Post by maddwaffles on Nov 3, 2019 23:11:09 GMT -5
Karate
A martial art focused around striking the target with the hands and arms, supplemented by kicking but never below the waist, with the intent of dealing focused and painful damage.
1st Degree of Mastery – Karate
Prerequisites: Combat Martial Arts, Unarmed Strike 6+ ranks, Concentration 6+ ranks, Martial Lore 6+ ranks, Power Attack, Combat Reflexes, Improved Combat Martial Arts, Weapon Skill Focus (Unarmed Strike).
Benefit: Your unarmed strikes now deal 1d6 damage, and gains BW as per a racial weapons. If the user of this fighting style already had an unarmed strike progression then the die size increases by 1.
2nd Degree of Mastery – Karate
Prerequisites: Improved Combat Martial Arts, Defensive Martial Arts, Unarmed Strike 9+ Ranks, Concentration 9+ ranks, Martial Lore 8+ ranks, Combat Expertise, Advanced Unarmed Strike.
Benefit: When firing any unarmed strike-based special attacks, add the strength modifier to damage dealt, this applies retroactively to existing special attacks, this stacks with existing damage dealt.
Secret Technique: Killing Hand
3rd Degree of Mastery – Karate
Prerequisites: Advanced Combat Martial Arts, Unarmed Strike 12+ ranks, Concentration 12+ Ranks, Martial Lore 12+ ranks, Weapon Skill Specialization (Unarmed Strike), Stunning Fist, Flurry of Blows, Whirling Frenzy.
Benefit: All Unarmed Strikes from the karate master's statistic modifiers are 1.5x, as if it were a 2-handed weapon. Additionally, he may as part of an attack action add an extra attack at the end of any attack action at their highest attack bonus.
Kickboxing
1st Degree of Mastery – Kickboxing
Prerequisites: Unarmed Strike 4+ ranks, Combat Martial Arts, Two-Weapon Fighting, Ambidexterity, Combat Expertise, Concentration 4+ ranks, Perception 4+ ranks
Benefit: When making an unarmed strike attack, they may have an off-hand attack as per two-weapon fighting. However, the penalties for two-weapon fighting do not occur, but the equivalent off-hand attacks do suffer from a -5 penalty fromt he main-hand equivalent's attack. (Ex. if a main-hand attack progression is 16/11/6/1 the off-hand is 11/6/1/-4)
2nd Degree of Mastery – Kickboxing
Prerequisites: Unarmed Strike 7+ ranks, Improved Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Stunning Fist, Concentration 7+ Ranks, Perception 7+ ranks
Benefit: As a standard action, the kickboxer may use a "snap kick" which lets them quickly attack an opponent without being seen by the distracted foe. The kickboxer makes a bluff check, and if they succeed against the target's sense motive they make an unarmed strike that always critically hits. Each cumulative snap kick that succeeds improves the critical hit modifier by 1, but suffers a -5 to bluff after each attempt.
Secret Technique: Knee-Face
3rd Degree of Mastery – Kickboxing
Prerequisites: Unarmed Strike 11+ ranks, Advanced Combat Martial Arts, Advanced Unarmed strike, Knockout Punch, Improved Stunning Fist, Flurry of Blows, Concentration 11+ ranks, Perception 11+ ranks
Benefit: As per the 1st degree of mastery, the unarmed strikes of the kickboxer gains a second off-hand attack, though their to hit bonuses are -10 from the main hand's.
Secret Technique: Elbow Strike
Knee-Face (Combat, Martial Arts)
Prerequisites: 2nd Degree of Mastery – Kickboxing
Benefit: When making a snap-kick, the character may choose to, instead of following through with the kick, striking their opponent in the face instead. When successfully striking with such an attack, the attack may instead of their normal attack deal choose to deal either 1d6 Wisdom or Constitution damage. This ability also resets the penalty on bluff checks when using snap kick, but after the first use against an opponent, using this technique will double the current penalty to bluff checks made. This feat may only reset the bluff check penalty once per encounter.
Elbow Strike (Combat, Martial Arts)
Prerequisites: 3rd degree of Mastery – Kickboxing
Benefit: Up to the character's level times per day, they may treat knockout punch damage as lethal, as well can choose to have it treat as edged instead of bludgeoning. As well, on a critical hit, an elbow strike can also deal 1d4 bleeding damage for the user's strength modifier in rounds after.
Kung Fu
More of a catch-all for the many Chinese martial arts, this style serves to be the building blocks of the other numerous styles which come from China.
