:27 GMT -5
Greetings! First time posting here, and admittedly been loving the game so far! This is more or less a thread documenting the things I've run into that I've either broken to insanity, found to be inconsistent, or otherwise wacky hijinks!
First up is the Zanpakuto Size Changer: We've got to uh... we gotta do something about this one guys. There's not explicitly stated to be a cap on the number of size category increases you can do. RAW you can very very easily get upwards of 30-40 size increases before you get to level 10 or so. If you BoS into Strength, the bonuses to your reiatsu cap can add up to a near-infinite loop for power. Chuck on Vastro Lorde (Which isn't difficult considering transcendent warrior) and you're dealing several hundreds of thousands of damage. Additionally it states that you gain a +X to all stat bonuses when you change, however it doesn't state whether or not applies to the natural armor increase as well. Conventional wisdom and rationality would say "No, hell no, god why would you think that?" but it IS sufficiently vague to cause a debate. Recommend adding just a small snippet to the class to clarify that. The damage dice increase is quite out of this world however. Assuming a base creature medium size, we get a +4 damage dice progression, which upgrades to +8 with the 3rd level ability, which turns a basic unmodified Zanpakuto into dealing the full 16d6 damage that the chart stops at. The main issue being that it only requires 4 size increases to accomplish this, which is beyond easy considering the ease that obtaining 2000 reiatsu is accomplished. Furthermore, a dice progression isn't set up to accommodate the macroscopic levels that the size-changer achieves. It's not out of the realm of possibility to obtain over 100 size increases to damage before epic levels, which has no charts or scaling to address what the damage should be. The only option is to turn to the epic charts to get an idea of where exactly things stand, but as I've read somewhere, even if it's not stated, epic stuff is epic only.
Next we've got the Superhuman Agelessness feat, which grants an absolute block of stats to anyone willing enough to be a jackass and do it. The physical maximum being +12 to all phys stats with a +6 to the mental ones, or a +16 to all mental stats, and a +7 to all physical stats, for a feat with basically no pre-reqs. If one wishes to be an asshole, you can Oldblood into fullbringer, grab a +12 to your base spell score, object fullbring, and start the game with a 34 in con with BoS, and be set from there for powermaxing your fullbrings.
The No Doll feat for bounts doesn't require the access of a doll, so you can actually GAIN a doll as Oldblood bount by taking it.
Shinkoukenjin Heritage is beyond miserable considering your natural attacks count as X element, and does nothing else. (We've houseruled it to give you the natural weapons of the Oldblood'ed demirace, but I thought it worth bringing up in a discussion).
Multifullbring has more access to shikai picks than an epic level shinigami when they get Longinus Fullbring (Shikai Picks 1:1, taken across 6-8 fullbrings).
Difference between Special attacks and "equipment" fullbring isn't readily established or clarified from what I've seen. Also Object Fullbring doesn't seem to tell what the real distinction between it and a normal weapon fullbring is. Similarly, does it give 50% fullbring for free, or is it simply worded in such a way to suggest it? (The wording in Sentient fullbring suggests you get it automatically). Additionally, could you take multi-fullbring with Object fullbring considering it states that it "Counts as 50% fullbring for the purposes of feats and prerequisites"?
First up is the Zanpakuto Size Changer: We've got to uh... we gotta do something about this one guys. There's not explicitly stated to be a cap on the number of size category increases you can do. RAW you can very very easily get upwards of 30-40 size increases before you get to level 10 or so. If you BoS into Strength, the bonuses to your reiatsu cap can add up to a near-infinite loop for power. Chuck on Vastro Lorde (Which isn't difficult considering transcendent warrior) and you're dealing several hundreds of thousands of damage. Additionally it states that you gain a +X to all stat bonuses when you change, however it doesn't state whether or not applies to the natural armor increase as well. Conventional wisdom and rationality would say "No, hell no, god why would you think that?" but it IS sufficiently vague to cause a debate. Recommend adding just a small snippet to the class to clarify that. The damage dice increase is quite out of this world however. Assuming a base creature medium size, we get a +4 damage dice progression, which upgrades to +8 with the 3rd level ability, which turns a basic unmodified Zanpakuto into dealing the full 16d6 damage that the chart stops at. The main issue being that it only requires 4 size increases to accomplish this, which is beyond easy considering the ease that obtaining 2000 reiatsu is accomplished. Furthermore, a dice progression isn't set up to accommodate the macroscopic levels that the size-changer achieves. It's not out of the realm of possibility to obtain over 100 size increases to damage before epic levels, which has no charts or scaling to address what the damage should be. The only option is to turn to the epic charts to get an idea of where exactly things stand, but as I've read somewhere, even if it's not stated, epic stuff is epic only.
Next we've got the Superhuman Agelessness feat, which grants an absolute block of stats to anyone willing enough to be a jackass and do it. The physical maximum being +12 to all phys stats with a +6 to the mental ones, or a +16 to all mental stats, and a +7 to all physical stats, for a feat with basically no pre-reqs. If one wishes to be an asshole, you can Oldblood into fullbringer, grab a +12 to your base spell score, object fullbring, and start the game with a 34 in con with BoS, and be set from there for powermaxing your fullbrings.
The No Doll feat for bounts doesn't require the access of a doll, so you can actually GAIN a doll as Oldblood bount by taking it.
Shinkoukenjin Heritage is beyond miserable considering your natural attacks count as X element, and does nothing else. (We've houseruled it to give you the natural weapons of the Oldblood'ed demirace, but I thought it worth bringing up in a discussion).
Multifullbring has more access to shikai picks than an epic level shinigami when they get Longinus Fullbring (Shikai Picks 1:1, taken across 6-8 fullbrings).
Difference between Special attacks and "equipment" fullbring isn't readily established or clarified from what I've seen. Also Object Fullbring doesn't seem to tell what the real distinction between it and a normal weapon fullbring is. Similarly, does it give 50% fullbring for free, or is it simply worded in such a way to suggest it? (The wording in Sentient fullbring suggests you get it automatically). Additionally, could you take multi-fullbring with Object fullbring considering it states that it "Counts as 50% fullbring for the purposes of feats and prerequisites"?