1st Degree of Mastery – Kung Fu
Prerequisites: Unarmed Strike 6+ Ranks, Concentration 6+ Ranks, Martial Lore 3+ Ranks, Combat Martial Arts, Defensive Martial Arts, Combat Expertise, Combat Reflexes, Heroic Attribute (Any Physical Stat) OR all physical stats 20 or higher, Weapon Skill Focus (Unarmed Strike)
Benefits: Upon attaining this degree of mastery, add +4 to all of the character's physical statistics. If the character's statistics cannot raise, instead their unarmed strikes receive a bonus to damage rolls equal to half of the stats that would have been gained.
2nd Degree of Mastery – Kung Fu
Prerequisites: 1st Degree of Mastery – Kung Fu, Unarmed Strike 9+ Ranks, Concentration 9+ Ranks, Knowledge (Mystic Lore) 6+ Ranks, Ki-Infused or Ki-Infused Race, 500+ Reiatsu
Benefits: The 40 in reiatsu calculation is increased to 60 (80 if it already is), additionally, their spellscore is increased by +8.
Dragon Style
1st Degree of Mastery – Dragon Style
Prerequisites: 1st Degree of Mastery – Kung Fu, Unarmed Strike 9+, Concentration 9+ ranks, Knowledge (Martial Lore) 9+ Ranks, Improved Combat Martial Arts, Versatile Unarmed Strike, Weapon Skill Specialization (Unarmed Strike), Weapon Finesse
Benefits: When choosing to deal piercing or slicing unarmed strike damage to an opponent, the user of Dragon-Style Kung Fu may choose to add their dexterity modifier to the damage dealt.
2nd Degree of Mastery – Dragon Style
Prerequisites: 1st Degree of Mastery – Dragon Style, Advanced Combat Martial Arts, Combat Reflexes, Superior Weapon Skill Focus (Unarmed Strike), Any sort of mode of attack which could be considered a "natural attack"
Benefits: When utilizing a natural attack they stat as if they were an unarmed strike, including damage, for all positive and negative purposes. Conversely, unarmed strikes can be considered as natural attacks for the purposes of feats.
3rd Degree of Mastery – Dragon Style
Prerequisites: 2nd Degree of Mastery – Dragon Style, Advanced Unarmed Strike, Superior Weapon Skill Specialization (Unarmed Strike)
Benefits: Increase the user's unarmed strike damage by +1 BW, as well, the user trains their bodies to be able to better withstand the hardships of battle, adding their constitution score -10 in natural armor.
A martial art focused around striking the target with the hands and arms, supplemented by kicking but never below the waist, with the intent of dealing focused and painful damage.
1st Degree of Mastery – Karate
Prerequisites: Combat Martial Arts, Unarmed Strike 6+ ranks, Concentration 6+ ranks, Martial Lore 6+ ranks, Power Attack, Combat Reflexes, Improved Combat Martial Arts, Weapon Skill Focus (Unarmed Strike).
Benefit: Your unarmed strikes now deal 1d6 damage, and gains BW as per a racial weapons. If the user of this fighting style already had an unarmed strike progression then the die size increases by 1.
2nd Degree of Mastery – Karate
Prerequisites: Improved Combat Martial Arts, Defensive Martial Arts, Unarmed Strike 9+ Ranks, Concentration 9+ ranks, Martial Lore 8+ ranks, Combat Expertise, Advanced Unarmed Strike.
Benefit: When firing any unarmed strike-based special attacks, add the strength modifier to damage dealt, this applies retroactively to existing special attacks, this stacks with existing damage dealt.
Secret Technique: Killing Hand
3rd Degree of Mastery – Karate
Prerequisites: Advanced Combat Martial Arts, Unarmed Strike 12+ ranks, Concentration 12+ Ranks, Martial Lore 12+ ranks, Weapon Skill Specialization (Unarmed Strike), Stunning Fist, Flurry of Blows, Whirling Frenzy.
Benefit: All Unarmed Strikes from the karate master's statistic modifiers are 1.5x, as if it were a 2-handed weapon. Additionally, he may as part of an attack action add an extra attack at the end of any attack action at their highest attack bonus.
Kickboxing
1st Degree of Mastery – Kickboxing
Prerequisites: Unarmed Strike 4+ ranks, Combat Martial Arts, Two-Weapon Fighting, Ambidexterity, Combat Expertise, Concentration 4+ ranks, Perception 4+ ranks
Benefit: When making an unarmed strike attack, they may have an off-hand attack as per two-weapon fighting. However, the penalties for two-weapon fighting do not occur, but the equivalent off-hand attacks do suffer from a -5 penalty fromt he main-hand equivalent's attack. (Ex. if a main-hand attack progression is 16/11/6/1 the off-hand is 11/6/1/-4)
2nd Degree of Mastery – Kickboxing
Prerequisites: Unarmed Strike 7+ ranks, Improved Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Stunning Fist, Concentration 7+ Ranks, Perception 7+ ranks
Benefit: As a standard action, the kickboxer may use a "snap kick" which lets them quickly attack an opponent without being seen by the distracted foe. The kickboxer makes a bluff check, and if they succeed against the target's sense motive they make an unarmed strike that always critically hits. Each cumulative snap kick that succeeds improves the critical hit modifier by 1, but suffers a -5 to bluff after each attempt.
Secret Technique: Knee-Face
3rd Degree of Mastery – Kickboxing
Prerequisites: Unarmed Strike 11+ ranks, Advanced Combat Martial Arts, Advanced Unarmed strike, Knockout Punch, Improved Stunning Fist, Flurry of Blows, Concentration 11+ ranks, Perception 11+ ranks
Benefit: As per the 1st degree of mastery, the unarmed strikes of the kickboxer gains a second off-hand attack, though their to hit bonuses are -10 from the main hand's.
Secret Technique: Elbow Strike
Knee-Face (Combat, Martial Arts)
Prerequisites: 2nd Degree of Mastery – Kickboxing
Benefit: When making a snap-kick, the character may choose to, instead of following through with the kick, striking their opponent in the face instead. When successfully striking with such an attack, the attack may instead of their normal attack deal choose to deal either 1d6 Wisdom or Constitution damage. This ability also resets the penalty on bluff checks when using snap kick, but after the first use against an opponent, using this technique will double the current penalty to bluff checks made. This feat may only reset the bluff check penalty once per encounter.
Elbow Strike (Combat, Martial Arts)
Prerequisites: 3rd degree of Mastery – Kickboxing
Benefit: Up to the character's level times per day, they may treat knockout punch damage as lethal, as well can choose to have it treat as edged instead of bludgeoning. As well, on a critical hit, an elbow strike can also deal 1d4 bleeding damage for the user's strength modifier in rounds after.
Kung Fu
More of a catch-all for the many Chinese martial arts, this style serves to be the building blocks of the other numerous styles which come from China.
1st Degree of Mastery – Kung Fu
Prerequisites: Unarmed Strike 6+ Ranks, Concentration 6+ Ranks, Martial Lore 3+ Ranks, Combat Martial Arts, Defensive Martial Arts, Combat Expertise, Combat Reflexes, Heroic Attribute (Any Physical Stat) OR all physical stats 20 or higher, Weapon Skill Focus (Unarmed Strike)
Benefits: Upon attaining this degree of mastery, add +4 to all of the character's physical statistics. If the character's statistics cannot raise, instead their unarmed strikes receive a bonus to damage rolls equal to half of the stats that would have been gained.
2nd Degree of Mastery – Kung Fu
Prerequisites: 1st Degree of Mastery – Kung Fu, Unarmed Strike 9+ Ranks, Concentration 9+ Ranks, Knowledge (Mystic Lore) 6+ Ranks, Ki-Infused or Ki-Infused Race, 500+ Reiatsu
Benefits: The 40 in reiatsu calculation is increased to 60 (80 if it already is), additionally, their spellscore is increased by +8.
Dragon Style
1st Degree of Mastery – Dragon Style
Prerequisites: 1st Degree of Mastery – Kung Fu, Unarmed Strike 9+, Concentration 9+ ranks, Knowledge (Martial Lore) 9+ Ranks, Improved Combat Martial Arts, Versatile Unarmed Strike, Weapon Skill Specialization (Unarmed Strike), Weapon Finesse
Benefits: When choosing to deal piercing or slicing unarmed strike damage to an opponent, the user of Dragon-Style Kung Fu may choose to add their dexterity modifier to the damage dealt.
2nd Degree of Mastery – Dragon Style
Prerequisites: 1st Degree of Mastery – Dragon Style, Advanced Combat Martial Arts, Combat Reflexes, Superior Weapon Skill Focus (Unarmed Strike), Any sort of mode of attack which could be considered a "natural attack"
Benefits: When utilizing a natural attack they stat as if they were an unarmed strike, including damage, for all positive and negative purposes. Conversely, unarmed strikes can be considered as natural attacks for the purposes of feats.
3rd Degree of Mastery – Dragon Style
Prerequisites: 2nd Degree of Mastery – Dragon Style, Advanced Unarmed Strike, Superior Weapon Skill Specialization (Unarmed Strike)
Benefits: Increase the user's unarmed strike damage by +1 BW, as well, the user trains their bodies to be able to better withstand the hardships of battle, adding their constitution score -10 in natural armor.